Mark Gerhard, co-CEO of MindsEye developer Build A Rocket Boy, has announced that the studio has had to undergo more layoffs.
Speaking on LinkedIn, Gerhard had the following to say, noting that the move to announce more redundancies has been a “painful decision” and also revealed Build A Rocket Boy is working with external partners to look into “criminal activity” that surrounded the launch of MindsEye last summer.
Over the past few years, the games industry has gone through one of the most difficult periods in its history. Many talented developers across the world have been affected by layoffs and restructuring. Unfortunately, today we have to share that Build A Rocket Boy is not immune to those pressures.
Today we are announcing a further number of redundancies at the studio. This is a deeply painful decision. The people leaving our team have invested enormous talent, passion and long hours into building what we believe in. Letting colleagues go is never something any leader wants to do, and I know the impact this will have on individuals, families and our wider community.
As leaders we take responsibility for the outcomes of our projects and the decisions that follow. At the same time, the launch period was affected by factors beyond normal operational challenges and a competitive environment.
Over the past months we have been working with external partners and legal advisors to investigate the criminal activity that took place around our launch. That work has taken far longer than expected, but it has now resulted in overwhelming evidence of organised espionage and corporate sabotage affecting MindsEye. Because this matter is moving toward prosecution, we cannot share the full details publicly yet.
MindsEye launched in June 2025 for PS5, PC, and Xbox Series X/S and was a commercial and critical disappointment, and later that month Build A Rocket Boy said it was starting a consultation process that could result in redundancies. In early July, Leslie Benzies stated that there were plans to relaunch MindsEye following its troubled launch, and in February 2026 it emerged the developer was looking to cut ties with its publishing, IO Interactive.
[Source – LinkedIn via Insider Gaming]
