Media Molecule’s Dreams was conspicuously absent from Sony’s E3 2017 showcase this week, although there’s no cause for concern; we’ll be hearing more about the ambitious PlayStation 4 title later this year.
Quizzed about the game’s status during an interview with Eurogamer, Jim Ryan, Sony’s Global Head of Marketing & Sales, replied: “Yep, everything is fine with Dreams. We will have news of Dreams later in the year. You saw there was a fairly consistent tonality in the games last night…”
Related – Dreams impressions from PSX 2015
Dreams was announced during Sony’s E3 2015 press conference, with a beta originally planned to roll out the following year. That, however, didn’t happen, and instead is due to kick off at some point this year. Ryan’s confirmation that we’ll get more news on Dreams this year may or may not pertain to the beta, although perhaps Sony will at least confirm a date for the teaser.
Much like LittleBigPlanet, Dreams adheres to the ‘play, create, and share’ design philosophy that has become a staple of Media Molecule titles. Players control an imp-like creature during gameplay, which is able to interact with the world around him and cobble together new items and characters, as well as manipulate by grabbing and pulling them via the DualShock 4 or Playstation Move controller.
Stages in Dreams are broken down into special segments known as ‘dreams,’ which are connected by various gateways. Here, you’ll discover puzzles to solve using the Imp’s special abilities, as well as items that can be collected to modify and alter the game’s world. As expected, gamers can also forge their own levels by utilising custom and pre-built assets, before sharing them with other players online.