Insomniac Games has explained the reason why it decided to eschew an open-world setting for Marvel’s Wolverine after its work on the Marvel’s Spider-Man games.
When asked by GameRadar why the open-world setting was not used for the upcoming superhero title, Jess Reiner-Reed, Senior Project Director on Marvel’s Wolverine, highlighted how the character differs from Spider-Man, whose games were set in an open-world New York City. By contrast, Logan is something of a loner and isn’t fond of sticking around in one place for too long.
We’re telling a Logan story. He’s so different from Spider-Man in so many different ways. One of the ways is that Logan is not somebody who stays in the same spot for a while. He’s not somebody who has a friendly neighborhood. He’s not settling down in one location. He’s a loner guy in a lot of ways.
“It took us a while to say ‘traversal is not an important part of Wolverine as a character,”’ Mike Fitzgerald, Director of Technology, added. “As we talk about those key things, it’s about his claws, his healing factor, his rage and anger, his past and dealing with that. These are some of the core things. The game doesn’t have to be everything and have everything. At the same time, you don’t want to be frustrating or slow.”
Marvel’s Wolverine is scheduled to launch for PS5 on September 15, 2026. The game follows Wolverine as he returns to Team X after departing the group three years earlier, where he investigates abduction of fellow mutants at the hands of the billionaire Bolivar Trask and his private militia, the cybernetically-enhanced Reavers. Along the way, Logan encounters a number of iconic characters including Jean Grey, Nathaniel Essex, Mystique, Omega Red, and Sabretooth among others — although Insomniac Games has said the X-Men don’t exist in this universe.
[Source – GamesRadar]
