Could the next God Of War please lay off the platforming?
- Posted March 7th, 2013 at 13:09 EDT by Steven Williamson
- 7 Comments
Let’s make it clear before I begin: I’m a fan of the God Of War series. I’ve just completed God Of War: Ascension--loved it, in fact--but I made it clear in my review that the platforming sections don’t always hit the mark in this latest iteration.
I’d even go as far as saying that the long-winded platform sequences, when you’re climbing a rock face or structure for the dozenth time following a pre-set path of shimmering ledges (Nathan Drake-style), sucks some of the fun out of the campaign. The problem is that GoW: Ascension is incredibly fast-paced, brutal, intense and immersive during combat sequences, so when you move away from that sort of rhythm to slower-paced, linear excursions up the side of a mountain, I just can’t help but wonder, why bother?
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One of the predicatable on-rails sections kicks in
What’s the point of these sections being included when they largely just serve to draw you out of the action and slip you into a robotic, path-following mindset? You could argue that it’s to add a sense of adventure, to give players a break from some of the manic fights, or simply to show off some stunning vistas from a different perspective. And yes, while any or all of those reasons make sense, when plopped in between an intense fight against a giant Cyclops and a pride of Elephantaurs, they feel out of place; like you’ve slipped into an Uncharted-style adventure.
God of War isn’t Uncharted and nor should it pretend to be, because the platforming isn’t up to that sort of scratch; it’s a hack ‘n slash beat ‘em up, and its strength lies in combat and the range of freaky beasts it throws at you. I don’t believe for one moment that the platforming sections in God Of War: Ascension go as far as ruining the campaign, as there’s so much more to it than sliding down pathways in on-rails sections and waiting for the ‘X’ prompt to jump. But, there’s a little too much hook grappling and sliding down predictable pathways where you have to dodge objects and following linear paths while scaling objects for my liking. Frankly, I don’t really see much point to some of the platforming sections at all as they require little skill or thought.
I do hope I haven’t put you off giving GoW: Ascension a shot, because it is a great game and Sony Santa Monica has pulled it out of the bag in terms of raw action. However, I would like future games in the series to lay off the platforming sections a bit more and just give us more crazy beasts to fight instead.
Read the full review of God Of War: Ascension and let us know what you think of the platforming in the God of War series by posting below or in the forums.
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Comments
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DarkNemesis
- 8:34pm EST - March 7th, 2013
- 2
I disagree the platforming helps to keep the game from being repetitive.It is what makes it netter than other games in the genre like DMC and NG.
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DarkNemesis
- 8:34pm EST - March 7th, 2013
- 3
I disagree the platforming helps to keep the game from being repetitive.It is what makes it netter than other games in the genre like DMC and NG.
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Dantess
- 11:03am EST - March 8th, 2013
- 5
I do feel that platforming isn't God of War's strong point. Never has been. It feels like it is trying too hard to be like Uncharted, or even Infamous, but Kratos' movements when climbing feel clunky. Hardly like the smooth platforming of Nathan Drake. Saying that... has PSU resorted to taking cheap pops at the GOW series now?
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PS3-The Ultimate Machine
- 6:52pm EST - March 8th, 2013
- 6
I actually like the platforming bits, they help to break up the action in sizeable chunks, instead of just one long frenzy. Plus without the adventure elements, God Of War would be reduced to nothing more than an arena-style beat-em-up, I really don't want that. If for whatever reason people rather have all that action bits joined together, well, that's why they added multiplayer to Ascension.
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Beasley2K
- 12:19pm EDT - March 10th, 2013
- 7
Future games in the series?!
OR, here's an even better thought, no more God of War games at all! We've had 6 games in the series now, they've pretty much told Kratos' story. The series is getting stale, and though it is great, I'd rather they do something else. Don't get me wrong, I am a fan, but I'd hate for them to ruin the series. The fact that this game didn't score as highly as the third instalment says it all really.
The story is finished, let this be Santa Monica's PS3 swansong, and move on to a new IP on PS4!
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