Action Capcom devil may cry 5 Review

Devil May Cry 5 Review

Devil May Cry 5

Devil May Cry 5 has been a long time coming for DMC fans, myself included. The game has a lot going for it, featuring three playable characters and a healthy spread of different usable weapons. However, DMC 5 also suffers from some issues that could have easily been avoided.

Devil May Cry 5 Reunites The Original Gang

Set years after the events of Devil May Cry 4, the story of DmC 5 begins with Dante, Trish, Lady, and Nero facing off against a powerful new demon, named Urizen. The team is easily brought down to its knees as the demon is too powerful for their combined assault. Newcome V shows up to lend a hand and is forced by Dante to rescue Nero, but the Demon is too strong and our protagonists have to retreat.

The story then picks up a month later, with Nero heading back to the city where Urizen resides in hopes of finding Dante and defeating the demon.

The game is very rich in cutscenes and they impress with praiseworthy graphics. Each mission features some cutscenes at the start and end with very few in between. This helps with the pacing because there are no big interruptions while you slay the enemy demons. Compared to previous DmC games a bigger effort was made on storytelling. Though some fans may guess the big reveals before reaching the halfway point, there are moments in the game where I was surprised by how the events transpired.

Devil May Cry 5’s Characters Each Have a Varied Play Style

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Over the course of the story we get to play as 3 characters: Nero, V, Dante. Each of them has a completely different attack pattern, different weapons and unique skills that unlock new combos. Thankfully, the combat and spirit of Devil May Cry remains intact.

This brings me to the actual characters. Let’s talk about Dante first. Dante is exactly like you remember him to be. He’s cool, stylish, overconfident, and cocky. The problem is he really starts to show you how selfish and one dimensional he really is.

There is one scene in particular where you acquire a new hat that is so ridiculous, even by Devil May Cry standards, that I had to stop playing and wondered to myself who possibly thought this was a good idea. To make it worse, it happens during a serious sequence of events. You’ll know it when you see it.

Then there’s Nero, who is the spitting image of Ninja Theory’s Dante, not just in looks but in personality. Nero essentially is DmC’s Dante. Thankfully, Nero has one of the best new mechanics in the game. The Devil Breaker arms add a lot to both combat and exploration. The different Devil Breakers vary rather nicely, allowing Nero to pull off some crazy combos.

These range in style and usability. One Devil Breaker sees Nero launching a cool rocket arm that fly’s around, punching enemies from a distance. Nero can also ride this rocket arm like a hoverboard. There are a lot of these Devil Breakers in DMC5, and they all provide a different experience. The biggest problem I found with them though is you can’t switch between them without destroying them. So instead of allowing me to switch between them during combat, I would have to destroy the one I have equipped in order to access the next one in line.

Newcomer V unfortunately really drags the game down. Besides having a resemblance to Adam Driver, V himself is a very boring character. He’s so mopey and speaks in irrelevant riddles. I dreaded having to play with him. V’s bird companion actually has more personality than he does.

V plays much differently from Nero and Dante. V himself doesn’t actually fight. Instead, he summons monsters to fight for him. His bird is essentially his gun while his black panther is his melee weapon. The problem I encountered while playing with V is that instead of fighting, I’m watching from a distance while these summons fight for him. Even though I’m controlling them, it’s challenging to pull off good combos because of the camera and positioning of not only V but of his summons on-screen and the position they’re facing.

I should mention that the rest of the cast is pretty much a dud. Outside of Nico, who is a nice surprise: a weaponsmith for Dante and Nero. She was fun at first but she grew to be a little irritating with her constant 90s-era jokes that just made her sound immature. Even Nero got tired of it in a later story scene as he points it out himself. Lady and Trish, on the other hand, don’t serve any real purpose in the story. It’s almost as if they were included just to remind us they exist.

Devil May Cry 5 Has Plenty Of Missions And Secrets To Find

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There are plenty of skills to unlock for the three characters and plenty of skills to get that stylish combo going

Devil May Cry 5 has 20 missions in total. They start strong with great city locations. Seeing how the town is being torn apart by the demons is a nice touch that showcases the RE Engine nicely. This is quickly abandoned in favor of horrible, sewers, catacombs, subway systems, and a series of missions that take place inside a tree reminiscent of a Xenomorph colony. The level design after about the eighth mission becomes so boring to look at. It got to the point where I couldn’t even tell if I was playing a different level from before. It’s a shame because the RE Engine is capable of some spectacular scenery, which was displayed to great effect earlier in the game.

In the Spirit of Devil May Cry, missions have plenty of secrets to hide, secret missions to tackle, and orb fragments to find. This encourages exploration, especially with Nero and V. Their unique abilities can be used as exploration devices, allowing them to do various things to reach higher locations and even uncover hidden ones.

Combat in Devil May Cry 5 can also be hit and miss. I loved being able to pull off strings of combos by combining different skills and abilities, especially with Nero’s Devil Breakers. Regardless, the combat felt a little slower than it did in Devil May Cry 4. It’s also a lot easier to get stylish combos because enemies, especially early on, aren’t really aggressive. So they won’t attack you enough for you to lose your ranking.

Each of the three characters have a plethora of abilities and skills to unlock. Red Obs are shared between the three characters but you should always have enough to unlock skills at the start of each mission. It was never an issue for me to acquire the skills I wanted.

Another issue is the constant character change from mission to mission. As soon as I get the hang of one character, the next mission will switch to another character, and I have to recollect how the next character plays. It wouldn’t be so bad if some of the skills did the same types of attack. Some of the same attacks for Nero and Dante have different button presses, and it completely threw me off on multiple occasions.

