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Reach Review (PSVR 2) – Reaching New Heights

Reach VR

Reach PSVR 2 Review. Developed and published by nDreams, Reach arrives on PSVR 2. Aiming to redefine what first-person adventure means inside a headset. Known for its knack for immersive design, nDreams blends physicality and exploration into a surprisingly emotional trek through a lost subterranean world. It’s a confident stride for the studio, and one that shows just how far virtual reality has come.

Reach PSVR2 Review (PS5) – Reaching New Heights


The opening moments establish its ambitions right away. You’re not just moving through levels — you’re scaling them, clinging to cliffs and grappling across chasms with a full sense of body and weight. Few games have captured this kind of vertical immersion. Each movement feels deliberate, grounding the fantasy in something tangible. You don’t just play Reach. you inhabit it.

Explosive Combat

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That physical connection defines the experience. Reaching out to grab ledges or hoist yourself up a wall never loses its thrill. The tracking on PSVR 2 remains impressively tight, letting every motion flow naturally. Combat keeps pace too, with intuitive melee and ranged attacks that make encounters feel dynamic and reactive. There’s a sense of danger in each swing or dodge that’s absent from most flat-screen counterparts, and nDreams deserves credit for the seamless way it ties movement to combat rhythm.

Despite its consistent momentum, not every section soars equally high. A handful of climbing sequences go on a touch too long, occasionally making exploration feel like a workout rather than a thrill. Some puzzles lean more on routine than creativity, offering light interruptions instead of meaningful breakthroughs. Still, the balance between traversal, problem-solving, and combat tends not to falter for too long. The pacing, while uneven in spots, carries enough reward to keep you pressing onward.

Platforming Puzzles

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Where Reach truly excels is in its world-building. The underground environments shimmer with detail, layering ancient ruins and bioluminescent flora into a hauntingly believable ecosystem. Light flickers across wet stone, reflections ripple through forgotten caverns, and the sound design envelops you completely. It’s easy to lose track of time while exploring, each new area revealing some clever visual hook or hidden route that dares you to look just a little farther.

Performance-wise, PSVR 2 feels like the ideal home for this kind of project. The headset’s clarity and tracking precision keep the immersion rock solid, with stable frame rates and minimal visual hiccups. There’s still the occasional clipping moment or animation quirk that reminds you it’s not flawless. The Immersion does take a hit when this happens, but nothing major enough to break its spell. In many ways, this is one of the cleanest and most confident VR releases nDreams has delivered so far.

Abstract Beauty

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Narratively, Reach takes a measured approach. Its storytelling is minimalist, weaving mystery through environmental clues and fleeting voiceovers. There’s an emotional undercurrent here — a quiet melancholy that contrasts nicely with its high-energy movement. While it never quite reaches the same heights as nDreams’ game Synapse, the restraint allows you to focus on the stunning world. The world tells its own story through architecture and atmosphere, letting curiosity guide the player rather than exposition. I just wish, because of this, there were a few more jaw-dropping environments in the mix. They’re gorgeous, make no mistake, but they do become stale by the endgame.

As an adventure, it’s built around momentum — both literal and emotional. The further you descend, the more confident the mechanics feel, and the more the world rewards careful observation. The progression system, while light, encourages revisiting earlier areas to unlock hidden paths or shortcuts. There’s a satisfying sense of growth that keeps you engaged beyond the initial wow factor of the traversal.

Keep On Climbing

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If there’s one area where Reach shows its limits, it’s longevity. Once the credits roll, there’s little incentive to dive straight back in beyond chasing collectibles or mastering movement for speed. It’s a focused, self-contained adventure rather than a sprawling epic, which isn’t necessarily a flaw — it just leaves you wanting more. The same could be said of its emotional arc, which lands softly rather than explosively.

Still, it’s hard not to appreciate the achievement here. Reach stands as one of the most immersive experiences on PSVR 2, balancing spectacle and substance with genuine craft. For those who want to feel their way through a story rather than just watch it unfold, few titles capture that sensation as completely. It’s just a shame about the fairly uninspired story you’re feeling through that has a few hitches along the way.

Reach is available now

Review code kindly provided by PR

Score

7.5

The Final Word

Reach VR is a confident leap forward for nDreams and for virtual reality on PS5. Its tactile movement, convincing world, and expressive design make it one of the most engaging uses of the medium this year. There are moments when repetition and polish issues hold it back, but its highs easily outweigh the rough edges. This is the kind of game that reminds you why VR matters — not because it’s a novelty, but because it makes the impossible feel real.