PSU Interviews Bethesda's Pete Hines on Fallout 3

  • Posted September 5th, 2008 at 07:35 EDT by

With Fallout 3 rapidly approaching its hotly anticipated US release on October 28, PSU decided to catch up with developer Bethesda Softworks to squeeze in a few last minute details on the post-apocalyptic RPG for your viewing pleasure. Our interview was conducted with Vice President of Marketing, Pete Hines.



PSU: How do you intend to make Fallout 3 approachable to those who haven't played the earlier games in the series?

Pete Hines: Well, we make sure you don't have to have played the previous Fallout games to understand what's going on in Fallout 3. Obviously the control scheme should be familiar with folks who have played a 1st or 3rd person game. That was one of the nice things I heard at PAX from a number of folks is that they felt like the basic controls were pretty intuitive and seemed to pick up on things like how to use the Pip-Boy or the V.A.T.S. combat system pretty quickly.

PSU: We've heard there will be different factions/gangs throughout the game. Can you join any of them and how will they play a role in Fallout 3?

Hines: There are a lot of factions in the world, but you can't join them. They're groups you interact with and decide how you're going to deal with them. How will you deal with the Slavers when you find them? Will you try to free slaves and be a good guy, or try to profit from working with the Slavers? But there aren't groups you join and try to become the head of or anything like that.

PSU: Are there items, aside from power armor, that boost stats or skills? What can you tell us about them?

Hines: There are items you can find that will give you a boost to certain skills, whether it's your original Vault Suit or the Sherrif's Duster or any number of other things.

PSU: Approximately how many settlements/cities are there in the game?

Hines: There are a couple of major locations, like Megaton, and then a lot of smaller settlements and pockets of humanity scratching out an existence all over the place.

PSU: Will nuclear weapons leave harmful radiation behind after you or an enemy uses it? If so, how long will the radiation remain?

Hines: Yes, if you use the Fat Man it does leave behind radiation, as do cars that you blow up. It disapates over a period of time so it isn't there forever. There are a number of places in the world where radiation is persistent and anytime you enter these areas (like swimming in the Potomac) you'll take some radiation damage.

PSU: Will there be mod support for Fallout 3 similar to what we saw with Oblivion?

Hines: As far as tools for PC users to mod the game, we'll have to see. That's a whole separate product we have to put out and support and right now we're entirely focused on getting this game shipped on three platforms, and nothing else.

PSU: Will Fallout 3 support PlayStation trophies and achievements?

Hines: Not at launch. It remains to be seen what we do down the road. It wasn't something we were able to incorporate into the game for launch.


We'd like to thank Hines for answering our questions and be sure to keep an eye out for Fallout 3 when it hits stores this October.

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  • Related game: Fallout 3

    Release date (US):
    October 28th, 2008
    Developer:
    Bethesda Softworks
    Genre:
    Role Playing Game - Western
    Rank:
    35 of 2,669 Games
    Up 0 places (in last 7 days)

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