Ghostbusters: The Video Game Review
- Posted June 16th, 2009 at 20:53 EDT by Steven Williamson
- 37 Comments
- PSU Review Score
- Avg. user review score:
You must be logged in to rate a game
Captures the Ghostbusters spirit without taking too many gambles.
- The familiar soundtrack and voice work
- The enjoyable ghost-trapping mechanic
- How the developer has captured the Ghostbusters vibe
- The weak upgrade system
- The unexciting boss battles
- The repetitive gameplay
We hate to say it, but we’re nowhere near as excited now that we’ve finished Ghostbusters: The Video Game as we were prior to its release. Inevitably, taking on such an iconic brand as Ghostbusters comes with huge expectation, and when they're not achieved we're bound to feel a little despondent. That’s exactly the case with Ghostbusters: The Video Game. It’s good, but it’s not as brilliant as we thought it would be. Nevertheless, there are still plenty of positives to tell you about, and overall it’s a game that deserves attention, particularly if you’re a fan of the movies. If that is the case, then you’ll certainly get a kick out of joining the familiar figures of Spengler, Stantz, Zeddmore and Venkmann on their ghost-busting antics, as you chase Slimers through hotel corridors and dash across Times Square to escape the towering figure of the Stay Puft Marshmallow Man.
The brand new storyline of Ghostbusters: The Videogame takes place two years after Ghostbusters II, during Thanksgiving 1991, when paranormal activity has increased to unprecedented levels. This leaves a nice opening for you, the new rookie, to join the ghost busting team, investigate the ghoulish goings-on and eradicate the threat. Armed with a proton pack, a PKE meter to search for mischievous spirits, and with your ghost busting buddies at your side, you “zap, cap and trap” any ghouls that cross your path. As well as attempting to save New York City’s citizens, you can earn money to spend on upgrading your equipment, which comes in handy when trying to capture the bigger ghosts you encounter at the end of each of the levels.
The gameplay in Ghostbusters incorporates a number of third-person shooter elements, but it’s the ghost capturing mechanic that makes up the bulk of the action and drives the game along. Disappointingly, the proton pack is your only weapon, though it can be modified so you can use it in different ways, like as a shot-gun or machine gun. The proton pack produces a stream of energy that allows you to grab hold of ghosts. It’s challenging and satisfying to use the three-pronged attack to zap a ghoul, then throw him around, smashing him into objects to drain his energy, and then finally throwing down a trap and enjoying an aerial tug of war to suck him into the small device. There’s a large variety of ghosts to trap, with some familiar appearances from the likes of iconic Ghostbusters characters such as Stay Puft Marshmallow Man and the Slimers, in addition to appearances from Opera singing and fishing ghosts, and apparitions masquerading as Chefs and Librarians. The majority of ghosts have to be caught using the trapping mechanic, but some, in typical shooter style, must simply be blasted to pieces.
That’s all there is to it, really. We knew we'd be busting ghosts throughout the game, but we hoped there would be a bit more to the gameplay. You're generally partaking in "arena-based combat" around every corner, where you're cornered into a section until you can get rid of all of the ghosts. There’s a few cool upgrades such as ‘Slam dunk,’ which speeds up the process of capturing a ghost and allows you to dispatch him in a visually impressive manner, but the upgrade system is generally a weak one. You unlock items during the game automatically as you progress, so there seems to be no real point in buying them. With the shallow upgrade system and lack of variety in the gameplay, it feels like the developer has missed a trick somewhere along the line. Even the big boss battles rarely generate much excitement. They’re impressive to watch, but not very exciting to play. You’ll see what we mean when you tackle the Marshmallow Man head-on while dangling from the roof of a skyscraper. It should have been an awe-inspiring moment, but it all comes to a disappointing conclusion. Nevertheless, there are still some great moments to enjoy, and the impressive trapping mechanic and the Ghostbusters vibe keeps you plugging along despite the repetitiveness of the gameplay.
You are given occasional respite from the combat with some exploration-based gameplay. When activated the PKE meter switches your view to the ... (continued on next page)
- Page 1
- Page 2
BOZTRADAMUS | BOZTRADAMUS
- 3:56pm EDT - June 16th, 2009
Who u gna call?
Dont look too bad, may invest when the P goes down.
