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Rag Doll Kung Fu Hands-on

  • Posted January 25th, 2009 at 15:29 EDT by
  • 12 Comments

During CES 2009, I had the opportunity to check out several of Sony's upcoming PlayStation Network titles, including Flower, Fat Princess, and the especially creepy -- yet entertaining -- Rag Doll Kung Fu: Fists of Plastic. It's tough to imagine playing a title where you control marionettes in a Kung-Fu-style fighting game. Despite the odd premise, Rag Doll Kung Fu could be the best multiplayer title to release on the PlayStation Store in 2009.

The concept is simple. You and up to three other individuals or AI take up shop in a multi-tiered battlefield. Within it, you jump, kick, punch, grab and throw items at your opponents until the time expires and a winner is announced. In standard play, winners are chosen by whoever causes the most knockouts, but there are other game modes such as Dodgeball, King of the Hill and Catch the Fish.

The animation of the fighting maneuvers is quite vast for lifeless marionettes. While watching my Bruce Lee-inspired character battle it out, I couldn't help but remember the hilarious fight scenarios from Team America: World Police. Being able to see your characters flail around while throwing ninja stars or being hit with ceramic jars in order to be crowned champion is definitely worth fighting for.

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Something that Fat Princess and Rag Doll have in common is their easy to use control schemes. Rag Doll, like Fat Princess, will be easily accessible to both casual and hardcore gamers, or even entire families. As previously mentioned, kicking, punching, grabbing, and powering up are the lone control options, with one exception. Titan Studios has done a fantastic job adding in SIXAXIS support. Holding on L1 and moving your controller straight down will create an earthquake-like maneuver, while kicking and sliding your controller towards your opponent will allow you to utilize a more powerful kick. It's simple things like this that help open the game to players of all ages and skills.

My personal favorite feature found within Fists of Plastic is the customization ability. While the rep didn't want to confirm downloadable content as of yet, Rag Doll Kung-Fu is a prime candidate for tons of DLC. Considering you can build your own characters with a plethora of items, it only makes sense to continually make more items available as time goes on.

Rag Doll Kung Fu: Fists of Plastic is yet another strong title being published on the PlayStation Network that helps solidify its 2009 lineup. It's safe to say that Fists of Plastic delivers some quality Kung-Fu goodness.

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Comments

  1. Oztheboss

    • 10:32am EST - January 25th, 2009

     Oh lawd, first!

     

    On a serious, non-moronic note though:

     

    This looks like a lot of fun! Whaling on eachother like in Team America. Can't wait.

    Truly a good year for the PSN with Fat Princess, flOwer and maybe a new Warhawk.

  2. Arnekun

    • 10:37am EST - January 25th, 2009

    Sounds fun. I think that moving the controller a certain direction while using buttons to do techniques seems like one of the best ways to implement Sixaxis in games since I haven't found much better use for it besides using it to steer in warhawk or motorstorm.

  3. GOD_OF_CHAOS_KRATOS

    • 10:55am EST - January 25th, 2009

    ...looking forward to these new psn releases

    I believe that MM and another dev. are working on rag doll together.

    They still have to keep supporting LBP

  4. xdbuix

    • 11:19am EST - January 25th, 2009

    isnt this made by the same ppl from little big planet? 

  5. edward_moffet

    • 11:50am EST - January 25th, 2009

     sweeeet i want this game toooo!!! how is it that people say PSN has no games?????

  6. CSUPSU

    • 1:05pm EST - January 25th, 2009

    I remember seein' a trailer for this AWHIIIIIILE back...was wonderin' what happened to it...

     

    Looks like a lot of fun...lol, can't help but to laugh tho, cuz the doll heads are always turned towards you...

  7. C0SM0NECR0

    • 1:29pm EST - January 25th, 2009

     I want this game SOOOOOOOO bad!!!

  8. Oatmeal

    • 1:55pm EST - January 25th, 2009

    i can see sackboy smacking people around

  9. Fiddlesworth

    • 3:18pm EST - January 25th, 2009

    "Titan Studios has done a fantastic job adding in SIXAXIS support" Should be Tarsier Studios. They're the dev behind The City of Metronome, one of the earliest games demonstrated for this gen of hardware. They were looking for a publisher and who knows what happened after that. The old screenshots still ooze style but the tech's pretty dated looking now. Shame there aren't more good platformers.

    "isnt this made by the same ppl from little big planet?" Mark Healey was an artist at Lionhead Studios, developed the original PC game in his spare time and yes he's the co-founder of Media Molecule.

  10. Triple Dk

    • 4:46am EST - January 26th, 2009

     I think this is a sequel to a game Media Molelecule made a while ago...

  11. BajeGamer

    • 9:35am EST - January 26th, 2009

    Yea..i was waiting for this since last E3..looks great imma gonna get itfor sure..

  12. epicgamer-monty

    • 6:24pm EDT - April 1st, 2009

    this game seems pretty sweet can't wait till it comes out!

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