IllFonic has announced the Predator Hunting Grounds update 2.50 patch notes for your viewing pleasure, which stomps down on a huge list of bugs. Read the full details below.
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General
- • Fixed an issue where PS4 users were crashing if their console’s memory storage was near full
- • Fixed an issue where Dutch’s Tapes would appear out of order when viewed in the Collectibles Menu
- • Fixed an issue where in Spectator mode, moving the camera could cause the camera to get stuck
- • Fixed an issue where the Smart Disc flight path could sometimes appear erratic to Fireteam members
- • Fixed an issue where NPC soldiers idle animations could appear jittery
- • Fixed an issue where NPC soldiers could appear on the ground in the standing pose after being killed
- • Fixed an issue where the ‘CAMP ALARM TRIGGERED’ and ‘INSIDE SEARCH AREA’ text would overlap on the HUD
- • Fixed an issue where the Field Locker would be misaligned on the table
- • Fixed an issue where in Field Lockers, the ‘Sunburst’ skins on the Combat, Tactical, and Scimitar knives would appear misaligned and smaller than intended
- • Fixed an issue where re-assigning the “Toggle Night Vision Goggles” key binding would not work on controllers
- • Fixed an issue where the Team Preference logo would sometimes disappear when navigating through menus
Predator
- • Fixed an issue where kills done with the Smart Disc would not count on the AAR
- • Fixed an issue where parrying with the Brute Specialization equipped would not apply the bonus damage buff
- • Fixed an issue where the Battle Axe would sometimes deal additional damage when using the heavy attack
- • Fixed an issue where the ‘Savage Specialization’ was not restoring health when claiming dead Fireteam members or certain NPCs
- • Fixed an issue in Private Matches where the Predator Gear Amount modifier was not working properly
- • Fixed an issue in Private Matches where the Predator Starting Ammo modifier was not working properly
- • Fixed an issue where equipping the Pirate mask would continue to allow players to access the Warpaint and Scar menus
- • Fixed an issue where having certain masks equipped could cause the Predator’s mask to respawn even after being destroyed
- • Fixed an issue where sometimes the Predator’s aiming reticle would disappear after throwing and catching the Smart Disc
- • Fixed an issue where the Predator’s Smart Disc camera mode would be canceled if an existing smart disc is destroyed at the same time
- • Fixed an issue where Predators could get stuck in ADS mode if the player is holding down the ADS button right before climbing a tree
- • Fixed an issue where a Predator’s Vision Mode would stay active while piloting a Smart Disc
- • Fixed an issue where if a Cloaked Predator used a Smart Disc, the Predator’s Cloaking VFX would not display properly
- • Fixed an issue where opening the chat while the weapon wheel is open could cause the weapon wheel to become stuck on the screen
Fireteam
- • Fixed an issue where the Fanatic specialization was incorrectly causing Fireteam members to deal additional damage on top of the base damage increase
- • Fixed an issue where med-kits would appear as invisible or unusable in certain locations
- • Fixed an issue where Fireteam members could pick up ammo even when maxed out on ammo and gear
- • Fixed an issue where the gear count would not appear correctly in the Customization menu when either the ‘Large Pouch’ or ‘Gear Head’ perk are equipped
- • Fixed an issue where Reinforcements would not work properly on any Fireteam member that was in the process of being Long Claimed when reinforced
- • Fixed an issue where users were able to equip gear in the Secondary Weapon slot
- • Added a cooldown to “Alert Team” ping for when reinforcement missions are available
- • Fixed an issue where after parrying an attack, the follow up melee attacks would apply damage twice
- • Fixed an issue where Fireteam camera would not shake after healing
- • Fixed an issue where semi-automatic weapons/fire mode could cause the weapons to misfire when performing certain actions
- • Fixed an issue where spinning up the S-R3D would not activate the PS4 controller rumble
ADJUSTMENTS AND BALANCE CHANGES
General
- • Increased interaction time and health on Camp Alarms
- • Player profiles may now be viewed on Steam
- • Users may now use Right Mouse Button to back out of menus
- • Made adjustments to the damage and blast radius of explosives barrels depending on source
- • Added access to the Options Menu to pre-game lobbies and private match lobbies
- • Added a confirmation check before entering the tutorial
- • HUD Modifiers and removing Bots from matches no longer reduce XP in custom matches
- • Increased camp alarm health
- • Increased time to disarm camp alarm
- • NPC soldiers will now activate camp alarms more consistently
- • Fireteam’s Infiltration location now stays on screen after the voting ends
- • Added background blur to the control rebinding menu
- • ‘Disabled alarm’ XP is now also awarded when destroying an alarm
- • Made improvements and adjustments to the Fireteam and Predator camera systems
Player Movement
- • Various movement adjustments
- • Predator Movement tuning and polish pass
- • Adjusted weight, acceleration, and jump velocity to give the Predator more weight
- • Fireteam Movement tuning and polish pass
- • Increased Fireteam camera shake when landing from a jump, and for nearby Predator • footsteps
- • Slightly decreased Fireteam movement speed when wounded
- • Slightly decreased Fireteam movement speed while using Syrette
- • Reduced Fireteam jump stamina usage
- • Reduced Fireteam exhaustion duration
- • Adjusted Fireteam sliding to allow for longer and cooler slides
Predator
- • Sped up Second Wind healing process for Predator
- • Added a low health alert to Predator’s HUD
- • Increased direct hit damage for Plasma Caster projectile
- • Slightly increased minimum amount of damage dealt by a charged Plasma Caster projectile
- • Decreased direct and AOE damage of Handheld Plasma Caster projectiles
- • Decreased Predator interaction delay on trophy claim and boar kills
- • Added highlights and decreased interaction time for Predkour entries
- • Increased intensity of flashing on health bar when at low health
- • Decreased AOE on Plasma Caster to better match VFX
- • Gear is now throwable without aiming
- • Adjusted the combo timings on several Predator Melee weapons to tighten feel and pacing
- • Made improvements to Predkour tree UI feedback
- • Made adjustments to increase visibility of the low health indicators and damage taken indicators for Predator players
- • Made adjustments to the attack timings for all Predator Melee Weapons
Fireteam
- • Added distance highlights for ammo, health, and weapon lockers
- • Several improvements and fixes made to the Fireteam mission objective window
- • Several changes made to individual Fireteam weapons listed further below
- • Added camera shake and vignetting after healing as Fireteam
- • Lowered ammo reserves and ammo pickups for several Fireteam weapons
- • Various adjustments made to recoil on all Fireteam weapons
- • Adjusted the Fireteam interact widget to better highlight inputs
- • UAV Scanner no longer shows Veritanium or items you’ve already picked up
- • Updated and clarified UI for when Reinforcement Missions are available
- • Can now cancel the weapon equip/unequip animation for a quicker weapon swap
- • Collectibles will now be instant pickups, except for the large stores of Veritanium
- • Dante’s Field Medic Specialization has been replaced with the Comms Specialization