Battlefield 2042 Battlefield 2042 Dead Space Collaboration Battlefield 2042 Update 7.4.0 Dead Space News PS4 PS5

Battlefield 2042’s Dead Space Event Now Live, Read The Full Patch Notes For Update 7.4.0 Here

EA has kicked off the Battlefield 2042 collaboration with Dead Space, which offers players a range of new cosmetics as well as a PvE event known as Outbreak for four players. You can read the full Battlefield 2042 update 7.4.0 patch notes below.

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TIME-LIMITED EVENT: BATTLEFIELD 2042 | DEAD SPACE

During this event, players will experience Outbreak. A new 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far-eastern end of the map.

How do I play Outbreak?

Outbreak is a time-limited mode that runs from July 9 to 16, 2024. It’s a 4-player PvE where you can pick your class and specialist freely or you can select a Specialist that would complement the other choices that your squad has selected.

Players receive a single life per wave, and if one individual out of your squad survives you will be able to respawn on the next wave. All Specialist Gadgets, Traits, and Class Abilities are active in this mode. Killing Augmented Targets rewards you with Ascension Points which you can spend on upgrades for your weapons at armory stations.

BF2942 and Dead Space Outbreak Rewards:

Unlockable Items

Epic Weapon Charm – Future Imperfect
Epic Player Card – Genesis / Necrosis
Rare Player Tag – Unifier
Epic MP28 Skin – Made Anew**

** Content earned will reduce the Scenario FIve bundle price

Store Bundle:

Scenario Five – 2400 Battlefield Coins

Legendary Casper Skin – Marked Man
Legendary Rorsch MK-4 Skin – Pierced Orbit
Epic PP-29 Skin – Bad Signal
Epic MP28 Skin – Made Anew**
Epic Weapon Charm – Brother Moon

CHANGELOG

Vehicles

  • The radar missile of SU57 no longer locks onto attack helicopters or the XFAD Draugr while the DRFM Jammer is active.
  • EBLC-Ram 40mm cannon blast radius damage distribution improvements, resulting in damage drop from the center of the blast being more evenly distributed.
  • DRFM Jammer no longer stops working when CIX Valravn enters cooldown.
  • C5 now applies correct damage to EBLC-Ram’s back panel, this means 2 C5 will be enough to destroy the vehicle.
  • Improvement to XFAD-4 Draugr anti-vehicle rockets hit registration against other vehicles.
  • Hoverbike now gets destroyed with 1 AA lock-on shot such as stingers or other vehicle anti-air weaponry.
  • Lowered YUV-2 Pondhawk height limit by 100m.
  • Lowered magnetic effect of the YUV-2 Pondhawk when near the ground
  • Fixed various tooltip issues and added a hint for a first-person free look for Fighter Planes.
  • Fixed an issue with SU57 third-person zoom being different than F35, they should now be a lot closer to one another.
  • Fixed an issue with XFAD-4 Draugr Crosshair getting stuck at times when switching from first person to third person.
  • Jets 25mm cannon damage vs infantry has been lowered from 40 to 25.
  • Fixed an issue with Jets 35mm cannon dealing too little damage to soldiers, it will now correctly deal 40 body damage.
  • Fixed issues with Attack Helicopters 30mm cannon and XFAD-4 Draugr cannons damage sound feedback was missing.
  • Fixed an issue with keybinding not displaying correctly on XFAD-4 Draugr weapons.
  • Made the primary countermeasure of the Draugr DRFM jammer using the same input as other vehicles to help with muscle memory and consistency

MD540 Nightbird

  • Third person camera has been lowered and is now closer to the vehicle. Reducing the pilot’s perspective of a pendulation effect and making the flying experience more grounded.
  • Significantly reduced auto-leveling of the Nightbird.
  • Increased gained speed by nosing down.
  • AGM on Nightbird has been lowered from 2 to 1.

Weapons

  • Fixed an issue with laser sight and flashlight icons in soldier inventory not staying lit up after switching weapons
  • Fixed an issue with the order of the attachments on the attachment screen
  • Fixed an issue with reloading sound effects on RPT 31
  • Fixed an issue with an incorrect sound effect being present on DFR Strife 40mm

Characters and Gadgets

    • By popular request, we have reduced the zoom of the SRAW.
    • Increased field of view on the SRAW.
    • Significantly lowered audio cue from the missile, especially in the distance.
    • Removed in-world UI elements of the missile except for the user.
    • Added a timer for SRAW and Lis’ G-84 TGM missile in events of redeploying to stop exploiting these gadgets