Metal Gear creator Hideo Kojima has explained why he’s not likely to take another stab at the horror genre anytime soon.
"I get scared very easily," he told IGN. "Actually, this is true of Alfred Hitchcock as well as Steven Spielberg. Because they scare easily, because I scare easily, it’s actually easy for us to make something that is scary, because we understand what is scary."
"But while in that process, we’re constantly imagining, like, terrifying situations so it ends up giving me bad dreams," he added. "That’s the reason why I don’t want to make a horror game."
Kojima-san was originally tasked with rebooting the Silent Hill franchise for Konami, which saw the legendary game designer teaming up with Hollywood film director, Guillermo Del Toro, and actor Norman Reedus for the spooky-looking Silent Hills. The project spawned the playable demo, P.T., which offered a tantalizing glimpse at the psychological horror vibe Kojima was aiming for.
For Kojima, the most effective way of scaring someone is to show something, "Slightly off, but at first glance, they don’t know what it is about it that is unusual. When you do something like this, it confuses the mind, and that becomes unnerving for the person who sees it.”
Sadly, Konami cancelled Silent Hills amidst a very public falling out with Kojima, which resulted in him leaving Konami at the end of 2015 to form his own, independent branch of Kojima Productions following the completion of Metal Gear Solid V: The Phantom Pain. He’s now working on the PlayStation 4-exclusive Death Stranding, with both Reedus and Del Toro on board.
Death Stranding is an action game featuring an open-world and multiplayer elements, although much of the game’s storyline and core gameplay mechanics are being kept under wraps. Kojima has said that the title will arrive on shelves before 2019.
Source: GameSpot