IO Interactive has unleashed the Hitman 3 update 1.09 patch notes for your viewing pleasure, which is now available to download for PS4 & PS5 and brings the first batch of Hitman 3 Year 2 content into the mix. For PS5 users, it’s known as Hitman 3 update 1.009.
Find out what’s new below in the latest Hitman 3 patch notes.
Elusive Target Arcade is a brand new game mode that takes the Elusive Target concept to the next level, mixes up the formula and introduces new challenges and unlockable rewards – all whilst keeping the essence of what makes Elusive Targets exciting and interesting to play.
On January 20, our launch batch of 3 Arcade Contracts will be added to HITMAN 3, one for each game in the trilogy. Across the launch batch of Arcade Contracts, you’ll be able to revisit 11 different ETs across 10 locations.
The three contracts will be permanently available via the Arcade, whether you succeed or not. If you succeed in all missions of a given Arcade Contract, you’ll be able to ‘reset’ the contract and immediately play from the start. Failure at any point is met with a 12-hour lockout. Read more about Elusive Target Arcade in our Year 2 Reveal blog post.
Elusive Target Arcade will also bring new rewards to the table and the first one available is the Krugermeier 2-2 Dark. Complete any one of the Arcade Contracts in the launch batch to add it to your inventory.
HITMAN Trilogy brings together the World of Assassination trilogy into a single package as a way for new players to get started in Agent 47’s universe. HITMAN Trilogy will be available digitally, starting at 2pm CET on January 20 for PS4, PS5, Xbox One, Xbox Series X/S, Epic Games Store, Steam (7pm CET), Xbox Game Pass, PC Game Pass and Game Pass Ultimate.
HITMAN 3 RESOLVED ISSUES (Year 2 Patch: 3.100)
We’ve resolved an issue where audio could abruptly cut out or become muted during gameplay. This issue was especially prominent on PlayStation 5.
We’ve resolved an issue where some Xbox players could intermittently lose access to content. After an investigation, we’ve identified that players who owned a lot of different Hitman content on the same console were most likely to be affected.
We’ve made back-end changes to ensure a smoother online experience and reduce the number of ‘disconnection’ issues encountered by players.
We’ve added support for Epic Achievements and Avatars. More details can be found on the Epic Games Blog.
Windows PC Support
In addition to Epic Games Store and Steam, HITMAN 3 and HITMAN Trilogy are now available on Windows PC (Microsoft). Players on this platform (including PC Game Pass players) will have access to their existing HITMAN 3 progression that was earned playing HITMAN 3 on any Xbox console. That progression will also be synchronised between Xbox consoles and the Windows PC (Microsoft) versions of the game. Also, any Contracts created on this PC platform will be shared with Xbox console players and vice versa. These features are possible because Xbox Live is the central service that brings the two platforms together.
Shoulder Swap Controller
We’ve implemented a permanent fix for the ‘Shoulder Swap’ option, so that it’s now available when playing in Offline Mode with a controller.
Target Down Dialogue
We’ve implemented richer NPC dialogue that triggers when certain NPCs discover a target or VIP has been pacified, eliminated, or otherwise hurt. They will refer to them by name in several ways, such as when reporting their knowledge to a guard.
Lens Flare Reduction
We’ve resolved a handful of issues that could result in an excessively strong lens flare when certain light sources met reflective surfaces.
2 Easy 2 Silent
We’ve tweaked the unlock conditions for the ‘Silent Assassin’ trophy so that it unlocks more consistently according to the requirements.
We’ve fixed an issue that could cause the menu UI to incorrectly display the mission that a challenge could be completed on. Now, the game will be more accurate when displaying what mission is best suited to complete a given challenge.
We’ve resolved an issue where several glass panes were missing SFX when being smashed.
We’ve resolved an issue where some HUD icons and messages would repeatedly flash during gameplay, depending on specific player actions.
We Use This To Fix
We’ve resolved an issue where the Versatile Assassin challenge on ‘The Author’ (H1 Patient Zero campaign mission) did not unlock, despite completing all the requirements. To ensure that the challenges are completed and tracked accurately, we recommend players complete all objectives and end the mission.
Dubai: Deadly Elevator
We’ve resolved an issue where NPCs that were attacked and thrown down an elevator shaft in Dubai would be pacified rather than killed. Now, only death awaits.
Dartmoor: Outdoors, Indoors
We’ve resolved an issue where 47 could see through a specific wall from outside the mansion in Dartmoor.
Chongqing: You’re Dead to Me
We’ve made changes to several areas in the Chongqing, so that any NPCs that find themselves outside of the playable area are classified as ‘killed’ and the bodies are ‘hidden’.
Chongqing: Table, No Table
We’ve tweaked the properties of an ‘invisible table’ in the Gluttony Gobble Escalation. Basically, it’s gone.
Mendoza: No Soup For You
We’ve resolved an issue where Agent 47 would be unable to move without being spotted, when starting as the Asado Chef.
Mendoza: Overly Persistent Prompt
We’ve removed a ‘prompt’ icon from near one of the persistent shortcuts in Mendoza.
Mendoza: Rich Harvest
We’ve made the Rich Harvest trophy/achievement slightly easier to unlock by not requiring the completion of a ‘hidden’ mission story on Mendoza. This should remove confusion amongst players who appeared to have fulfilled the requirements but did not receive the trophy/achievement.
Mendoza: Diana Dialogue
We’ve resolved an issue that could cause Diana’s dialogue not to trigger at the start of the Mendoza campaign mission.
Bangkok: Unusual Identity
We’ve resolved several issues where NPC names and images did not match up with the actual NPC in Bangkok.
Credit Where It’s Due, 3.100
We’ve updated the in-game credits where needed to reflect work done since the last patch, including new members of the team that have joined.
[Source – Hitman 3]