The co-director of Ubisoft’s long-delayed Skull & Bones has departed the company after nearly 15 years, in what is yet another setback for the troubled swashbuckling adventure game.
Antonio Henry announced his departure from Ubisoft on LinkedIn, having worked on Skull & Bones at Ubisoft Singapore since 2014.
Goodbye Ubisoft! After nearly 15 years, today was my last day. I’m thankful for the people I’ve met and what they brought me professionally and personally. Hopefully I was able to give back a little bit.
In case you haven’t been keeping up with Skull & Bones, the project was born out of the hugely successful naval portions of Assassin’s Creed IV: Black Flag, and was announced at E3 2017. The game has been delayed numerous times beyond its initial 2018 window, and is now rolling out in the fiscal year beginning April 2022.
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Skull & Bones is presumably coming to PS5, PS4, PC, Xbox Series X/S, and Xbox One platforms.
