The lead designer for Uncharted 4: A Thief’s End has extolled Crystal Dynamics’ efforts with the recent Tomb Raider reboot and its successor.
Speaking during an interview with MCV, Ricky Cambier said that while he hasn’t yet played Rise of the Tomb Raider, he’s a fan of what the developer has done with it; in fact, he sees influences plucked from Naughty Dog’s own The Last of Us.
"I’ve played the first Tomb Raider, but the second one isn’t yet available on PlayStation, so I’ve not had the chance to play that. I like the things that Tomb Raider has done. I saw some of the stuff they did for E3 [forRise of the Tomb Raider] and going into much more of that survival-type game, which actually seems to borrow more from The Last of Us than Uncharted," said Cambier.
Speaking of reboots, Cambier said that the California-based developer was keen not to start Uncharted from scratch.
"From the start, we knew that we didn’t want to reboot Uncharted. We wanted to add drivable vehicles and the rope and stuff like that, we didn’t want to introduce weapon upgrades or try to skill up. We want to keep it as the Uncharted you know and now see what that means when we take that to PlayStation 4," he said.
Uncharted 4: A Thief’s End is scheduled for release exclusively on PlayStation 4 on May 10, 2016. The game sees Nathan Drake reunited with his long-lost brother, Sam, as the duo embark on a globetrotting journey in search of a treasure horde once owned by British pirate, Henry Every.
Naughty Dog has implemented a number of enhancements to the formula this time around, including large-scale environments to explore, improved stealth mechanics and more options for taking down foes with your bare hands.
The studio has indicated that the action-adventure sequel will be the longest entry in the franchise to date, and the first game it has made that does not feature pre-rendered cutscenes. As the final game to star Nathan Drake, the Santa Monica outfit has said it feels it has achieved resolution for the plucky hero.
Check out the latest screenshots here.