Ghost of a Tale developer SeithCG has revealed that the much-anticipated follow-up to the game will use the Unreal Engine 5 instead of Unity 3D.
Might as well go public about this: Several months ago we made the tough decision to ditch #Unity3d and move on to #UE5 for our follow-up game to #GhostOfATale. It set us back significantly in terms of schedule (lots of work to recreate) but we know it was the right decision.
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Ghost of a Tale was released for the PS4 in March 2019, and is fully playable on the PS5 thanks to the console’s backwards compatibility feature. In fact, doing so will ensure the game runs at a locked 60 FPS. Read our full review of Ghost of a Tale here.