Presentation Goes A Long Way

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The RE Engine is once again a highlight for Capcom and the earlier missions in Devil May Cry 5 show off just what it can do

The RE Engine shines once again with the monster designs, much like it did in Resident Evil 2 Remake. The monster designs are some of the best in the franchise’s history and most of the boss battles are fantastic and downright nasty and creepy to look at. I wish the game had a boss rush mode of some sorts so I can go back and replay these battles without having to go through the entire level again.

Devil May Cry has always had a stylish soundtrack but Devil May Cry 5’s soundtrack isn’t as memorable as past titles. The nice thing is you can go into a jukebox in the main menu and set what combat music you prefer. If you prefer a specific characters battle song, you can set it for all three characters. You can even purchase DLC themes from past Devil May Cry games if you choose and have those tracks play during combat.

Devil May Cry 5 Goes for the A Rank

It’s been a long journey for Devil May Cry 5, and for the most part it’s a successful one. It may not be the huge return for the franchise’s original saga that some may have hoped for, but it’s a fair return nonetheless.

Score

7.5

The Final Word

Devil May Cry V is the game fans have been waiting for, for better or for worse. It's not the best in the franchise but it's a welcome and stylish return to the original Devil May Cry saga.

  • Solidus Snake

    “Nero is essentially DmC Dante”

    Except he was in 4 and no he’s not? Not even close?

    Ya’ll gotta let DmC go at some point.

    • Honomaru

      Do you think they might’ve meant his personality was slightly altered and now he acts like DmC Dante?

      That’s how I took it anyway.

      • L…

        That’s what I understood, but still far away from reality, if Nero’s personality was anything close to Donte I would have dropped the game.

        • Honomaru

          I respect your opinion though I disagree, brother man.

          I feel like folk are a little too quick to abandon games these days. The bar for people’s “final straws” with titles is so absurdly low, it makes my head spin. Back in the day gamers had the grit to sit through ALL of Metal Gear Solid 2 even after they were literally tricked into playing a different main character who was no where NEAR as desirable as who they expected. Sure they bitched and moaned for years but in the end it worked out because they didn’t give up on the series and were eventually rewarded when Raiden became a badass.

          These days, a slight change in a character’s design or voice over in a teaser trailer is enough to have people not even try the game to see if it’s fun.

          I doubt it’d happen overnight if at all, but if single player games ever do ever die out, it’ll be from players nitpicking the daylight out of things that can’t be patched or changed in a constant stream of content updates. The return on investment is diminishing for companies that aren’t Naughty Dog, Rockstar, or Santa Monica Studios.

          And it’s the reason we will end up with even more half assed games as service titles like Anthem and battle royale (even though I do like BR games) titles until the next big gaming trend occurs.

  • Nero 12345543210

    Sounds like you played on the easiest difficulty available. Play a harder difficulties then you can complain about the combat feeling slow and lack of enemy aggression

    • Garri Bagdasarov

      I played on the highest difficult that was available to me at the start of the game. I’m not going to judge the difficulty of the game on a mode I unlock after the fact like Dante Must Die.

      • Nero 12345543210

        The entire point of DMC is the combat and it’s difficulty. Refusing to increase the challenge is stopping you from noticing how different your playstyle has to change in order to adapt to the more aggressive enemy ai. The combat only truly shines at it’s brightest in these modes.

        It’s like not playing RE2 Remake’s B- Scenario or Hunk and Tofus mini campaign only because it was unlocked after finishing the game. Your not experiencing the whole game.

        If you can’t make it through higher difficulties that’s fine but lowering a games score because of the combat and enemy aggression on Low difficulties is shortsighted.

        • Garri Bagdasarov

          I didn’t refuse to change to difficulty, I couldn’t go higher until I finished the game. I’ve played Devil May Cry since the original, I know how it works. I can tell you enemy placements change on higher difficulties here. That doesn’t stop them from being less aggressive it just takes you longer to defeat them.

          The same enemies you emcounter earlier in the game act the same on higher difficulties they just hit harder when they decide to attack you.

          The hardcore fanbase already know what they’re getting. The causal gamer probably isn’t going to care about playing on those higher difficulties.

    • Al Buns

      What an ignorant comment. Nonone has to play on higher than normal for any game in order to judge the combat. This is his opinion and you will have your own when you play it.

      • Nero 12345543210

        Normally I would agree with you but when you take into consideration that a “video game journalists” job is to review a game as much as possible in order to criticize it properly especially when higher difficulties make enemies harder to deal with which was one of the major points in this review. I’ve yet to play the game (pre-order hasn’t shipped) but as a long time fan that grew up with this series I know for a fact that the higher difficulties matter in this game.

  • Yujin Jung

    This guy gave DOA 6 8.5
    i don’t expect much from this faggot

    • Garri Bagdasarov

      They really are the same type of game and should be judged equally…….

      • Nero 12345543210

        No… Not even close.

        • Garri Bagdasarov

          It was sarcasm 😊

    • Honomaru

      Guys, don’t you see? Yujin is clearly being forced at gunpoint to keep revisiting video game reviewers he does not agree with.

      He might still be in trouble! Someone contact the authorities!

  • Preston Wallace

    7.5? Are you serious?!

  • Albert Belle

    FINALLY someone pointed out how sluggish the combat is, the idiocy of the arm being destroyed and the annoyance of switching characters each level. DMC3 and DMC4 was much slicker and fast paced than this game is. In this one I felt like they had lead in their shoes or something.

  • L…

    Dante selfish? Yeah, it’s not like he stays in a lost fight to protect Nero at the prologue.
    Every character will play at least 2 missions in a row, the first acting as some kind of tutorial, more than enough time to learn the basics.