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Haven Is Officially A PlayStation Studio, And It’s Already Impressing The Other First-Party Teams

Haven has officially become a first-party PlayStation Studio as of today, with the deal closing, and a new interview with studio head and co-founder Jade Raymond reveals that it’s already impressing the other internal PlayStation teams.

The studio’s work to lean on developing its game using the cloud has been the big thing drawing everyone’s attention.

“One of the things I’ve heard from a lot of devs in the industry during the pandemic is that they’ve had to really grow their IT teams to support all the people with multiple machines working from home, and trying to dial in on VPN and get access.

We have zero IT in the studio because we’ve automated everything in the cloud. There are things like that where we’re already seeing the pay off, and that’s why we’ve decided to invest more.”

That approach has been the thing that reportedly got Haven’s chief technical officer speaking to other teams within PlayStation Studios about what Haven is doing.

Haven’s work, though not necessarily regarding the cloud, has also attracted the attention of Mark Cerny, who is reportedly collaborating with the studio as it continues to invest heavily into its R&D branch.

“So [Mark Cerny] is one of the main reasons we’re investing so much in R&D, and in this very senior engineering team. It’s not just tied to cloud but also some forward-thinking R&D.

I’m not able to say too much now, but that’s obviously one of the other things that’s been a big attractor and is exciting to our team with PlayStation.

Of course Mark Cerny is kind of like a rockstar, too, so being able to collaborate with him is really exciting.”

You can check out the full interview for yourself, here.

Source – [GamesIndustry.Biz]