Hi-Rez Studios has lifted the wraps off the Smite update 12.25 patch notes for your viewing pleasure, which comes with a heap of fresh content including a new Goddess, skins and community avatars. Read up on the patch here, otherwise known as Smite update 9.8.
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New Babylonian God
Ishtar
Goddess of Love and War
Mark of Vengeance
- When Ishtar drops below 75% Health, she marks the Enemy God that most recently damaged her for 10s. Each time Ishtar deals damage to the marked God with a Basic Attack, she gains a stacking Attack Speed buff. If Ishtar receives a kill or assist on the marked God, she gains a Movement Speed buff. This passive has a 20 second cooldown.
- Attack Speed Buff: 5% for 4s
- Max Stacks: 4
- Movement Speed Buff: 20% for 5s
Imbue Arrows
- Ishtar imbues her arrows with heavenly light, enhancing her Basic Attacks in one of three ways for 5s. The three varieties include Strike Shot, a lobbed explosive arrow, Spread Shot, a volley of five arrows, and Storm Shot, a fast-paced long range snipe. Ishtar cannot hit Structures during the duration.
- Duration: 5s
- Cost: 60/65/70/75/80
- Cooldown: 9s
Strike Shot
- Ishtar lobs bolts that explode in an area, dealing bonus damage. These shots may also be fired over walls.
- Bonus Damage: 8/12/18/24/30
- Crit Damage Reduction: 40%
Spread Shot
- Ishtar notches additional light arrows and fires five shots in a cone. Only the center arrow triggers Basic Attack item effects.
- Center Damage: 100% of your Basic Attack Damage
- Side Damage: 5/6.25/7.5/8.75/10% of you Basic Attack Damage
Storm Shot
- Ishtar enhances her Attack Speed and fires quick, long-range shots that deal reduced damage.
- Attack Speed: 20/25/30/35/40%
- Projectile Speed: 120%
- Damage Reduction: 20%
Rolling Thunder
- Ishtar calls down four strikes of lightning in a line, damaging Enemies within their area. Ishtar may aim which direction the strikes travel. If an Enemy is hit by more than one strike, they are mesmerized.
- Strike Damage: 40/60/80/100/120 + 40% of your Physical Power
- Mesmerize: 0.75s
- Cost: 55/60/65/70/75
- Cooldown: 15s
Jolt
- Ishtar draws her blades and charges forward, striking all Enemies in her path. If she hits an Enemy God, she stops and roots them for 1s as she backflips off of them. As Ishtar is in the air, she fires her bow, dealing damage in an area around the affected God. This shot may Crit and trigger Basic Attack item effects.
- Charge Damage: 80/120/160/200/240 + 60% of your Physical Power
- Arrow Damage: 20/30/40/50/60 + 110% of your Physical Basic Attack Power
- Root: 1s
- Cost: 60
- Cooldown: 15s
Blades of Retribution
- Ishtar becomes CC-immune and summons five swords of light, firing them out in a cone in front of her. Each sword damages and cripples enemies for 1.25s. When the swords reach their destination, Ishtar may recall them to her location within 3s. If an Enemy is hit by both the initial fire and the recall, they are stunned for 1s. Each sword hit after the first deals reduced damage, resetting before recalling.
- Sword Damage: 80/100/120/140/160 + 45% of your Physical Power
- Damage Reduction: 30% per sword, up to a max of 80%
- Cripple: 1.25s
- Stun: 1s
- Cost: 100
- Cooldown: 90s
NEW GOD SKINS – LIVE AUGUST 23
Rose Warrior Ishtar
Standard Recolor
Ascended Ishtar
Season Pass 2022 Skin
Ishtar Masteries
Mastery Skins
Crow of Torment Hades
Unlimited | Odyssey Event
Bun Hatz Hun Batz
Exclusive | Odyssey Event
Bun Hatz Hun Batz
Exclusive | Odyssey Event
Searing Seductress Sol
Exclusive | Odyssey Event
Fairy Dust Nu Wa
Exclusive | Odyssey Event
Shadow Dancer Shiva
Exclusive | Odyssey Event
Kuku Puffs Kukulkan
Exclusive | Odyssey Chest
Dapper Baron Samedi
Exclusive | Community Calendar Event
Bad Apple Discordia
Exclusive | Down 2 Clown Chest
BONUS UPDATE SKINS – LIVE SEPTEMBER 6
Cryptid Death Anubis
Exclusive | Odyssey Event
Cryonic Demon Ymir
Exclusive | Odyssey Event
Xeno Thrasher Fenrir
Exclusive | Lifeform Chest
Winter’s Mark Hou Yi
Exclusive | Frostbite Chest
UPDATE RELEASE SCHEDULE
August 23 – Love and War Update
New Goddess: Ishtar
Odyssey: The Soaring Isles Event
New T5 Hades Skin: Crow of Torment Hades
Community Celebration Calendar Event
& Much More!
