With Ratchet & Clank: Rift Apart reviews now out, developers are sharing their thoughts on their time creating the game and we have learnt that Insomniac developed this game in a mostly crunch-free environment.
After celebrating the positive average review scores on OpenCritic, Grant Parker a game designer at Insomniac shared that he didn’t crunch once on the game, working 40 hour weeks the entire time, highlighting that “It is possible to work on a great game w/o [without] suffering.”
I'd appreciate ppl sharing this positive. Because it's important.#RatchetPS5 is at 89 avg score & I can't speak for anyone on the team but myself, but I didn't crunch once. 40h weeks the whole time.
It is possible to work on a great game w/o suffering.https://t.co/8GOzukf2sh
— Grant Parker (@GrantPDesign) June 8, 2021
Lindsay Thompson then retweeted Grant’s tweet saying that she “didn’t crunch once, entire production”. She then follows up with “A couple late nights here and there finishing something up, but COMPLETELY CRUNCH FREE. It is possible. Team wellness lets the creativity flow free.”
I didn't crunch once, entire production. A couple late nights here and there finishing something up, but COMPLETELY CRUNCH FREE. It is possible. Team wellness lets the creativity flow free. https://t.co/Bf9C7BQLRn
— Lindsay Thompson (@Binzimation) June 8, 2021
This is absolutely great to hear and shows that we are now at a point where Sony can put out stunning looking games without needing to overwork their developers.
Reviews for Rift Apart are now out and the majority of critics were positive on the title, although we found the narrative and story aspects of the adventure brought down the experience. It is still a fun and gorgeous game, however. You can read our review here.
Ratchet & Clank: Rift Apart releases for PS5 on June 11, 2021.