Nightdive Studios, the company responsible for bringing back a number of retro classics for modern platforms, has attempted to explain the difference between a video game remake and remaster.
Speaking with VGC, Nightdive CEO Stephen Kick revealed that the company has come up with a definition between the two internally. And to be fair, the studio has plenty of pedigree in this respect, having updated the likes of Turok: Dinosaur Hunter, DOOM 64, Shadow Man and more.
Based on the work that we’ve done in the past, we’ve done a little bit of everything at this point. We’ve done what we like to call, ‘enhanced editions’, where you’re basically taking the original game, making it run on newer operating systems and then adding some nice quality of life stuff, like widescreen support.
Then we’ve got games like Shadowman, which we consider a true remaster. We did all that all that quality of life stuff and got it running smoothly at 60fps, but then we did art on top of that; new textures, new models and even went so far as to work with the original developers to implement stuff that got left on the cutting room floor.
Finally, we’ve got System Shock, which is a ground-up remake. It’s all brand new, but it’s still based on the original game and is as true to that as we can possibly keep it.
Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New Users
As Kick mentioned above, Nightdive Studios is working on a full remake of System Shock, which is being built from the ground up for modern platforms. There’s no release date in sight yet, but back in April, Nightdive said that the game was ‘largely complete.’