Plot Twist Review Rogue Games The Last Case of Benedict Fox The Last Case Of Benedict Fox: The Definitive Edition The Last Case Of Benedict Fox: The Definitive Edition PS5 Review The Last Case Of Benedict Fox: The Definitive Edition Review

The Last Case Of Benedict Fox: The Definitive Edition Review (PS5) – An Entertaining Metroidvania With Style

The Last Case Of Benedict Fox: The Definitive Edition PS5 Review – Last year, Plot Twist and Rogue Games released The Last Case of Benedict Fox for the PC and Xbox Series of consoles. It garnered praise for its unique art style and puzzles but suffered from some technical issues. Almost a year later, the title is set for its appearance on PS5, and it comes with a bevy of improvements to its map system as well as working out some of its technical issues.

The Last Case Of Benedict Fox PS5 Review

A Story Better Told Through Items Than Cutscenes

The story follows the titular Benedict Fox as he tries to solve the murder of his father. Fox is accompanied by a demonic shadow that helps him get around and protects him at every turn. To solve his father’s murder, Fox’s shadow companion can send him to Limbo, a physical manifestation of his father’s memories, and face off against the demons that haunted him.

The story itself starts interesting enough but is hard to follow. There is a lot of mystery about the side characters that inhabit the manor, and they remain a mystery for long periods, not contributing much to the narrative until the end of the game. One of these characters is a tattoo artist you rescue from your father’s Limbo. Why or how she was trapped there is never explained, as she seems trapped there for a long time.

The game’s story is told mainly through the various items you discover in Limbo. Some provide context to the story, while others are much more important. Some are codes to solve multiple puzzles in the game, while others are used to upgrade and improve Benedict’s pistol and knife.

Fantastic Art Direction Provides A Unique Visual Style

Limbo itself is visually striking and features fantastic art direction. Each location has a theme. One area is full of mirrors, while another is a garden-themed area. I enjoyed most of my time exploring these locations, but some of them are uneven regarding checkpoints and teleporters.

One significant area will have two teleporters relatively close to each other, while another area half the size will have four teleporters perfectly evened out.

I also found some bad frame drops and stuttering issues in the last few parts of the game. The final boss was a pain to deal with because of the constant frame rate issues, and one boss fight had you running and platforming only to find yourself constantly failing because the frame rate would dip and the game wouldn’t recognize your input so that you would fall to your death.

Metroidvania At Its Finest

As with many Metroidvania games, you’ll backtrack to previous areas as you acquire new skills to help get you through locked rooms. Though you can make your pins on the map, the game helps you understand what skill is required by indicating what prevents you from entering certain a room.

For example, a Card is displayed, meaning you must solve a puzzle using tarot cards, or a wall puzzle that you have to solve using a gadget by setting the gadget’s symbols to unlock the door.

Puzzles are the backbone of Benedict Fox, and they will test your old grey matter quite a bit. Many people will quit the game due to their complex nature, which requires some math skills and complex critical thinking.

You’re provided with the tools to solve some of these, like a guidebook you can access whenever you solve a puzzle that utilizes said book, but it still requires a lot of patience. Even I almost called it quits multiple times, but thankfully, the ever-reliable Internet came in handy when I needed it.

Combat Is Frustrating At First But Improves The Further You Progress

Combat is another aspect of the game that I found pretty frustrating at first, but the more I played, the more I began to enjoy it. Most enemies require you to strike them with your knife until you fill your gun with energy, and once it’s full, you can shoot a single bullet and remove almost every enemy in one shot or cause severe damage.

It’s not just slashing away, though. Timing blocks can stun your enemies, and later on, you can unlock skills that utilize your demonic shadow to grab foes and throw them around using shadow tentacles.

There are sub-weapons as well. One will see you turn into a statue and deflect most attacks and a smoke bomb, which makes you invisible to enemies for a short time, giving you a perfect time to strike.

Fox can unlock new skills using the tattoo artist, which provides some powerful skills that help in combat and are essential for exploration. You can unlock a triple jump and, most importantly, new rooms in the Limbo.

A Fun Game With Some Minor Technical Issues Holding It Back

Though I thoroughly enjoyed my time with The Last Case of Benedict Fox, it wasn’t without frustration. I love having a complex puzzle to solve, but when these puzzles are plentiful and constant, they frustrate me as much as taking physics tests.

Thankfully, the exploration and combat are satisfying and engaging once you unlock more abilities. There is something about finding new items and unlocking hidden rooms that make Metrodvanias unique, and this game provides that specialty.

The Last Case of Benedict Fox is now available on PlayStation 5, PC, and Xbox Series X/S.

Review Code kindly provided by publisher.



The Final Word

With great art direction and fun, though infuriating, puzzles. The Last Case Of Benedict Fox is a fun Metroidvania with great brain teasers and entertaining combat. It just takes a while to experience the best parts of the game. Exploration is fun but suffers in places like the combat and puzzles. But it doesn't keep the game from being fun all the same.