IO Interactive has released a new patch for 007 First Light that introduces free DLC known as Extended Operations, which includes a number of requested features such as New Game Plus. Also available is a Photo Mode and the new 00 Difficulty, which is described as the “hardest way to play 007 First Light.” Here, enemies will spot you faster, inflict more damage, and your resources are limited. Meanwhile, there’s an assortment of bug fixes and other improvements across key areas including gameplay, visuals, and more. You can read the full 007 First Light update 1.3.0 patch notes below for more details.
007 First Light was released in May 2026 for PS5, PC, and Xbox Series X/S, with a Nintendo Switch 2 version arriving at a later date. Back in August, IO Interactive announced that the James Bond adventure game had sold four million copies worldwide. 007 First Light is an origins story for the character and the first major video game entry since 2012’s 007 Legends. In this new adventure, players follow a younger, inexperienced James Bond as he takes on a mission that will grant him 00 status. You can read our full review here.
NEW GAME+
Take on the campaign story again with the experience of a seasoned agent. New Game+ features a couple of additional features: Suit Loadout, Gadget flexibility and a new difficulty level. More details about each of these can be found below. To unlock New Game+, a completed playthrough of the entire Campaign is necessary.
NEW GAME+: MISSION WARDEROBE
After experiencing the re-imagined origin story of James Bond in all its intended glory, you will have the freedom in New Game+ to replay the campaign with any outfit you deem to be the most fitting for the occasion. Simply access your journal at any point in your NG+ playthrough to switch outfits and restart from your chosen checkpoint to see your new chosen threads.
NEW GAME+: GADGET ON DEMAND
Gadget Flexibility
With an increased familiarity with Q’s beloved gadgets, you will find situations where the tool you started with is no longer the best one for the job. New Game+ gives you the freedom to adapt, so you can approach each mission with exactly the kit you want.
Change gadgets on the spot.
Swap your gadgets at any time during a mission, without waiting for the next chapter.
Story-based availability.
Only gadgets that have been unlocked at that specific point in the story can be used, so Q’s inventions still reach you in the order the campaign introduces them.
NEW GAME+: NEW “00” DIFFICULTY
00 Difficulty
The ultimate test for any agent. This is the hardest way to play 007 First Light, built for players who are ready to prove that they have Earned the Number. Foes will spot you faster, hit harder, and resources only restore a fraction of your gadget’s usage. This difficulty is only unlocked after completing the Campaign.
NEW FEATURE: PHOTO MODE
Freeze the moment and frame the perfect shot. Capture Bond, the locations and the action from your own angle. Choose between camera settings, overlays, filters, visual effects and poses to create your best shots. We can’t wait to see your masterpieces.
NEW TACSIM ACTIVITY
Valhalla Protocol
The Aston Martin Valhalla is unleashed. Take the wheel of Bond’s most heavily armed ride and cut loose on the open road, with machine guns and missile launchers at your command. In TacSim you will now find the new Activity, which brings you to the scenic landscape of Slovakia, where you can show off your best driving skills and aim for the highest score.
NEW TACSIM OPERATION
Jungle Heist
Return to the beautiful The Pearl Hotel in Vietnam and retrieve valuable documents from the safe inside the villa. This Operation will ask the most of your ability to adapt as every attempt will be different from before.
Squire Marksman Rifle
Clearance Level 18 – 4000 Intel
NEW TACSIM OUTFITS
Observant Spy
Clearance Level 19 – 0 Intel Cost
Leasure Beam
Clearance Level 15 – 0 Intel Cost
First Class
Clearance Level 15 – 0 Intel Cost
INTRODUCING: JACK THE BULLDOG
Right next to Dr. Selina Tan’s beloved TacSim area, you will now find the newest member of the MI6 HQ personnel: Jack the Bulldog. A distinguished and charming resident offering support in the form of his presence and indeed: You can pet him.
STABILITY IMPROVEMENTS
- Fixed several crashes related to rendering, animations and game states, including an issue that could cause a crash after several minutes of gameplay.
