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The Last Of Us Part I Had No Crunch, Says Environment Artist

Anthony Vaccaro, the Principal Environment Artist for The Last of Us Part I, has revealed that Naughty Dog didn’t require any crunch for the PS5 remake of the acclaimed horror title — the first time in his career that he didn’t have to crunch.

The news comes following confirmation from Naughty Dog overnight that The Last of Us Part I has now gone gold ahead off its launch in early September 2022.

This is the first time in my 13 year career, across multiple studios, that I didn’t need to crunch to finish a game. Feels good, really good. Especially hitting the same quality bar as The Last of Us 2. More work to keep doing but proud of the big changes so far to make the studio healthier.

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No crunch is obviously good to hear, although technically The Last of Us Part I is not a brand new project; it’s still based on the original 2013 version of the game, so a lot of the foundations have already been put in place. Still, a lot of work has still gone into the project, that much is obvious.

The Last of Us Part I has been criticised by fans for being a ‘cash grab,’ something which Naughty Dog has emphatically denied.

Naughty Dog will launch The Last of Us Part I for PS5 on September 2, 2022. A PC version will follow at a later date.

[Source – Anthony Vaccaro on Twitter]