Crytek has announced the full list of Hunt: Showdown update 1.60 patch notes for your viewing pleasure, which adds a bunch of key bug fixes for the game.
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BUG FIXES
Hunter
- Fixed a bug where the position of a dead hunter moved slightly while being revived.
- Fixed an issue that caused the concertina bombs throwing animation to be slightly off.
- Fixed an issue that caused Sgt. Bridgewater’s glove to clip through the first aid kit when in “hip fire aim.”
- Fixed a bug that prevented the prompt to stop bleeding appearing on screen while you are bleeding.
- Fixed a bug that caused the “Hold F to stop burning” prompt to remain on the screen after banishing a boss.
- Fixed an issue that caused parts of a choke bomb to become invisible when using a higher FOV.
- Fixed an issue that caused a thrown item to be deleted when desyncing.
- Fixed an issue that caused the equipment to lock up when changing to some of the newer legendary hunters.
- Fixed an issue that caused red particles to appear on a Hunter’s skin after using dark sight.
- Fixed an issue that caused auto-interact to not work in some cases.
- Fixed an issue on controller that caused a hold interaction in the menu to execute late.
- Fixed a bug that caused the healthbar to not regenerate fully after receiving charcoal damage
UI
- Fixed an issue that caused the SFX audio slider to incorrectly affect menu ambience audio.
- Fixed a bug that caused an issue with the flash effect on an ultrawide screen.
- Fixed an issue that caused the menu to appear in-game after reconnecting.
- Fixed a rare bug that caused some issues when using custom hotkeys.
- Added some shortcuts on several buttons on controllers.
- Fixed a rare bug that caused the menu tabs to not appear if you had a slow connection to the backend.
- Fixed an issue where the Hunter was visible in the background on the last match screen if a teammate left the group.
- Fixed an issue where Subtabs in the progress screen were missing after clicking the leaderboard button in newsfeed.
- Fixed a bug that resulted in potentially selecting the wrong summons if it was selected from the BH/QP lobby.
- Fixed a bug that resulted in not being able to see the hunter if you looked at the “compare” screen a 2nd or 3rd time.
- Fixed several issues related to the Quickplay leaderboards (incorrect tooltips etc.).
- Fixed an issue that allowed players to change the ‘trios’ option and ready/unready status when the lobby screen was not active.
- Fixed an issue where switching Leaderboard stats via d-pad didn’t update correctly.
- Players can no longer buy bundles while in the matchmaking queue.
- Fixed a few occurrences of overlapping icons in the Arsenal.
- Fixed several bugs that could cause clean guns to appear dirty.
- Fixed an issue that caused red skull kills to not be correctly displayed on the team details screen.
- Fixed a few instances of the ‘locked’ icon and the ‘unlock percentage’ circle overlapping in the Book of Weapons.
- Fixed an issue where the equipment bar would not show the correct custom hotkeys.
- Fixed an issue that resulted in sorting not working as intended when used on the Roster weapons list.
- Fixed an issue that caused the ‘Leave Group’ button to overlap with the chatbox.
- Fixed an issue that caused the extraction banners to be completely white in the Tutorial Mode.
- Fixed a mismatched calculation of bloodline XP for Mr. Chary and the Summons.
- Fixed some flickering of the menu background.
- Fixed an issue that caused the mouse cursor appearing in game.
- Fixed an issue that caused the back buttons in the menu to always link back to the lobby screen.
- Fixed an issue that caused all traits to have the + golden icon for new players or any player that deleted their user folder.
- Fixed an issue that resulted in the bloodline button in the mission summary screen being covered when using German UI.
- Fixed an issue that resulted in a tooltip being able to cover other tabs after navigating away in the Options menu.
- Fixed an issue that resulted in Mission Summary buttons appearing on the Team Details screen instead.
- Fixed an issue that allowed players to incorrectly make inputs while a pop-up was open.
- Fixed an issue that resulted in the buttons in the initial landing pages to be too large.
- Fixed an issue that resulted in the chain background of a locked legendary Hunter showing when the “details” are toggled on.
- Fixed an issue with the bundle icon remaining on an item after the bundle has expired.
- Fixed an issue that caused a special ammo icon to be displayed in the information box when no special ammo has been selected.
- Fixed several instances of weapons having incorrect tags for filtering in the Roster tab.
- Fixed an issue that resulted in the poison bolts and choke bolts to not have a duration in the description of the bolts.
- Fixed an issue that caused button misalignment when changing the resolution and the window mode at the same time in the Options menu.
