Kevin Meek, environment and character director at BioWare, explained that there’s a lot of logistical issues involved in getting multiplayer – which was featured only in Mass Effect 3 – up and running in the Legendary Edition.
I feel strongly that we’ve chosen the things that are what the majority of our fans were most passionate about. On the topic of multiplayer, it was just really hard. Getting all of the online systems working and functionality would have been another large chunk to do but at the same time, there are a lot of other logistics involved.
The economy is built completely differently. Then questions came up like, “Do we support it post-launch? What about people who are still playing multiplayer today? Do we try to find a way to somehow do crossplay between the PS3 and PS4?
The Mass Effect Legendary Edition is scheduled for release on May 14 for PS4, PC and Xbox One. The game is also eschewing the Pinnacle Station DLC from the original Mass Effect, as the source file was corrupted.