Media Molecule: Small team was vital to the creation of LBP

  • Posted October 7th, 2008 at 00:42 EDT by Eric Blattberg
  • 2,560 views
  • 16 Comments

Media Molecule, the already-acclaimed development studio behind LittBigPlanet, is comprised of only 30 people. That's right, 30. While other studios house over a hundred, maybe even several hundred developers, Media Molecule created LittleBigPlanet with less than three dozen. Media Molecule co-founder Mark Healey says the team size "worked out well" during the game's creation.

"We're always conscious of wanting to have a small team," Healey said to GamesIndustry.biz. "I've worked from just myself in my bedroom to being in a room with 200 people, and every range in between you can imagine. In my experience, about 30 people was when I had the most fun."

"People genuinely put a lot of love, heart and soul into the game because their contribution really matters," he added. "Everyone can look at that game and see themselves in it. Everyone's really integrated into it."

We wouldn't have it any other way, Mark. LittleBigPlanet is launching on a PS3 near you very, very soon.

Advertisement

Comments

Comment

What are your thoughts?

  1. Yuk-Yuk | Yuk-Yuk

    • 12:55am BST - October 7th, 2008

    Wow 30 people is tiny. They made an awesome game tho.

  2. mrwonderr

    • 1:03am BST - October 7th, 2008

     Can't have too many chefs in the kitchen.

  3. duomtl | duomtl

    • 1:04am BST - October 7th, 2008

    i've worked in a 30 person team, it works great, and they're right, you can really see and know who made what, and it's not just some huge team where only your lead knows your name

  4. edward_moffet | edd

    • 1:08am BST - October 7th, 2008

    the game is amazing!

  5. PTearGriffin0123

    • 1:11am BST - October 7th, 2008

    I just downloaded the beta for this game. The half hour I played of it, WAS THE MOST AMAZING HALF HOUR EVER!!!!!!!!!!!! I wish I had more time to play, there was sooooooooo much to do!!!!!!!!!!

  6. TaMszz | TaMss

    • 1:13am BST - October 7th, 2008

    With 30 people you actually get to know everyone and you can do better teamwork with them.

  7. StevenHibs | StevenHibs

    • 2:59am BST - October 7th, 2008

    Those 30 deserve an fat bonus cheque, after their efforts!!!

  8. bracomadar | bracomadar

    • 4:14am BST - October 7th, 2008

    That's awesome.  I've been pouring hours into playing the beta and still feel like I haven't unlocked every cool little thing yet.  Yeah, I think most fun games are usually made by a small group of people.  These 30 people are gonna be RICH$$$  If you are looking for a game you can play for years and years and not get tired of it, LBP is the game for you.   It's like the video game equivelent to Legos.  Nobody gets tired of Legos.  NOBODY! 

  9. PS3-The Ultimate Machine

    • 5:57am BST - October 7th, 2008

    30 people comprise such an awesome studio?Woah!It's almost hard to believe.

  10. Strudel | Strudel

    • 6:14am BST - October 7th, 2008

    I wonder what they'll do next?

  11. IONIXX | IONIXX

    • 8:14am BST - October 7th, 2008

    ...omgggggg cant wait!!

  12. Solrac | Solrac7688

    • 9:32am BST - October 7th, 2008

    How do you download the beta for this game

  13. gingo | gingo

    • 9:46am BST - October 7th, 2008

    psn id: gingo... people always assume more is better but for devleopment teams when every1's opinions can be heard and implemented it really makes for a fantastic game maybe EA should take a leaf out of their book

  14. Ensei-Shiki | djinni001

    • 10:23am BST - October 7th, 2008

    i got one thing to say... life is what you make it, literally. i can't wait for this game.

  15. TheWorldEndsWithMe | DonovanTheICEMAN

    • 3:27pm BST - October 7th, 2008

    Seems like big teams tend to put out garbage if they arent reigned in frequently, its nice to see something close to a return to the old days when a few people could gather in someones garage and put out the next ginormous hit.

  16. PantherHeel93

    • 5:58pm BST - October 7th, 2008

    Media Molecule, the already-acclaimed development studio behind LittBigPlanet, is comprised of only 30 people. That's right, 30. While other studios house over a hundred, maybe even several hundred developers, Media Molecule created LittleBigPlanet with less than three dozen. Media Molecule co-founder Mark Healey says the team size "worked out well" during the game's creation.



    "We're always conscious of wanting to have a small team," Healey said to

    GamesIndustry.biz

    . "I've worked from just myself in my bedroom to being in a room with 200 people, and every range in between you can imagine. In my experience, about 30 people was when I had the most fun."



    "People genuinely put a lot of love, heart and soul into the game because their contribution really matters," he added. "Everyone can look at that game and see themselMedia Molecule, the already-acclaimed development studio behind LittBigPlanet, is comprised of only 30 people. That's right, 30. While other studios house over a hundred, maybe even several hundred developers, Media Molecule created LittleBigPlanet with less than three dozen. Media Molecule co-founder Mark Healey says the teamMedia Molecule, the already-acclaimed development studio behind LittBigPlanet, is comprised of only 30 people. That's right, 30. While other studios house over a hundred, maybe even several hundred developers, Media Molecule created LittleBigPlanet with less than three dozen. Media Molecule co-founder Mark Healey says the team size "worked out well" during the game's creation.



    "We're always conscious of wanting to have a small team," Healey said to

    GamesIndustry.biz

    . "I've worked from just myself in my bedroom to being in a room with 200 people, and every range in between you can imagine. In my experience, about 30 people was when I had the most fun."



    "People genuinely put a lot of love, heart and soul into the game because their contribution really matters," he added. "Everyone can look at that game and see themselves in it. Everyone's really integrated into it."



    We wouldn't have it any other way, Mark. LittleBigPlanet is launching on a PS3 near you very, very soon. size "worked out well" during the game's creation.



    "We're always conscious of wanting to have a small team," Healey said to

    GamesIndustry.biz

    . "I've worked from just myself in my bedroom to being in a room with 200 people, and every range in between you can imagine. In my experience, about 30 people was when I had the most fun."



    "People genuinely put a lot of love, heart and soul into the game because their contribution really matters," he added. "Everyone can look at that game and see themselves in it. Everyone's really integrated into it."



    We wouldn't have it any other way, Mark. LittleBigPlanet is launching on a PS3 near you very, very soon.ves in it. Everyone's really integrated into it."



    We wouldn't have it any other way, Mark. LittleBigPlanet is launching on a PS3 near you very, very soon.

Related information

  • Related game: LittleBigPlanet

    Release date (US):
    October 27th, 2008
    Developer:
    Media Molecule
    Genre:
    Action - Platformer
    Rank:
    10 of 1,470 Games
    Up 0 places (in last 7 days)

Related videos

Related images

All trophies for this game

More

eXTReMe Tracker