- Fixed several issues with the filters in the Roster and Arsenal tabs.
- Fixed an incorrect pop-up when discarding one contraband weapon in a dual wield setup.
- Fixed an issue that caused a player to be unable to navigate through the death UI.
- Fixed an outdated tip on the loading screens about replenishing health chunks.
- Fixed a tutorial hint mentioning the old arrow matchmaking symbols.
- Fixed an incorrect translation for the Stalker Snarl bow in some languages.
- Fixed an issue that caused an incorrect tooltip in some cases when dual wielding pistols.
- Fixed several typos in French and Portuguese.
- Fixed an inconsistency in “Sergeant” in the descriptions of Bridgewater’s Honor DLC weapons in German.
- Fixed an inconsistency in the English and German texts in the tutorial explanation.
- Fixed a bug that caused the respec traits pop-up confirmation to appear twice when using a controller.
Weapons
- Fixed an issue that allowed poison bullets/bolts to detonate a thrown projectile when hit.
- Fixed an issue that stopped choke bolts from not producing a choke cloud when shooting a lit barrel.
- Fixed a bug that caused weapons to clip through the floor after swapping it for another weapon.
- Fixed an issue that caused a small delay to occur with the Bornheim Match when going back into ADS after a taking shot.
- Fixed a bug that caused the Dolch Precision to disappear in the 3D viewer.
- Fixed an issue that resulted in the Romero not dealing the correct damage when hitting a target meters away.
- Fixed an issue that caused a contraband Weeping Marigold (Vetterli Marksman) to have no crack in the scope.
- Fixed an issue that allowed concertina arrows can take of AI limbs without killing them.
- Fixed an incorrect display of the explosive throw indicator when throwing in the last moments before explosion.
- Fixed the weapon wheel display for the crossbow and hand crossbow only showing the second bolt icon.
- Fixed an issue that resulted in lanterns not being turned off when thrown through a choke cloud.
- Fixed an issue that resulted in dewclaw with a poison arrow not destroying a lantern.
World
Global
- Fixed an issue that caused blueprints to be invisible in the Watch Towers.
- Made improvements for all world items (IE hammers, envelopes, etc) to prevent clipping into surfaces or floating above.
- Fixed an issue that caused Meatheads to de-spawn earlier than intended.
- Fixed an issue that prevented items or weapons from being interactable due to clipping into the ground or surface.
- Fixed an issue that caused the “Earn Bloodline XP” Summon to receive slightly less progress than intended.
- Fixed an envelope spawn that could be hidden inside the Assassin’s lair dressings.
- Fixed some spots where players could hide inside the Assassin’s lair dressings too well.
- Fixed an issue that caused incorrect texturing on vegetation in the Sundown time of day.
- Fixed an issue that caused the lightning strike of the bounty to not be completely vertical.
- Fixed an issue that caused players to teleport or become stuck inside assets after using a ladder.
- Fixed several crash instances when loading into missions.
- Fixed several instances of invisible colliders on all three maps.
- Improvements made to the navigation of the Spider and the Assassin in several boss lairs.
Stillwater Bayou
- Scupper Lake: Fixed a group of floating trees on the southwest side, near Port Reeker.
- Cypress Huts: Fixed a grassy hill not rendering correctly.
- Cypress Huts: Fixed an incorrect audio cue on the wooden roof of the white house east of the boss lair.
- Cypress Huts: Fixed some incorrect textures inside the main building.
- Cypress Huts: Fixed a box incorrectly de-rendering inside the main building.
- Catfish Grove: Fixed an invisible corner caused by some crates.
- Catfish Grove: Fixed some floating geometry.
- Slaughterhouse: Fixed a stuck spot in the boss lair barn.
- Stillwater Bend: Fixed an issue that caused a Meathead to spawn on top of a roof.
- Chapel of Madonna Noire: Fixed a stuck spot in the forest south of the compound.
- Chapel of Madonna Noire: Fixed some visual holes in the ceiling in the basement.
- Chapel of Madonna Noire: Fixed some invisible walls in the entrances to the basement.
- Chapel of Madonna Noire: Fixed some flickering textures in the entrances to the basement.
- Chapel of Madonna Noire: Fixed a small hole between two assets in the crouch entrance to the basement.
- Chapel of Madonna Noire: Fixed an issue with the ambient audio when entering the basement.
- Alice Farm: Fixed an issue that caused the vegetation to not load in properly.
- Alain & Son’s Fish: Improved ground textures around the player spawns.
- Alain & Son’s Fish: Fixed a stuck spot in a group of trees.
