The statement, which you can catch below, clears up the confusion that Lead System Architect Mark Cerny may have inadvertently created with his comment during the PS5 tech spec unveiling earlier in the week. Specifically, Cerny’s comments was focused on the work that needs to be done to get each title working in PS5’s Boost mode, which in turn promises increased framerates and resolutions where applicable.
“A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.
We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.
In his presentation, Mark Cerny provided a snapshot into the Top 100 most-played PS4 titles, demonstrating how well our backward compatibility efforts are going. We have already tested hundreds of titles and are preparing to test thousands more as we move toward launch. We will provide updates on backward compatibility, along with much more PS5 news, in the months ahead. Stay tuned!”
This means that for the most part, your games will just be able to play as normal when used on the PS5, while Cerny has also said that traditional external HDDs can be used to store and play PS4 games.
What do you think about this? Are you happy that pretty much all of your existing PS4 game library will be playable from day one – albeit with no real improvements?
Let us know in the comments below.