Jens Andersson, Design Director on MachineGames‘ Indiana Jones and the Great Circle, has revealed that the game’s melee combat has been designed as intentionally chaotic to reflect the spirit of the flies
Speaking with GameRant, Andersson noted that Indy doesn’t typically rely on firearms when battling the various goons on his adventures, and his fighting style is very scrappy as he’s not a trained combatant. As such, the game’s combat reflect this, and there’s also the trademark humour injected for good measure, too.
Indy never uses his gun as a first or even second option, and we wanted that to carry across to the player. He is a brawler, but not a trained one, so the melee combat in this game is therefore intentionally chaotic, where you need to pick up and use whatever is available around you.
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We also wanted to have a sense of humor – it’s Indiana Jones after all!” We’ve littered the game with fun and exotic items that you can use in combat or in stealth. While a shovel or hammer might be most effective, it’s hard to resist picking the banjo or even the flyswatter and trying it out on the nearby goon.
Indiana Jones and the Great Circle is due out on PC and Xbox Series X/S on December 9, 2024, and arrives on the PS5 in Spring 2025. You can watch the latest trailer here.
[Source – Game Rant]