September 6 – Love and War Bonus Update
More Odyssey Content
Lifeform Chest & Frostbite Chest
& More to come!
ODYSSEY: THE SOARING ISLES EVENT
This year’s Odyssey we are taking it to the skies! Join us as we embark on new voyages on floating islands! There is also a NEW territory called Chibiland, where you can quest for hilarious cosmetic items! Make sure you find the three Floofs scattered across the Soaring Isles to unlock Chibiland! Let the adventure begin!
Week 1
Crow of Torment Hades
Bun Hatz Hun Batz
CthUwU Cthulhu
Searing Seductress Sol
Fairy Dust Nu Wa
Shadow Dancer Shiva
Crow of Torment Jump Stamp
Crow of Torment Recall Skin
Sugarplum Butterfly Recall Skin
Floofs Loading Frame
Bun Hatz Avatar
Return to Base Death Mark
Aphro Kisses! Global Emote
Touch Grass Jump Stamp
Fast Food Loading Frame
Floofs Loading Screen
Recall Bait Recall Skin
Cutesy Player Title
Winter’s Mark Avatar
Gone to Valhalla Death Mark
Slavic Symbols Fountain Skin
Goddess Ishtar Global Emote
Lurking Sobek Jump Stamp
Haunting Horrors Level Up Skin
Olympus Loading Screen
Fishy Aquarium Recall Skin
Week 3
Cryptid Death Anubis
Cryonic Demon Ymir
Cryptid Death Loading Screen
Cryonic Demon Avatar
COMMUNITY CELEBRATION CALENDAR EVENT
The Community Calendar Event is back! To celebrate our amazing SMITE Community, you can earn rewards just for playing SMITE!
How it works:
For two weeks, simply log in and play 1 game of SMITE each day to earn your reward!
Earn at least 6 of these rewards and you will unlock the Dapper Baron Samedi Skin!
9.8 SMITE NIGHT
- SMITE Night
- Week 1 – Siege 4v4
- Week 2 – Classic Conquest
- Week 3 – Egyptian Clash
- Week 4 – 5v5 Conquest
- Rewards:
- Week 1:
- SMITE NIGHT Avatar
- Odyssey: Soaring Isles BONUS Chest
- Week 2:
- SMITE NIGHT Avatar Chest
- Pick Your Own God Chest
- Week 3:
- SMITE NIGHT Emote Chest
- SMITE NIGHT Cosmetic Chest
- Week 4:
- SMITE NIGHT Voice Pack Chest
- 3 day Account Booster
- Milestone:
- Crying Cupid Death Mark
- SMITE NIGHT Skins Chest
- Week 1:
QUALITY OF LIFE
- God Avatars
- In this update we are beginning the process of releasing a huge selection of Avatars for each God’s default art. Starting right where we left off in Season 3, we will be adding these back in batches across the next few updates.
- Unlock these Avatars by playing as the god, allied with the god, or against the god a total of 3 times
- Avatars available this update:
- Default Susano
- Default Fafnir
- Default Erlang Shen
- Default Terra
- Default Izanami
- Default Thoth
- Default Nike
- Default Camazotz
- In this update we are beginning the process of releasing a huge selection of Avatars for each God’s default art. Starting right where we left off in Season 3, we will be adding these back in batches across the next few updates.
