The developer behind The Witcher 3: Wild Hunt has moved to address recent accusations from gamers that its critically acclaimed fantasy RPG has experienced a visual downgrade.
Users flocked to NeoGAF claiming that the game, which was released worldwide on Tuesday for PlayStation 4, PC and Xbox One, was falsely represented in earlier marketing efforts, such as the 2013 VGX trailer. The final product, they claim, is noticeably less detailed in the graphical department.
In response to this criticism, Marcin Iwinski, co-founder of CD Projekt RED, told Eurogamer: "We do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it’s like ‘oh shit, it doesn’t really work’. We’ve already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development.
"People are saying that 2013 was better but actually there’s plenty of things that improved since 2013," added Michal Platkow-Gilewski, Manager of Global Communications. "Size of the world, frames-per-second…"
Gamers have suggested that the game allegedly suffered due to CD Projekt RED’s efforts to have the title running on three different platforms. And, while Iwinski accepts these claims, he pointed out that it wasn’t financially viable to have just the one version of the game.
"If the consoles are not involved there is no Witcher 3 as it is," he said. "We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.
"Developing only for the PC, we could probably get more, as there would be nothing else – like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game."
Stay tuned for our review of The Witcher 3: Wild Hunt next week. Check out the launch trailer here.