Speaking in the latest issue of Official PlayStation Magazine UK, Quantum Error developer TeamKill Media has revealed how the PS5 DualSense will be utilised in the game to enhance player immersion.
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Chatting with the magazine, Micah Jones, who founded the company alongside his other siblings, revealed that players can expect dynamic vibrations based on what’s happening at the time.
For example, we are going to make every gunshot vibrate the side of the hand that would be holding the handle of the gun, vibrate the controller dynamically according to where the enemy hits you. We are going to have the player go to doors that have the possibility of backdraught explosions and the character will place his left hand on the door and if it’s hot the controller will vibrate on the left side of the controller to warn the player of an explosion if that door is opened.
Elsewhere, Jones also touched base on the PS5’s Tempest engine, which supplies the console with 3D audio capabilities, as well as ray-tracing effects.
The usage of ray tracing with light and shadows and how we can use darkness in the atmosphere goes a long way to impart the feelings in a horror game. It’s really hard to put into words, but the atmosphere you can create using ray tracing in the environment with a horror game is so much more intense and realistic. I believe it’s going to be a different experience than gamers have ever had.
Audio also plays a huge part in bringing on that horror feel and maintaining it throughout a game. We are going to make the player feel like they are actually there in the game, with the sound engulfing them, perceiving an enemy’s location and the direction and making the environment feel alive as you traverse.
Quantum Error has yet to attract a release date on PS5. Initially, it was believed the game would arrive in time for launch, but now appears we may be looking at a 2021 launch.
Source: WCCFTech