- Favor Prices for two Chests
- With Update 9.8 the following two chests will be purchasable for Favor:
- Voice Pack Chest
- Odyssey: Soaring Isles Cosmetic Chest
- With Update 9.8 the following two chests will be purchasable for Favor:
- More Direct Purchase Skins
- There will be over 100 more Exclusive Skins available for Direct Purchase
BUG FIXES
- UI
- Fixed an issue where Persephone appeared as “Ranged” in the Gods page filter
- Fixed an issue where some God emotes were missing in the Battle Emote and Smite Night Emote chests
- Fixed an issue where the Yulefest Loading Frame was displaying as The Trickster Loading Frame
- Fixed an issue where the Infinite Assault Custom Game template was using Random Pick instead of All Pick
- Fixed an issue where text could be entered into the New tags on the Gods page
- Fixed an issue where Non-Conquest Balance System message text would appear when loading into Jungle Practice
- Fixed an issue where Stone of Binding wasn’t showing under the correct filters in the Item Store
- Fixed an issue where the Keyboard and Mouse setting on Console had unnamed labels on the chat box
- Fixed an issue where switching between Gods in the Gods page wasn’t defaulting to the About tab
- Localization
- Fixed an issue where The Ferocious Executioner’s Glyph passive wasn’t displaying in the item tooltip in Spanish
- Updated shop filters to provide clearer explanations for Cooldown and Crowd Control Reduction in Spanish
- Updated item stat text for Crowd Control and Cooldown Reduction in Spanish
- General Gameplay
- Ranked
- Fixed an issue where after promoting to Masters, players couldn’t duo queue with the same partner that was within MMR range until they played one game in Masters
- Conquest
- Fixed an issue where the Obelisk Mana Chalices were providing unintended Mana regeneration to teammates
- Fixed an issue where Sphinx’s Bauble was allowing unintended cooldown in cooldown-based MOTDs (Grab Bag, Omnipotence, All Out Assault, and Cooldowns Runneth Over)
- Ranked
- Gods
- Lancelot
- Fixed an issue where he could be grabbed by Fenrir’s ultimate ability while mounted
- Added clarification to the description of his Mount Up ability stating it is not immune to Time Dilation
- Geb
- Fixed an issue where his model could turn invisible after using his VXG Special emote
- Added clarification to the description of his ultimate ability stating that he becomes immune to Crowd Control
- Danzaburou
- Fixed an issue where he could sometimes break Jungle Camps causing them to not spawn the rest of the match
- Xing Tian
- Fixed an issue where certain gods like Terra and Zhong Kui could be thrown by Xing Tian’s Ult even if they had Knockup Immunity
- Serqet
- Fixed an issue where her ultimate ability was applying 2 stacks of Diminishing Returns to herself after casting the ability
- Loki
- Fixed an issue where his ultimate ability was applying 2 stacks of Diminishing Returns to himself after casting the ability
- Scylla
- Fixed an issue with her Eleven skin causing FPS drops after getting hit by her ultimate ability
- Merlin
- Fixed an issue where Dragonfire at Rank 3 didn’t deal damage in specific areas of the ability
- Atlas
- Fixed an issue where he could pull enemies into Phoenixes
- Fixed an issue with his ultimate ability where it could sometimes not be visible towards the end of the ability beam
- King Arthur
- Fixed the tooltip description of his Hamstring ability
- Heimdallr
- Decreased the size of his passive meter
- Ne Zha
- Fixed an issue with his Fire Lord skin where the ring toss FX would become invisible after multiple bounces
- Shiva
- Fixed an issue where he could be displaced outside of the map by Ganesha pillars during his dash
- Lancelot
- Items
- Malicious Deathbringer
- This item’s passive effect will now only trigger once per ability or basic attack fire
- Magi’s Revenge
- Fixed an issue where the passive movement speed wasn’t being removed properly when more than one Revenge passive was activated at the same time
- Jotun’s Cunning
- Fixed an issue where this items text did not describe its internal cooldown
- Malicious Deathbringer
BALANCE LIVE WITH THE 9.8 UPDATE – AUGUST 23
Game Modes
Duel
- Duel will now use the Jade Corruption Map (Joust will continue to use Season 3 Chinese Joust)
- All starter items and all starter item upgrades will now be banned in duel
- This game mode will no longer use Non-Conquest balance adjustments
Joust
- All starter items will be re-enabled on Joust and Ranked Joust
Items
The level 15 Support starter items have returned! These items now have the proper restrictions in place to prevent them from being abused by other roles. Players will now need to be the lowest gold on their team in order to get the bonus gold. The lower upgrade level will give supports an extra edge in the late game.
