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Guide: All PS5 Games With DualSense Features

All PS5 Games With DualSense Features – Sony’s DualSense controller for the PS5 is more than just a redesigned DualShock 4 controller. Yes, it looks a little different in terms of aesthetics, but the pad is capable of a hell of a lot more than its PS4 predecessor.

Chief among its trademark features include haptic feedback and adaptive triggers, further immersing players in greater detail than what was previously possible. There’s tons of PS5 games that support DualSense features, so here’s a list of everything known so far.

All PS5 Games With DualSense Features

  • Astro’s Playroom — Showcase game for the DualSense, expected to tackle all new features in innovative ways.
  • Avengers — The developers plan to support features like the Adaptive Triggers (AT) and Haptic Feedback (HF).
  • NBA 2K21 — AT simulate energy/fatigue and HF highlights collisions.
  • The Pathless — AT simulate the tension of the bowstring and HF helps with the timing of shots.
  • Marvel’s Spider-Man Remastered — DualSense AT and HF support.
  • Devil May Cry 5 Special Edition — Supports AT (L2) and HF has different sensations for different weapons.
  • Oddworld: Soulstorm — AT simulate struggle.
  • Call of Duty: Black Ops Cold War — DualSense HF support.
  • Marvel’s Spider-Man: Miles Morales — HF showcases the Venom powers of Miles.
  • Overcooked! All You Can Eat — Developers tease DualSense features.
  • Ride 4 — AT simulate gas and brake levers and HF showcases the vehicle’s vibrations.
  • Ratchet & Clank: Rift Apart — AT simulate multiple fire modes in weapons.
  • Nour: Play With Your Food — The developers plan to support features like the AT and HF.
  • Deathloop — AT block simulates weapon jam.
  • Ghostwire: Tokyo — AT simulate recoil and HF offers “textured” nuances.
  • Horizon Forbidden West — AT is used to differentiate weapons.
  • Demon’s Souls — HF showcases the force of bosses with a well-timed guard, gives feedback in well-timed parries and succesful attacks and spells.
  • Godfall — DualSense is utilized so the player can differentiate between weapons without looking at the UI and can locate enemies spatially via the controller.
  • Sackboy: A Big Adventure — AT simulate struggle as Sackboy carries objects. AT also present on the grappling hook.
  • Gran Turismo 7 — AT simulate ABS braking and HF is integrated with sound design.
  • Hood: Outlaws & Legends — The developers confirm full use of the HF.
  • Heavenly Bodies — Not gonna lie, it has a lot of things related to the DualSense, please give it a look. (Looks fun too!)
  • Goodbye Volcano High — HF conveys the difficulty of some decisions being made.
  • Jett: The Far Shore — The developers said the game has a strong focus on haptics. They don’t disclose features yet.
  • Solar Ash — The developers said the DualSense could give feedback they had not known was possible. They don’t disclose features yet.
  • Bugsnax — The developers promise the full use of DualSense features and say they are exploring multisensorial feedback, cites example of changes in terrain via HF.
  • Maneater — DualSense controller support.
  • DiRT 5 — DualSense controller support.
  • Madden 21 — DualSense HF support.
  • FIFA 21 — DualSense HF support.
  • Returnal — AT switch between firing modes, supports HF.
  • Watch Dogs: Legion — DualSense HF support.
  • Destruction AllStars — AT gives different feedback for each car and HF simulates the impact of ramming.
  • Rock Band 4 — Supports DualSense’s microphone for singing.