The History of Resident Evil: The Beginning
- Posted March 17th, 2009 at 13:08 EDT by Michael Harradence
“Be smart! Fighting foes isn’t the only way to survive this horror…”
Few videogame franchises can boast at having such a profound impact on the industry as Resident Evil. Although never one to adhere to the concept of modern game design – from the static, pre-rendered backdrops to fidgety, restrictive control mechanics – Capcom’s zombie masterpiece has become synonymous with horror gaming for 13 years, spawning countless spin-offs, side-stories, merchandise and a movie trilogy, calving out a tenaciously loyal fan base in the process. Owning much of its inspiration to legendary film maker George A. Romero, along with early video game horror entries Sweet Home and Alone in the Dark (the latter of which coined the term ‘ambient survival horror’) Resident Evil offered a critical turning point for the ailing brand, propelling the now infamous Survival Horror genre onto the mainstream consciousness and going on to accumulate a staggering 34.5 million sales globally as of February 2008.
With the release of the hotly anticipated Resident Evil 5 this month, and as a fan of the series for over 12 years, I felt obliged on behalf of PSU to take a look back at this venerable franchise from its inception in 1996 through to present day, offering our readers a comprehensive look at each major canonical entry in the series, along with delving into some of the projects that never saw the light of day. With that said, strap on your Shotgun, bag a fresh pack of underwear and fork out a First-Aid Spray as we delve into the History of Resident Evil.
Resident Evil (a.k.a. Biohazard)
Release Date: March 22, 1996 (Japan), March 30, 1996 (North America), August 1, 1996 (Europe)
Platform: Sony PlayStation
Global Sales: 2,750,000
Directed by a then relatively unknown Capcom designer named Shinji Mikami, Resident Evil made its Japanese debut under the name of Biohazard on March 22, 1996 exclusively for Sony’s PlayStation console. Originally conceived as a First Person Shooter, the game’s concept endured several transitions throughout its lengthy development cycle, with early designs toying with the idea of a two-player cooperative mode via link cable. Said Mikami: “I thought about it for the first Resident Evil, but we gave up – technically it wasn’t good enough.” After flirting with these ideas for a while, the young Capcom producer eventually plumped for the single player horror romp we know and love today.
Set in the fictional mid-western town of Raccoon City on July 24, 1998, Resident Evil kicks off following the insertion of the S.T.A.R.S. (Special Tactics and Rescue Service) Alpha Team in nearby mountainous region of Raccoon Forest, who have been dispatched to locate and rescue the missing Bravo Team. The Bravos had been instructed to conduct a search of the area earlier in the day for missing hikers following an onslaught of several cannibalistic homicides in the region over the past few months. Lead by Captain Albert Wesker, the Alphas (consisting of Chris Redfield, Jill Valentine, Barry Burton, Joseph Frost and Brad Vickers) eventually locate the Bravos' missing chopper, only to find it abandoned with no discernible trace of the team nearby. Upon conducting a search of the area on foot, the team are attacked by a pack of large, dog-like creatures that overwhelm and kill Frost, prompting Vickers to flee the scene, leaving them stranded. Spying a mansion in the middle of the forest, the remaining Alphas leg it through the woods and scramble inside the ominous structure, where the game begins.
Resident Evil offers the quintessential Survival Horror experience – a sublime cohesion of puzzles, combat and exploration, combining intricately designed pre-rendered backdrops with fully 3D rendered characters, creating an (at the time of release) unprecedented level of immersion and fear among players. Taking control of either Redfield or Valentine, player find themselves battling against legions of Biological Weapons including zombies, giant snakes and infected canines as they explore the mansion and its nearby grounds in an attempt to uncover the twisted, malevolent operations of a pharmaceutical giant known as the Umbrella Corporation.
Along the way, players are required to solve a vast array of brain-teasing riddles and puzzles, while carefully managing ... (continued on next page) ----