- Alain & Son’s Fish: Fixed a stuck spot in a tree south of the main building.
- Healing Waters Church: Fixed a gap inside the church that was only visible from one direction.
- Healing Waters Church: Fixed a spot where a Hunter could hide too well inside some geometry inside the church.
- Healing Waters Church: Fixed some vegetation that was clipping through the outer wall.
- Healing Waters Church: Fixed an incorrect rendering of one of the underground tunnels.
- Healing Waters Church: Fixed a vision issue where it was not possible to see a Hunter at specific angles at the entrances to the underground.
- Pitching Crematorium: Fixed some incorrect textures in the basement walls.
- Reynard Mill & Lumber: Fixed an extract vehicle that was clipping into the ground.
- Reynard Mill & Lumber: Fixed a stuck spot in the sawmill building.
- Reynard Mill & Lumber: Fixed a spot where the tree trunks overlapped with wood stacks.
- Lockbay Docks: Fixed a stuck spot in the basement.
- Lockbay Docks: Fixed a spot where a throwable could incorrectly go through a solid piece of roof.
- Blanchett Graves: Fixed an oil puddle that was not igniting properly when exposed to a flame.
- Davant Ranch: Fixed a floating piece of Scrapbeak lair dressing.
- Davant Ranch: Fixed a spot where a throwable could incorrectly go through a solid piece of roof.
Lawson Delta
- Windy Run: Fixed a stuck spot in the southeast forest.
- Fort Carmick: Fixed some floating vegetation on the north side.
- Fort Carmick: Fixed the Scrapbeak gramophone clipping into a box.
- Lawson Station: Fixed a stuck spot in the construction building.
- Lawson Station: Fixed several holes that you could see through in the sandbags on top of the station roof.
- Lawson Station: Fixed a misalignment of the arch on the north side of the station building.
- Lawson Station: Fixed an incorrect rendering of a cloth piece inside a train car in between the two boss buildings.
- Bradley & Craven Brickworks: Fixed an issue that caused the AI to navigate incorrectly on the south side of the compound.
- Bradley & Craven Brickworks: Fixed a clue that was clipping into the ground slightly.
- Bradley & Craven Brickworks: Fixed a stuck spot by a broken-down cart.
- Bradley & Craven Brickworks: Fixed a stuck spot on the roof of the first floor of the main building.
- Bradley & Craven Brickworks: Fixed a stuck spot on some boxes inside the main building.
- Bradley & Craven Brickworks: Fixed another possible stuck spot.
- Bradley & Craven Brickworks: Fixed two wooden barrels that were overlapping on the north side of the compound.
- Hemlock & Hide: Fixed an issue that caused AI to occasionally spawn under the white house on the west side of the compound.
- Hemlock & Hide: Fixed a stuck spot.
- Hemlock & Hide: Fixed a stuck spot by the fence and the creek on the south side.
- Hemlock & Hide: Fixed a few floating assets on the south side.
- C&A Lumber: Fixed a few spots where a player could vault through the roof to get on top of the buildings.
- Ironworks: Fixed a tree that was clipping through a fence.
- Ironworks: Fixed an incorrect texture on the roof of the main building.
- Sweetbell Flour: Fixed an edge that a Hunter could walk on, which was not intended to be accessible.
- Blanc Brinery: Fixed a stuck spot.
DeSalle
- Lower DeSalle: Fixed a spot where AI could get stuck.
- Lower DeSalle: Fixed an issue that caused some invisible geometry in the boss lair.
- Lower DeSalle: Fixed a stuck spot in a group of trees south of the buildings.
- Reeves Quarry: Fixed a healthkit spawn that was clipping into the large rocks.
- Reeves Quarry: Fixed some misaligned geometry in the main building.
- Reeves Quarry: Fixed a horse’s placement and ragdoll affects on the south side of the compound.
- Darin Shipyard: Fixed some geometry that was clipping into each other.
- Darin Shipyard: Fixed some crows spawning inside a tree.
- Darin Shipyard: Fixed the white house render distance when looking at it from the east side.
- Darin Shipyard: Fixed an incorrect texture issue south of the compound.
- Darin Shipyard: Fixed a stuck spot.
- Darin Shipyard: Fixed some floating trees on the northwest side.
- Fort Bolden: Fixed a stuck spot between two carts.
- Fort Bolden: Fixed a stuck spot in between the wooden wall and a cart.
- Seven Sisters Estate: Fixed some floating vegetation.
- Seven Sisters Estate: Fixed some hitching posts that