Media Molecule: Small team was vital to the creation of LBP
- Posted October 7th, 2008 at 00:42 EDT by Eric Blattberg
- 2,560 views
- 16 Comments
Media Molecule, the already-acclaimed development studio behind LittBigPlanet, is comprised of only 30 people. That's right, 30. While other studios house over a hundred, maybe even several hundred developers, Media Molecule created LittleBigPlanet with less than three dozen. Media Molecule co-founder Mark Healey says the team size "worked out well" during the game's creation.
"We're always conscious of wanting to have a small team," Healey said to GamesIndustry.biz. "I've worked from just myself in my bedroom to being in a room with 200 people, and every range in between you can imagine. In my experience, about 30 people was when I had the most fun."
"People genuinely put a lot of love, heart and soul into the game because their contribution really matters," he added. "Everyone can look at that game and see themselves in it. Everyone's really integrated into it."
We wouldn't have it any other way, Mark. LittleBigPlanet is launching on a PS3 near you very, very soon.
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PTearGriffin0123
- 1:11am BST - October 7th, 2008
- 5
I just downloaded the beta for this game. The half hour I played of it, WAS THE MOST AMAZING HALF HOUR EVER!!!!!!!!!!!! I wish I had more time to play, there was sooooooooo much to do!!!!!!!!!!
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StevenHibs |
StevenHibs- 2:59am BST - October 7th, 2008
- 7
Those 30 deserve an fat bonus cheque, after their efforts!!!
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bracomadar |
bracomadar- 4:14am BST - October 7th, 2008
- 8
That's awesome. I've been pouring hours into playing the beta and still feel like I haven't unlocked every cool little thing yet. Yeah, I think most fun games are usually made by a small group of people. These 30 people are gonna be RICH$$$ If you are looking for a game you can play for years and years and not get tired of it, LBP is the game for you. It's like the video game equivelent to Legos. Nobody gets tired of Legos. NOBODY!
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PS3-The Ultimate Machine
- 5:57am BST - October 7th, 2008
- 9
30 people comprise such an awesome studio?Woah!It's almost hard to believe.
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Ensei-Shiki |
djinni001- 10:23am BST - October 7th, 2008
- 14
i got one thing to say... life is what you make it, literally. i can't wait for this game.
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TheWorldEndsWithMe |
DonovanTheICEMAN- 3:27pm BST - October 7th, 2008
- 15
Seems like big teams tend to put out garbage if they arent reigned in frequently, its nice to see something close to a return to the old days when a few people could gather in someones garage and put out the next ginormous hit.
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PantherHeel93
- 5:58pm BST - October 7th, 2008
- 16
Media Molecule, the already-acclaimed development studio behind LittBigPlanet, is comprised of only 30 people. That's right, 30. While other studios house over a hundred, maybe even several hundred developers, Media Molecule created LittleBigPlanet with less than three dozen. Media Molecule co-founder Mark Healey says the team size "worked out well" during the game's creation.
"We're always conscious of wanting to have a small team," Healey said to
GamesIndustry.biz. "I've worked from just myself in my bedroom to being in a room with 200 people, and every range in between you can imagine. In my experience, about 30 people was when I had the most fun."
"People genuinely put a lot of love, heart and soul into the game because their contribution really matters," he added. "Everyone can look at that game and see themselMedia Molecule, the already-acclaimed development studio behind LittBigPlanet, is comprised of only 30 people. That's right, 30. While other studios house over a hundred, maybe even several hundred developers, Media Molecule created LittleBigPlanet with less than three dozen. Media Molecule co-founder Mark Healey says the teamMedia Molecule, the already-acclaimed development studio behind LittBigPlanet, is comprised of only 30 people. That's right, 30. While other studios house over a hundred, maybe even several hundred developers, Media Molecule created LittleBigPlanet with less than three dozen. Media Molecule co-founder Mark Healey says the team size "worked out well" during the game's creation.
"We're always conscious of wanting to have a small team," Healey said to
GamesIndustry.biz. "I've worked from just myself in my bedroom to being in a room with 200 people, and every range in between you can imagine. In my experience, about 30 people was when I had the most fun."
"People genuinely put a lot of love, heart and soul into the game because their contribution really matters," he added. "Everyone can look at that game and see themselves in it. Everyone's really integrated into it."
We wouldn't have it any other way, Mark. LittleBigPlanet is launching on a PS3 near you very, very soon. size "worked out well" during the game's creation.
"We're always conscious of wanting to have a small team," Healey said to
GamesIndustry.biz. "I've worked from just myself in my bedroom to being in a room with 200 people, and every range in between you can imagine. In my experience, about 30 people was when I had the most fun."
"People genuinely put a lot of love, heart and soul into the game because their contribution really matters," he added. "Everyone can look at that game and see themselves in it. Everyone's really integrated into it."
We wouldn't have it any other way, Mark. LittleBigPlanet is launching on a PS3 near you very, very soon.ves in it. Everyone's really integrated into it."
We wouldn't have it any other way, Mark. LittleBigPlanet is launching on a PS3 near you very, very soon.
































































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