- Fixed an issue related to pipeline cache generation that could cause the game to crash on launch.
- Fixed a crash that could occur when NPCs recover from a Smoke Pod.
- Fixed an Xbox-specific issue related to achievements that could cause the game to crash during startup.
- Reduced memory usage related to longer prop sounds and flashbang effects.
- Fixed an issue that could cause a performance drop on the Save Slot Selection screen on certain GPUs.
- Fixed an issue that could cause a crash after picking up the Q-Watch during an MI6 Hub sequence.
ACHIVEMENTS & CHALLENGES
- Fixed an issue on PlayStation 5 where the Platinum Trophy could fail to unlock after earning every other trophy.
- Fixed an issue on PlayStation 5 where the “For Your Eyes Only” Trophy could fail to unlock when Intel progress was stuck at 22/23.
- Fixed an issue on PC Game Pass where the “What if..?” achievement could fail to unlock after completing an Operation in TacSim.
- Fixed an issue where the “Keep moving forward” achievement could unlock unexpectedly after an internet disconnect.
GAMEPLAY
Saves, Checkpoints & Progression
- Fixed an issue that could leave a save slot partially unusable after exiting to the main menu.
- Fixed several issues that could occur after reloading a save, resuming from the main menu or selecting Retry, including opportunities becoming blocked, NPCs or doors appearing in an incorrect state, gadgets being reset, or Bond becoming stuck or locked inside rooms.
Controls & Camera
- Improved input priority to reduce cases where an unintended action could trigger, such as descending from a ledge instead of reloading.
- Fixed an issue where Instinct could only activate from a tap instead of a press.
- Improved camera auto-tracking and Bond’s head tracking.
- Improved partial-stick movement so Bond’s animations scale more smoothly with movement speed.
- Fixed an issue where rebinding gadget inputs could fail to update the corresponding Q-Lens icons.
- Fixed an issue where toggling Q-Lens while aiming with mouse and keyboard could reset Bond’s aim.
- Fixed an issue where changing the controller scheme during dialogue quizzes could block progression.
- Clarified the Customize input options in the Mouse & Keyboard settings.
- Fixed an issue where Bond could teleport into a vent or door animation when punching while entering it.
- Fixed an issue where Bond could become unable to attack after the Parry tutorial appears during combat.
- Fixed an issue where Bond could become unable to exit a guided movement sequence when facing away from the destination.
- Fixed an issue that could cause an excessive delay before an interaction prompt reappeared after interrupting the interaction by aiming.
- Fixed an issue where Bond could slide or rotate unexpectedly while aiming down sights.
- Fixed an issue where button prompts could display the wrong controller type when two different controllers are connected.
Combat, Gadgets & Weapons
- Fixed an exploit that could allow additional Focus to be gained by pressing the Focus input immediately before and after firing.
- Fixed an issue where Resource Swap upgrades equipped in TacSim could carry over into story missions and prevent gadget tutorials from being completed.
- Fixed an issue that could cause a soft lock if a guard walked into a Flash Mine during a fake surrender.
- Fixed an issue that could cause empty magazines to repeatedly spawn when holding and releasing aim while reloading.
- Fixed several weapon clipping and hand placement issues that could occur during quick-draw and reload animations for the Knight 1 AR, Storm 12 Gauge, Osato 8 SMG, T&M Compact and Stormberg 50 CAL.
- Improved the weapon pickup animation when kicking a weapon.
- Improved the range at which fire extinguishers can be detonated with Context Strikes.
- Fixed an issue where some damageable objects could stop reacting to damage.
- Fixed an issue where enemy helmets could remain attached after melee takedowns or Context Strikes.
- Fixed an issue where the final kick of a grab sequence could incorrectly trigger a Context Strike.
- Fixed an issue where NPCs could jitter while hanging after losing their weapon during a Licence to Kill takedown.
- Fixed an issue where NPCs hit by the Laser Gadget while vaulting could remain idle for the duration of the effect.
AI & NPCs
- Fixed an issue where certain enemy types could fail to call reinforcements over the radio.
