The latest update for Ghost Recon Wildlands’ PvP mode Ghost War arrives today, and brings a little bit of Rainbow Six to the table.
Extended Ops is bringing a new Extraction Mode for Ghost War and some convenience improvements to the campaign mode. The update will be available on PlayStation 4, PC, and Xbox One. The size of the patch will be up to 13.5 GB on consoles .
In addition to the new Extraction mode, it brings colorblind options to both the campaign mode and Ghost War. Ubisoft have been in touch with several colorblind community members in order to add visual options that address all kinds of colorblindness. A nice gesture that.
Also, in some positive news for PvE players, Fallen Ghost weapons are now available in the campaign mode, with the condition that you have installed Fallen Ghost.
Extended Ops is also introducing Battle Crates (gruff man voice:BATTLE CRATES!!) that are designed to ‘offer you an additional and accessible way to complete your cosmetic customisation experience’ for both the Campaign and Ghost War modes. Inevitable, but not the most obnoxious version of the phenomenon
Anyway, here’s the big details on what’s new. Including that Rainbow Six-esque Extraction mode.
In Extraction, teams take turns in defending or attacking a compound to extract a hostage to safety. Two hostages are located on the map, but only one of them needs to be extracted to win the game. If you are in the defending team, you role will be to prevent the opposite team from grabbing the hostage located inside your safe zone. The attacking team has to localize the hostage, grab them and escort them to their own safe zone, without being killed by the defending team.
Watch the trailer below for more information:
New Ghost Recon Wildlands maps
Extraction can be played on two maps for now, with more maps to come in the next update. Those two maps are available for both Quickplay and Ranked.
Ghost Recon Wildlands Patch Notes
– Sentinel & Pathfinder: Fixed an issue where the Sentinel and Pathfinder firing shot sound was not heard by teammates and enemies.
– Artillery: Fixed an issue where by launching a mortar strike, the player's position would be revealed on the tacmap.
– Predator: Removed the Predator’s Assault-specific HP bonus and reduced the HP gain when activating Adrenaline Rush. The Predator will now be more vulnerable, while still remaining extremely lethal and versatile.
– Medic: The Medic’s drone will now be marked for the enemy 1 second after being launched, instead of the 6 seconds that the other drones get. This will give enemy teams more time to react to a Medic’s revive attempt and try to counter it.
– Warehouse: We fixed an exploit which allowed players to rush to the top of the building and gain an unfair advantage on the enemy team.
– Jungle base: Blocked off the upper area of the main building to avoid camping and negative gameplay experiences.
– Urban Incursion: Moved the Uplink location in order to focus the gameplay in a more open area.
– Fixed several map level design issues.
All Ranked changes will be applied at the start of the second season, start of February.
– Player Rating: The Matchmaking Rating (MMR) is now calculated at the end of a match, instead of the end of a round. This way we avoid frustrating situations where players would win the match, but decrease in rank because they have lost one or two rounds against a lower rated team. This also means that the placement rounds will be removed and replaced by placement matches.
– Matchmaking: Because we now take into account full match outcomes when calculating ratings, players will not be able to join ongoing matches anymore, because it would be unfair to join a match where the enemy team is already leading. Also, when completing a Ranked match, players will not be dropped to the Menus anymore. Instead, they will keep being engaged in the matchmaking process in order to let them play consecutive matches without having to restart matchmaking each time they finish a match.
– Penalties: Leaving penalties are now more severe in Ranked Mode, in order to discourage and punish players from leaving an ongoing match as this will have a much bigger impact on the game. Quickplay penalties have not been changed.
– Fixed an issue where an incorrect warning message was displayed on the Ranked button for the case where the next strike would grant a penalty.
– Fixed an issue where the Prestige points were not displayed on the end screen results page, when ranking up.
– Fixed an issue where, in Custom Match sessions with players in only one team, would end right after player's spawn.
– Fixed an issue where a wrong sound bark was played if the round was won by eliminating the enemy team in Uplink game mode.
– A compass has been added at the top of the in-match HUD screen so players can use it either for callouts or to better navigate the map.
– Added Colorblind mode
– Added Ghost War Crates.
And now, here’s the fixes and campaign changes.
– Fixed an issue where the Player could holster the weapon by canceling the capture of recon tower or Uplink, right before it begins.
– Fixed an issue where you could see the drone's rotor blades while spectating a player.
– Fixed an issue related to character collision and throw-able items on some body parts.
– Fixed an issue where downed players that were inside a mine radius could not be revived after the mine has exploded.
– Fixed an issue where a mine could be triggered by the player if the mine was placed above ground, on an object, and the player would step on the ground next to the mine.
– Fixed several HUD display issues.
– Fixed several text issues.
– Fixed an issue where the Uplay Rewards popups were displayed each time you enter Ghost War (the issue only impacted some accounts).
– Fallen Ghost weapons are now available in the main game after installing the DL.C
– Fixed a recoil bug on the R4 and MDR weapons.
– Added Colorblind mode.
– Fixed a bug on Helicopter Controls HUD elements.
– Added Spec Ops Crates.
– Fixed a bug when the explosion didn't go off after killing the Predator for some players
So there ya go. Lots to chew on, and the new PvP mode in Ghost Recon Wildlands sounds pretty great.