Hello Games has announced the No Man’s Sky update 3.63 patch notes for you to gawk at, which is now live for PS5, PS4, PC, Xbox Series X/S, and Xbox One. If you’re playing on Sony’s new console, then you’ll be prompted to download No Man’s Sky update 3.063.
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Patch Notes
- Fixed an issue that caused debug-only base parts to appear in the Catalogue.
- Fixed a number of snapping issues when placing fireplaces or NPC terminals to large rooms.
- While base building, the rotation option now has acceleration to allow faster turning while still retaining detailed control.
- Fixed a number of issues that could cause power lines to fail to appear.
- Fixed an issue that allowed players to place an unlimited number of special parts (such as Exocraft geobays) within close proximity of each other.
- Fixed a rare issue that could cause severe visual glitches when pushing the building and photo mode cameras into very specific situations.
- Fixed an issue that could cause players to be backed out of base building mode accidentally.
- Improved the use of the D-pad in base building controls, in order to minimise accidental presses.
- Snapping is now enabled by default when entering wiring modes.
- Fixed an issue that caused T-shaped corridors to become blocked when snapped to other structures.
- Fixed an issue that could prevent some pre-built large rooms from receiving power correctly.
- Fixed a number of snapping and collision issues with power doors.
- Fixed an issue that caused short-range teleporters to function correctly without power.
- Fixed a number of snapping and collision issues with freighter rooms.
- Fixed a number of UI issues with base building in VR.
- Fixed a number of glitches with settlement NPC navigation.
- Fixed an issue that could cause settlement NPCs to go outside during danger scenarios, such as during storms or Sentinel raids.
- Fixed an issue that caused patches of foliage to be cleared in settlements before any buildings had been placed.
- Improved the loading speed of settlements.
- Introduced a significant number of optimisations for settlements.
- Fixed an issue that could cause some settlements to fail to generate any decisions for their Overseer. Decisions are now expected at intervals of 15 minutes to 2 hours.
- Fixed an issue that could cause long grass to spawn within settlements on scorched planets.
- Added a recovery for players who lost their primary Multi-Tool after accepting a blank tool from an upgrade/purchase UI. Note: the appearance of this erroneous UI screen was fixed in Patch 3.62.
- Fixed an issue that caused the Electrical Cloaking Unit to work incorrectly.
- Fixed a physics issue that could cause players to get snagged while moving around the Space Anomaly.
- Fixed a PlayStation 5 specific issue that could cause some trophies to fail to unlock.
- Fixed a crash related to settlement NPC navigation.
- Fixed a crash related to base building.
- Fixed a crash related to noise generation.
- Fixed a crash related to base editing.
- Fixed a crash related to terrain generation.
[Source – No Man’s Sky]