Elden Ring game director Hidetaka Miyazaki has revealed a tidal wave of new details on the upcoming fantasy-RPG during an interview with Famitsu magazine.
Chief among the details dropped by Miyazaki-san include confirmation that the game will take around 30 hours to complete, “without too many side trips.” What’s more, players can expect a lot more freedom this time around compared to previous FromSoftware games.
Previously, we learned that the game will allow you to harvest enemy spirits to later use as summons during battle.
Elsewhere, the game director revealed that Elden Ring will feature a main hub/town as well as multiple game endings. Furthermore, players will build on the narrative by gathering fragments similar to the Dark Souls franchise, while bosses will be limited and there’s no order in which to fight them.
FromSoftware is also confident that they will meet the targeted Elden Ring release date, and the team is limiting fall damage to keep players motivated to explore the game world. Speaking of which, there’s an overall world map, but not for the dungeons themselves.
Elden Ring is pencilled in for a January 22, 2022 release for PS5, PS4, PC, Xbox Series X/S and Xbox One.