- 4:18pm EDT - June 16th, 2009
If I see a demo, I might give it a shot.
- 4:21pm EDT - June 16th, 2009
gotta strongly dissagree with PSU on this one, this game should at least get an 8.5, i mean what did you expect PSU, sniper scopes and laser guided missles comming from the proton packs? get a grip, its a fun game with a funny story line
- 4:22pm EDT - June 16th, 2009
The review smacks of "We really liked this game, but we want to sound cool and say that it's not that awesome".
- 4:24pm EDT - June 16th, 2009
Here is a quote from "ign usa" It's for all those who recently balked at teh power of the 360. Keep, in mind this game was developed on the ps3 first and sony holds the licence for ghostbusters.
For all the fanboys out there who want to beat their chests about which system got it right, there are some differences between the PlayStation 3 and Xbox 360 versions of this game. The PS3 features an eight-minute, 4 GB install that apparently doesn't do much seeing as how it takes both games about 30 seconds to load after a death or load a mission from the main screen. Although the PS3 has exclusive videos about refurbishing Ecto-1 and the Blu-ray trailer, the graphics seem to be a touch dumbed down on Sony's system. When you proton stream burns a wall on the 360, there's a black gouge in the wall that features smoldering embers and bits of fire. On the PS3, you get the fire and black gouge, but the little embers embedded in the cut don't make it. Similarly, when you attack Stay Puft on Microsoft's console, you're making dramatic changes to his puffy exterior. On the PS3, these changes aren't as severe -- it's almost like a bruise rather than a fiery cut. Still, I'll save you the suspense and tell you both versions are getting the same score for graphics because the overall package is solid on each platform.
- 4:35pm EDT - June 16th, 2009
There's plenty of reviews out there that mark it less than this.
- 4:44pm EDT - June 16th, 2009
wow steviej! you should be proud that theres "embers" on the 360 version. why dont you pedal your schwinn to your cooler, smarter friends house that has a ps3 and have him put in metal gear solid 4. or grand turismo5. or heavenly sword. 360 couldnt hold their jock. i know, i used to have a 360 before i bought a ps3, there's no comparison. sorry kid
- 4:51pm EDT - June 16th, 2009
Check eurogamer under the seach "face-off", 120 plus comparisons, zero opinions, just pure date from a state of the art video capture machine.
- 4:52pm EDT - June 16th, 2009
Not a fan of this review. Sorry. To me it sounds kind of like he's saying, "There are a 100 awesome things about this game but lets focus the majority of these 2 pages on the 3 or 4 things I don't like which is enough to warrant dropping this down into the 7's."
Totally agree with solidsomething.
- 5:01pm EDT - June 16th, 2009
Looks bad to me.
- 5:19pm EDT - June 16th, 2009
Review seems honest enough to me. Having played a few levels it's a good game, but nothing to shout from the rooftops about. !Who Ya Gonna Call?! Don't call us, we'll call you.
- 5:19pm EDT - June 16th, 2009
well if the game ain't that great neither is the blu-ray transfer of the film, i have to say i'm pretty dissapointed by how much grain ther is on the blu-ray version. i'd bet the dvd version on an upscaler is better quiality!
- 5:32pm EDT - June 16th, 2009
I got a 15 and 20 dollar giftcard for buying Rockband unlpugged and Prototype at Toys R Us, guess what they're going towards.
- 5:46pm EDT - June 16th, 2009
PS3 version was confirmed to be sub HD running at 960 x 540 as well as having lower resolution textures.
- 6:08pm EDT - June 16th, 2009
everyone should just get konami to make their games....
- 6:10pm EDT - June 16th, 2009
@steviej why are you on this site, i dont go over to the xbox sites and start talkin crap about how the ps3 is better than the 360, thats just spreading hate, anywho i think the game is lookin pretty good but i aint played it so i cant disagree with the score
- 6:59pm EDT - June 16th, 2009
Multiple websites are now posting PS3 version of Ghostbusters is not HD as box claims...
- 7:10pm EDT - June 16th, 2009
I'm getting this for sure, but first I will have to finish all the other games I haven't played yet. But this game looks greate, I hope the gameplay is as good as it looks
- 7:13pm EDT - June 16th, 2009
This game was always gonna suck!! LOL I know I am being short-sighted but I rarely give games based on movies the time of day.
This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!