- All Support Starter Items can be upgraded at level 15
- Sentinel’s Embrace
- Sentinel’s Boon
- Compassion
- Animosity
- War Banner
- Spartan Flag
- Lono’s Mask
The new Earring Items set some high expectations but ultimately proved to be underpowered in practice. For this update we implemented a new round of testing that included influencers, olympians, and pro players getting their hands on the content early, but we still learned so much more once these items went to live servers. We are going to be doing pretty heavy stat adjustments to all of these items with the primary goals of buffing them and better fitting them to the class/roles that will want them.
SPHINX’S BAUBLE
Of all the changes in Mid-Season, Sphinx’s Baubles got the most discussion. Community feedback toward this item rapidly changed from overpowered and game breaking to niche and undertuned. Ultimately we agreed that the 60% CDR threshold is just too intense, especially when combined with other CDR cap dodging items like Chronos’ Pendant or Bumba’s Hammer, so we will be leaving the item at that passive stat. However, we are changing the stats and downside of this item to entirely remove the damage reduction and replacing it with a protection reduction. This will make the item a more powerful choice for Mages who want to trade off some stats for more CDR, and will make this item a heavier tradeoff for tanks. We are taking the most cautious route with this item in the tree because of its ability to potentially warp the entire meta, we will continue to buff it as needed but incrementally over time.
- Decreased Physical Power from 55 to 45
- Decreased Magical Power from 80 to 70
- This Item no longer has any damage output debuff (still has healing decrease)
- This item now Decreases your Magical and Physical Protections by 15% (This applies to all protections including base, items, auras, player buffs, and jungle buffs)
GRIFFONWING EARRINGS
The Griffonwing Earrings passive effect was generally undervalued by players. To better balance that out we are removing the downside entirely. Building this item already comes at a significant cost in that you do not get another strong Hunter item passive that is available to you. We are also buffing the Magical Power on this item to ensure its a reasonable option for Mage ADCs in addition to Hunters.
- Increased Magical Power from 60 to 70
- This Item no longer has any damage output debuff
ROSE SPIKE EARRINGS
- Increased Health from 200 to 250
- Removed 15 HP5
- Added 25 Magical Protections
FAE BLESSED HOOPS
The “pickups” side of the tree is seeing a big stat shift toward protections, so the Tier 2 item is also being adjusted to flow into those stats. Fae Blessed Hoops will now provide Magical Protections and CDR to make it a better option for healing guardians or healing mages flexing their build paths in more casual modes. Overall these two stats should be a significant increase in total value compared to the lost HP5.
- Increased Health from 300 to 350
- Removed 20 HP5
- Added 10% CDR
- Added 60 Magical Protections
MANTICORES SPIKE
Manticore’s Spike is seeing a similar shift as the Fae Blessed Hoops, gaining both types of protections to hopefully be a true contender in Support Builds. We are also buffing the item’s passive in multiple ways to increase the items usability and potency.
- Removed 30 HP5
- Removed 20% CCR
- Added 40 Physical Protections
- Added 40 Magical Protections
- Increased the duration of the self buff after pickup from 5s to 15s
- Increased the damage dealt from 3% to 4% of their max HP
- Increased the damage dealt by the item owner from 6% to 8% of their max HP
Mages have slowly been working their way back into the meta, although Hunters are still overshadowing them in many ways, sometimes even in the Mid Lane. This update is bringing a few different changes to boost Mage itemization across the board. First, flat penetration items are seeing a cost decrease to make sure they can be effective in the early game. Next, Rod of Tahuti and its upgrades is getting back some more Magical Power to help it better compete with the other top end mage items. As a treat, we are also making a small change to Polynomicon to make this fringe item a bit more powerful, although it would still be expected to remain as a fringe item.
[Source – Smite]
