Hello Games released No Man’s Sky update 1.04 this week, and now we have the No Man’s Sky patch notes which reveal some of the issues that have been addressed in the space-based exploration game.
Related – No Man’s Sky review
No Man’s Sky patch details
Straight from the mouth of Hello Games, the following changes have been made:
Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.
Crash fixes for next three most commonly reported issues:
– As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
– If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
– Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
Hello Games is also preparing to release another No Man’s Sky update next week, and will begin testing the changes on Monday.
If you’re currently exploring the universe, then you should check out some our tips.