Absolum Absolum Balance Patch Guard Crush News PS5

Absolum Balance Patch Brings Companion Respawning, Quick Restart, Upgraded Campfire Craft Ability & More

Guard Crush and DotEmu have released a major new patch for Absolum that introduces a range of bug fixes and new additions, including the the likes of a Quick Restart option, allowing you to jump back into the fight without delay. Other key features include the fact companions will now respawn at the player’s location after falling into a pit, while the campfire craft ability has also been enhanced. Beyond that, there’s an array of bug fixes that have been implemented to ensure for a smoother and more reliable gameplay experience overall. You can read full details in the latest Absolum patch notes below.


Changes

  • The Corrupted Biomes modifier is now available by default when you unlock Mystic Ordeals – meaning you don’t have to unlock Custom ordeals to disable them. The Boss Rush modifier also unlocks right away.
  • You can now take TWO players into Raken’s Tutorial – play nicely with each other, now…
  • The Campfire Craft ability has been upgraded – because the powerful Ritual upgrading has become the Meta, we’re making sure all options give you a great boost
  • Quick Restart now helps you get back into the fight quickly – in the run information screen, Rebels can now jump straight back to the Hub or quickly restart a new run with the same parameters (you’ll need to have the crystals to re-purchase Trinkets or Inspirations, and it will let you know what that cost is)
  • Companion Re-Spawning – when they fall into a pit, companions will now respawn like the player does, reappearing at the player’s location to fight the good fight once again!
  • Corrupted Biomes are visible on the map from the start – allowing you to plan accordingly from the very beginning of your journey
  • Additional dash canceling – available now for Galandra’s last hit of Sword Flurry, Karl’s ground Skill, Throw mastery and Ironhead Rush, Brome’s Mana Burst, and Cider’s ground skill when held

Fixes

  • Copying and pasting a Custom Ordeal code will now give the same parameters (as intended)
  • We’ve fixed an issue that prevented triggering of multiple ritual effects while performing several (chained) Necrotic Waves – Necrotic Wave can now be canceled by any move after an initial period
  • The Interloper now correctly progresses to phase 2 regardless of enemy life modifiers
  • Multiple crash fixes, including one when using Critical Toolbox + Mowing Dash where the number of projectiles per dash action has been limited to avoid gaining more projectiles than the game can handle
  • Azra’s camera issues are now resolved
  • Mynasthar Flask Ultimate triggers now correctly use the Ultimate count
  • Hearthroots no longer offer Craft or Meditate options within the Dead Tree ordeal
  • Gong of Audacity is now working as intended
  • Corrupted Biomes will no longer spawn in multiplayer unless both players have unlocked them
  • Runic Saddle and Past Echo will no longer spawn usable elite mounts
  • Enemies will no longer spawn out of bounds in the Bathhouse or Castle Keep (previously happening due to enemy multipliers set at high values)
  • Morta Mima can no longer be injured by Chrono Lock when she shouldn’t (and we’ve made sure her Phase 3 is working as intended)
  • Azra will now properly progress to Phase 2 even when defeated quickly
  • The Tinker Blade now correctly pierces through enemies
  • Inspirations are now correctly shared in two-player
  • Bandit Chief attack freeze timing has been corrected
  • Inspirations are no longer shared between players
  • We’ve fixed some issues where player could die even with assist mode set to 0 damage taken
  • Training Grounds marked as Corrupted Regions on the map will now actually be Corrupted Regions
  • Music will no longer reset between transitions
  • The Goblin Taunt sound effect will now correctly follow the global volume control
  • Brome will no longer be duplicated when meeting him for the first time
  • When corrupted, the Armory level will now have the correct purple arrow at the entrance
  • The upper-center door on Asterios will now give rituals as intended, even when corrupted (obviously accounting for player’s modifications)
  • Ignoring the Merchant in Crater’s Edge will no longer cause a softlock
  • Rituals are now correctly highlighted even when on a mount
  • Gnoll traps will now correctly activate, reducing bugs caused by failed triggers
  • Player Two will now correctly contribute to Wisshelm’s missions in local co-op
  • Brome’s Telekinesis throwables are no longer lost when breaking level destroyables
  • Gadgets summoned by a converted Cider the Scarecrow (using Infinity Mirror) will no longer hit the player or summoned companions. In addition, converted Exiles will no longer die immediately after conversion.
  • Morta Mima and Hagen’s bone attacks are now telegraphed correctly
  • Elite Mushroom Mercenary charge attacks are now working as intended
  • We’ve fixed clash inconsistencies during The Big Fight™
  • Brome’s aerial strike now correctly triggers the Burning Strike effect.
  • We’ve fixed a softlock possible after defeating the Tutorial boss
  • Allies are now able to use mounts, and all characters can correctly mount mounts while on stairs
  • Azra Troopers’ swing attack detector has been adjusted to connect properly, and Troopers without a shield no longer use Elite Trooper moves
  • Proximity Sparks can no longer trap the Rampart-area Dragon into an infinite loop
  • Time Mox now applies to weakening lock
  • Entering the ship’s cabin while on a mount will now work correctly on the first try
  • We’ve fixed the pushback numbers for the upgraded Wave Arcana ritual
  • The Gnoll Trap area no longer breaks when you have high movement speed.

Arcana Tweaks

  • Karl’s Firestorm bullet has an additional hit, closer to the blunderbuss, and Javelin has an improved hitbox
  • Galandra’s Reaper Cyclone does more damage, and Dark Helix has more maneuverability
  • Brome’s Energy Ball casting time is faster, with increased area of effect and damage.

Tweaks and Balancing

  • Jaroba’s Beast fight rebalanced to ensure it doesn’t drag with Enemy Life modifiers
  • The Legion Ordeal now spawns fewer Elite enemies
  • Corrupted Biomes have been balanced, reducing difficulty in Grandery while buffing it in Jaroba, Yeldrim, and Asterios
  • Mushroom companions’ failed throw frequency has been reduced
  • The Twisted Horror’s laser attack duration and cooldown have been tweaked to give you a chance
  • Fiery Ring has been balanced, reducing height but increasing impact
  • The Rising Drill attack’s invincible frames have been extended to the whole move
  • Karl’s Headbutt and Rocket Dwarf can now earn Mana
  • The Lizard King and Azra’s Dive Attack can now be clashed
  • The Underking no longer follows up after being clashed
  • Prices for Mother’s Grace and Spark of Power have been lowered
  • Corrupted Regions can no longer spawn on unavoidable paths, and the default number of Corrupted Regions within Grandery is now 1
  • Blazing Trail damage has been buffed
  • Non-boss Dead Guardians life has been reduced
  • Elite enemy life multiplier has been slightly reduced
  • Cider’s Vortex Grip range has been improved
  • Dark Karl boss has been balanced
  • Karl and Cider’s mana gain from Ultimates has been balanced.
  • Crush tip is now included in the museum

[Source – Absolum Patch Notes]