Build A Rocket Boy MindsEye MindsEye Update 1.017 News PS5

MindsEye Update 1.017 Now Available For PS5, Brings Improvements To Missions, UI, AI, NPCs; Full Patch Notes Listed

Developer Build A Rocket Boy has released MindsEye update 1.017 for PS5 players to download, which is the next step from the studio to try and improve the critically-mauled title following its troubled launch last summer. The update targets a number of key areas in the game, including missions & design; for example, the Clash of the Egos has added extra covers point during the Silva segment to ensure players are less exposed during the action. Meanwhile, flesh impact and blood effects have seen improvements, as has locomotion transition animations. Audio enhancements have also been made, such as addressing feedback on the Solitary Confinement mission, where social cues have been improved in the mini-game. You can read full details below.

MindsEye was released on PS5, PC, and Xbox Series X/S in June 2025, but was plagued by numerous bugs and performance issues, which resulted in Build A Rocket Boy hastily working on fixes. The damage had already been done for many however, and the PlayStation Store started offering refunds on the game; Build A Rocket Boy later stated it was heartbroken by MindsEye’s launch woes. Last week it was reported that Build A Rocket Boy had opted to separate from publishing partner IO Interactive as it focuses on improving the game.

MINDSEYE PATCH NOTES:

MindsEye Improvements

Missions & Design

  • Added extra guidance blips to various missions to improve navigation throughout the campaign.
  • Robin Hood: Cleared the sandstorm earlier while players are still on the highway to improve visibility and addressed player feedback by adding a scannable marker to assist in finding the caravan in the trailer park.
  • The Mole: Improved data transfer progression while following Claudia to make the mission play fairer.
  • Big Rocket, Little Boy: Added new objective markers for the Install ODT and viewpoint locations on the rocket loader.
  • Clash of the Egos: Introduced extra cover points during the Silva segment to keep players less exposed and in the action.
  • Oh Lily!: Increased Morrison’s health.
  • The Wrong Move: Removed unfair fail condition if the player briefly faces the opposite direction at the beginning of the digging mini game.
  • A Vital Extraction: Increased Morrison’s health so that the mission plays fairer.
  • Increased NPC health in multiple missions to avoid unfair mission failures.

Audio

  • Addressed player feedback in the Solitary Confinement mission by improving the social cues in the mini-game. Now provides more reinforcement to the player.
  • Improved ambience sound effects during cinematics.
  • Added missing score/music to several cinematics

UI/UX

  • For PC users, Improved the usability of the Companion Drone Controls, descending the drone is now mapped to left CTRL instead of left Shift.
  • Increased the visibility distance of guidance blips from 100m to 1000m.
  • In A New Companion mission, added a tooltip outlining the basic controls for the Drone Control.
  • In the Penthouse Gamble mission, a tooltip has been added to outline how to unholster the companion drone if it is still active.

Art & Visuals

  • Improvements made to flesh impact and blood effects.
  • Reduced the default motion blur according to player feedback.

Animation

  • Improvements made to the locomotion transition animations.
  • Further improvements to animations when holding weapons.

MindsEye Bug Fixes

AI & NPC

  • Fixed an issue in The Pursuit of the Orb where enemies may have appeared idle when loading in.
  • Fixed an issue in Ultra Terminal - Goin’ Haywire where one of the enemy types failed to engage the player.
  • Fixed an issue where enemies would not aim or react correctly when behind cover.

Missions & Design

  • Fixed various GPS tracking issues.
  • Fixed issues in the Man Always Burns mission, where the fail conditions could trigger too easily at the checkpoint locations. The trigger volume for the fail condition has been increased to be fairer.
  • Fixed various visual issues throughout the main campaign.

Audio

  • Fixed an issue where skipping a cutscene could cause the music to cut out.

UI/UX

  • Fixed an issue in the Settings menu where the ‘Reset Defaults’ menu could have become unresponsive.

Art & Visuals

  • Fixed multiple environmental issues throughout Goin’ Haywire – Ultra Terminal.
  • Fixed various environmental issues throughout Redrock.

Animation

  • Fixed an issue where animations for AI entering and exiting vehicles looked slightly out of sync.
  • Fixed an issue where enemies’ weapons could be seen still firing when they were reloading or getting into an aiming position.

Performance

  • Fixed various issues with the Silva Factory’s exterior lights to improve performance.

[Source – MindsEye Patch Notes on X]