Dead Space 3 Review
- Posted February 5th, 2013 at 09:00 EDT by Ernest Lin
- 11 Comments
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Dead Space 3 falls short of Visceral Games' ambitions, offering a sequel that is mildly fun but sadly bogged down by numerous flaws.
- Weapons crafting
- Co-op play
- Last several chapters are a real highlight
- Uninspiring story
- Numerous glitches
- Identity crisis
(continued from previous page) ...actually got caught on a rock jutting on the side, thus preventing me from reaching the top and forcing me to reload my save. More than once, enemies did not have different animations and would actually be synchronized. Occurrences like these that made for some jarring moments.
One of Dead Space 3’s biggest strengths comes from the newly added weapon crafting. Players can customize many aspects of the two weapons they are allowed to carry during the game. You start with a frame that may allow you to have one or two different guns called “Tools” on the weapon. Each of the Upper and Lower Tools has its own tip that affects rate of fire, power, accuracy, range, spread, and the type of projectiles. Similarly, you select perks called “Circuits” for each Tool that adjust some of the same factors as the tips and different ones as well. All the components to construct weapons are found throughout the game. This time around, Isaac Clarke has Scavenger Bots that can find parts to make some weapon components, other items (Med Packs, Stasis Modules, etc.), and upgrades to your suit. A lot of Dead Space 3’s fun came from experimenting with all the dozens of combinations and how they influenced combat. From floating saws and electrifying lasers to burning flames and traditional bullets, the weapon crafting provided a great way for me to cater how I fought and change it whenever combat felt stale.
The other major addition is the drop-in, drop-out cooperative play, which covers the full game and more. The second player takes the role of Sergeant John Carver who has a full backstory of his own and experience throughout the game. Carver mourns the death of his wife and son and experiences dementia during the course of the game. As a result, Carver’s player will see different things and play different experiences than Isaac’s player, adding an additional storyline to the game. The drop-in and drop-out feature is especially useful if you just need someone to help you on a boss or area of enemies. Co-op includes new cutscenes, dialogue, and additional side missions. Visceral clearly thought this mode through and it's a great way to play the game.
Near the end of the game, Isaac Clarke tells John Carver, “Good men mean well. We just don’t always end up doing well.” Ironically, the statement is exactly how I feel about Visceral Games’ work on Dead Space 3. The elements they chose to add were in hopes to attract a larger audience yet in a questionable direction. What’s left is a game that is mildly fun, but filled with flaws.
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Syphon_Filter | Syphon_Filter2
- 10:36am EST - February 5th, 2013
I agree with this review. The game doesn't deliver much or give a new experience. Same story, game-play, enemies doesn't look much different nor there is new faces, and the only good feature in it, is the weapons that you can create.
vladspartan | vladspartan
- 3:10pm EST - February 5th, 2013
wtf you talk about? serious? dont change anything? band of noobs and losers is it. you dont know what you talking about guys.go play mario plz or go to bed is the best you can do ok. let the pros with the real games and goods one. syphon filter? yeah ok
BRRPPPPPPPPPPPPP | BRRPPPPPPPPPPPPP
- 3:20pm EST - February 5th, 2013
this game is at least 8/10 or above and the review seems to be more from a personal perspective than a general one
- 5:38pm EST - February 5th, 2013
Seriously? I can't take you serious, especially with the words you use.... "Noobs", "Pros" ? What makes you think you can decide who are "pros" and what games are "good"? I'm certain I won't like Dead Space 3, as much as I don't like games like Battlefield, Call of Duty, Dead Space 2. Does that make me a "bad" gamer, since so many people like those Games? Even thoughI play Video Games since I was like 7 years old, and that every day? NO, you sound extremly arrogant, sorry.
ALL Reviews are personal, you can't gerneralize opinions. Some people like a game, some don't. What should he have done? "I didn't like the game because this and that, but since many other like it, I still give it a good score, even though I don't like the game." ? If he wouldn't explain why he doesn't like DS 3, okay, but he does explain it.
DeadCrow | xSoloWing--
- 9:49pm EST - February 5th, 2013
This game was a let down, 6.5 is the right score for this game. I was expecting more from this game.
- 7:01am EST - February 6th, 2013
So, 6.5..... Well fair enough, that's the score. Would love to know how Resident Evil 6 got 8.5/10 from the same site? Is Resident Evil 6 really that much better than this? The review concensus seems to be that it's worse, much worse.
- 7:47am EST - February 6th, 2013
I tend to agree with most of the review except that I do find more of the story evolving as the game progresses in the logs and dialog... with no spoilers, it was interesting to hear some details about the planet they find Ellie near... At about a third through, there have been a few moderate "creep" moments, and so I am hoping there will be more as the game progresses. The biggest thing I DO NO LIKE, is the crafting... I hated it in New Vegas, and don't like it here... I seems very unintuitive and cumbersome... I liked DS1 & DS2 because it was straight forward and easy to get wrapped into... so for me, at least for now, DS3 has lost something... perhaps as I read more about how things work with the workbench, I may come to enjoy it, the verdict is still TBD.
heliorodrigues | HeLio22
- 9:21am EST - February 6th, 2013
Another survival horror saga going to a action game! unbelievable... When i saw the trailers from the game weeks and months ago, i got really worried! When i saw co op and action game sequences! I tough another survival horror turning a action game! Where i saw that before, i had de javu sensation... And my concerns was right, weakest dead space from the 3 games... I play the game and this feel like resident evil 5 and 6... Like i said in loads of comments before the survival horror genre are almost gone the only good survival horror in the market was dead space and now turn a action game as well... It is ridiculous honestly...
- 10:46am EST - February 7th, 2013
played the first game for 3 hours, didn't get scared any time, more funny really slicing the enemies in a gross way
- 11:18am EST - February 8th, 2013
What a crap review, good thing I don't put any faith in the reviewer. I've played it for about 4 and a half hours so far and although it's alot like the predecessors, that's what a franchise is all about. Either way it brought some innovation along with this release. The downside -- they did not incorporate 3D compatible into it. There were many set pieces where that would have made a HUGE difference in it.
- 9:44pm EST - February 8th, 2013
I've sat down several times to play this game to try and salvage some sense of interest in this game, but simply cannot. The graphics are Worse in this game, the forboding atmosphere is non existent, the diffuculty resorts to cheap tricks,(enemies appearing behind you, dissapear/ reapearing into walls, and regenerating). The character and plot are unbelieveable if not downright stupid. The weapon crafting is not fun at all, and the addition of micro transactions, in my mind, tells me everything -MONEY! What a total dissapointment. I loved the first two games. This is GARBAGE.
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