- Fixed an issue where reinforcements called by cameras could ignore lures.
- Fixed an issue where NPCs calling reinforcements could remain permanently bluffed.
- Fixed an issue where NPCs could lose track of their assigned area, resulting in inconsistent trespassing reactions.
- Fixed several issues where NPCs could duplicate tablets or both drop and keep them after being bumped.
- Improved collision behaviour for physical vehicles.
- Fixed an issue where boats could struggle to move away after colliding with objects.
- Added tyre trails to vehicles driving across terrain.
- Fixed an issue where NPCs could fail to correctly enter ladders while moving.
- Fixed an issue where darting an already darted NPC could incorrectly trigger a poison gas reaction.
- Fixed overly offset collision that could occur on NPCs leaning or mingling against walls.
- Fixed an issue where scaffolding could remain partially intact after destruction and continue affecting camera collision.
UI & HUD
- Epic Games Store: Fixed an issue where access to rewards could be lost after restarting the game.
- Epic Games Store: Fixed an issue where the Intel Shop could appear empty after restarting the game.
- Epic Games Store: Fixed an issue where achievement icons could display placeholders or appear at an incorrect size.
- Fixed an issue where the Resume Game description could be navigated into as if it were a submenu.
- Fixed an issue where inspectable objects could become impossible to flip after repeatedly pressing the Flip input.
- Fixed an issue where the Throw Object HUD element could pulsate rapidly.
- Fixed an issue where an empty Tutorial page could appear when pausing during the opening credits.
- Updated chapter artwork to better match the corresponding background videos.
- Fixed incorrect text padding that could appear on collectible tiles.
- Fixed an issue where the Outfits details panel could fail to update its tags after equipping an outfit.
- Fixed missing padding on the Load Game header.
- Fixed an inconsistency in how the Special Weapon action was listed in the Controls menu.
VISUALS
- Added partial fading to balcony cloth props when they obstruct the player’s view.
- Improved smoke effects when robot capsules open.
- Improved cloth simulation on interactable objects.
- Improved weapon visual effects and bullet impacts.
- Fixed an issue where some crowd NPCs could display an unintended glow inside their mouths.
- Reduced flickering that could occur on blurred emissive lights.
- Fixed an issue where enemy ragdolls could jitter after landing on debris from destroyed objects.
- Improved the visual effects for Perfect Parry.
- Fixed a dark shadow artefact that could appear when Path Tracing is enabled.
- Fixed several Xbox Series S character LOD and skinning issues.
- Fixed an issue where some character models could appear too dark in Performance Mode on Xbox Series S.
- Fixed lighting smearing that could occur on Xbox Series S.
- Fixed an issue where NPCs could spawn in mid-air or appear late on Xbox Series S.
- Fixed numerous clothing clipping, LOD, material, hair and cloth simulation issues across shared NPC clothing and hairstyles.
- Fixed character and clothing issues affecting Greenway, Isola and the Murto twins.
- Fixed incorrect textures that could appear on the legs of an aged female NPC variant.
- Improved clothing and cloth simulation on staff at MI6 HQ, including Henry’s shirt.
- Fixed several geometry, lighting, shadow and visual effect issues at MI6 HQ.
CINEMATICS
- Fixed an issue where props could remain suspended in the air after the NPC holding them despawns or changes animations abruptly.
- Improved camera framing for prompts during drama moments.
- Improved camera transitions when entering and leaving drama moments.
- Improved Bond’s facial and eye animations while eavesdropping.
- Fixed an issue where Bond’s feet could move up and down while idling in crouched cover on uneven terrain.
- Fixed an issue where characters could visibly pop during Spectacle Moments.
- Fixed several animation, clipping and camera issues that could occur in cinematics at MI6 HQ.
AUDIO
- Fixed inconsistent audio behaviour that could occur when pausing the game.
- Improved body impact sounds during close combat.
- Fixed an issue where sound effects could occasionally be missing when sliding down pipes.
- Improved audio for the fingerprint scanners at MI6 HQ.
[Source – 007 First Light Patch Notes]
