The Rainbow Six Siege patch notes have arrived, detailing what’s new in the latest update for Ubisoft’s shooter.
The Mid-Season Reinforcements update launches on March 15 and makes some balance changes, including:
- Glaz’s scope upgrade
- An Elite set for Twitch
- Operator and weapon balancing
- Bug fixes
Here’s a run down of what’s changed following the latest Rainbow Six Siege patch:
Glazkov’s upgraded scope boasts image sensors so can pierce through smoke and flag up targets. This thermal upgrade won’t work through walls though.
Embody the French Resistance with Twitch’s Maquis set, which introduces a new design for her offensive drones. Explore unique facets of history with these special packages tailored exclusively for Twitch.
Doc’s overheal mechanic has been raised from 120 to 140.
Buck’s Skeleton Key gadget gets an extra magazine.
There’s also a ton of weapon balancing in the Rainbow Six Siege patch including:
Reticle sizes for red dot, reflex sight, and holo sight with be smaller, with the idea to improve precision.
DMR’s trigger rate has been adapted to prevent rapid firing.
Echo’s MP5SD2 does more damage at medium range.
Thermite’s 556XI’s is easier to control.
Caveira’s luison’s damage dropoff had been tweaked.
Jackal’s C7E’s recoil is getting balanced.
Captitao’s Para-308 is getting a recoil buff
GAMEPLAY FIXES
- FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win.
- FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot.
- FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived.
- FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted.
- FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode.
- FIXED – The camera clips through an Operator when they go down stairs while in prone.
- FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling.
- FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it.
- FIXED – The smoke grenade effect passes through floors.
- GAME MODE FIXES
RANKED
- FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank.
TERRORIST HUNT
- FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it.
- FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place.
OPERATOR FIXES
SHIELD OPERATORS
- FIXED – Shields are not protecting Operators from explosive damage.
BLITZ
- FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon.
FROST
- FIXED – Frost is unable to place her traps near a window.
ECHO
- FIXED – When hit by a Yokai sonic burst, the camera mode can’t be used for the duration of the disorientation effect.
- FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it.
- FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a "losing signal" error.
MIRA
- FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement.
- FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud.
- FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror.
- FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress.
- FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall.
SLEDGE
- FIXED – Sledge’s model is corrupt during gameplay when viewed by other players.
MONTAGNE
- FIXED – It is possible to shoot Montagne’s pistol with his shield extended while doing a specific action.
LEVEL DESIGN FIXES
BARTLETT UNIVERSITY
- FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction.
- FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies.
- FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room.
CLUBHOUSE
- FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield.
BANK
- FIXED – Objects on shelves disappear and deform upon LOD drop.
USER EXPERIENCE FIXES
- FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns.
- FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client.
- FIXED – Full screen mode on a customization item can only be accessed once per item.
- FIXED – Certain charms contain placeholder icons.
- FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.)
Presumably to add some stability to the game, Ubisfoft will also launch a Technical Test Server in the coming weeks, offering a new way to match make, including One-Step matchmaking. More details will be provided shortly.
Rainbow Six Siege maintenance start times
Also, the Ubisoft Rainbow Siege servers will be offline for maintenance while the update is deployed at the following times for the duration on one hour:
PS4 – 2pm GMT, 9am EST, 6am PST
Xbox One – 3pm GMT, 10am EST, 7am PST
PC – 4pm GMT, 11am EST, 8am PST
