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Interview with Insomniac Games: Ratchet & Clank Future: A Crack in Time

  • Posted October 27th, 2009 at 19:09 EDT by Adam Dolge
  • 11 Comments

(continued from previous page) ...swap parts to get not only different gameplay effects, but also paintjobs and visual modifications. My ultimate custom weapon is the Constructo Shotgun with the “stunning” Galvanic Mod. It’s basically a shotgun with an electrical taser strapped on to it. It’s pretty awesome.”

PSU: We know time travel will play a part in the story, what can you tell us about how time travel will be incorporated into gameplay? Is this a mechanic purely for storytelling, or will there be in-game results?

Bernal:  “In addition to Clank’s time recording puzzles in The Great Clock, we also have entire levels where Ratchet will have to travel through time to solve mysteries that aid him in his quest to reunite with Clank. While these serve as key plot points in the story, there are also massive in-game changes to the world that can occur when successfully completed. In addition to the time travel levels, there are also places throughout the galaxy where time is “broken” and once fixed, it will allow you to access secret rewards that were previously unavailable to you.”   

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PSU: How do you think the recent price drop of the PS3, and the related PS3 Slim, will impact sales of the game?

Bernal: “The new 120GB PS3 is one of the hottest pieces of hardware on the market right now and we’re obviously very happy with its positive reception so far. For Ratchet & Clank Future: A Crack in Time specifically, we hope that the new price point makes it even easier for Ratchet players on the PS2 to take the next step and see what they’ve been missing.”

PSU: Are there any plans to incorporate online play?

Bernal: “Ratchet & Clank Future: A Crack in Time is primarily a single player game, but you can still get a competitive flavor by comparing a variety of online game stats against friends on insomniacgames.com and on PSN.”

PSU: There are a lot of anticipated games coming out lately. What about this title do you think will attract new players to the franchise?

Bernal: “Ratchet & Clank Future: A Crack in Time (and Ratchet in general) uniquely appeals to adults and younger gamers alike, which is fairly uncommon in the videogame marketplace with very few exceptions. While the story, colorful characters and lush environments are appealing to most players, many of the younger gamers that are just stepping up to PS3 will probably be really into blowing stuff up using our crazy weapons and gadgets. The more seasoned gaming crowd on the other hand will probably gravitate toward the deeper puzzle mechanics we’ve introduced with Ratchet & Clank Future: A Crack in Time. There really is something for everyone and I don’t think many games out there can say that with confidence.”

PSU: Finally, is this the final Ratchet & Clank Future, or are you planning more entries into the series? Have there been any thoughts or discussion about branching out to other platforms/consoles/handhelds?

Bernal: “This game concludes the Ratchet & Clank Future story arc. But the good thing about Ratchet & Clank as a universe is that it's wide open and still popular among millions of fans worldwide. As far as different platforms or handhelds, Sony owns the Ratchet & Clank property so it's safe to say you won't be seeing our heroes on Wii or Xbox 360 anytime soon. High Impact Games has also produced two Ratchet & Clank PSP titles so far.”

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  1. bagotman

    • 3:13pm EDT - October 27th, 2009

    Comment removed by BJP409 - SPAM

  2. Tseng VII

    • 3:28pm EDT - October 27th, 2009

     Nice grab...an interview with Insomniac? Epic.

  3. Admiral

    • 3:34pm EDT - October 27th, 2009

    I can't wait to pick this game up.  I probably won't get it right away but once I get more time to play it, this is a must get for me.

  4. PSX_Legend

    • 3:58pm EDT - October 27th, 2009

     The same classic gameplay on this one and the same graphics from Tools of Destruction is a good option but not for a full retail price.Insomiac kinda rushed this game.

    I just hope that next time that they dont waste precious time doing a RnC game and they add more ppl working on Resistance 3.

  5. Silentkiller223

    • 4:24pm EDT - October 27th, 2009

    @4 dud RnC games are awesome, what are u talkin about?...but u are right about Resistance 3.  They should really hold off for awile and work on R3 and make it the best game ever.  Theres also a possibility of KZ3 bein better too or GoW3 bein better too...but who really knows with all these great a** games comin out,lol. I also got to mention Uncharted 2 cuz it's awesome

  6. Darl007

    • 4:25pm EDT - October 27th, 2009

    i guess kids also need games to play :) :) 

  7. Skyesapaart

    • 5:02pm EDT - October 27th, 2009

    Nice interview Adam, never knew RnC was Sony's property :), shame it is last 1 on ps3 :(. Would be great if the originals 1-3 were remastered like the GoW collection.

    Perhaps they may do a spin off at some point, like Qwark's adventures or something

  8. edward_moffet

    • 5:57pm EDT - October 27th, 2009

    @4 actually the graphics are quite a bit better than the first one, the style is even slightly different.

  9. Centurion-Legion777

    • 6:19pm EDT - October 27th, 2009

     it wouldn't  be smart of insomaniac to go multiplat , i know two great PS1 and 2 franchises that were ruined: chrash and spyro, those got went straight down once they went multi plat

  10. higgos22

    • 10:39pm EDT - October 27th, 2009

    Ratchet and Clank are so fun people are just put off because they think its childish

  11. PS3-The Ultimate Machine

    • 9:52am EDT - October 29th, 2009

    Wow PSU bagged quite the interview this time.

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