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Capcom Exec Says It’s Not Using AI To Create Art, But To Help ‘Unleash The Potential Of Creators’

Shinichi Inoue, VP of Game Development Platform and AI Solutions at Capcom, has revealed during an interview with 4Gamers.net from the Google Cloud Next 2026 in Las Vegas that the Resident Evil publisher is not utilising AI to create art, but rather to help unlock the potential of its creators in game development.

Previously Google Cloud’s Jack Buser stated that many players were unaware that a number of games “were built with AI” and implied that Capcom was one of the developers utisling the technology. However, Inoue-san appears to have clarified exactly how Capcom is utilising AI in its development process.

AI is developing rapidly and possessing increasingly advanced intelligence. At times, it surpasses most humans, and I feel that it has even surpassed the best humans. On the other hand, what we in the entertainment industry consider extremely important in relation to this intelligence is ‘sensibility.’ Even AI with the highest level of intelligence still falls short of our creators in terms of sensibility. Therefore, focusing on sensibility is more efficient in terms of resource concentration from the perspective of human capital management, and is also important for coexistence with creators.

The AI reports to a debugging check agent, but instead of leaving it to humans, an agent that checks the director’s concept first evaluates it. A huge number of such checks and evaluations are performed while humans are sleeping. Then, it screens out things that are highly likely to be ‘wrong from the game’s concept’ and presents them as a general framework. Therefore, it feels like the AI has checked everything in advance, and humans are not required to perform a huge amount of checking work.

Capcom recently announced that it had recorded record profits for its ninth consecutive year, thanks largely to the success of February’s Resident Evil Requiem. In addition, the publisher reiterated that it is looking to ‘nurture‘ number of its dormant IPs such as Devil May Cry and Dead Rising.

The publisher is celebrating 30 years of Resident Evil throughout 2026, and is heavily rumoured to be working on remakes of Resident Evil CODE: Veronica and Resident Evil Zero, the former of which is expected to be announced this year and launch in Q1 2027.

[Source – 4Gamers via VGC]