Final Fantasy XIV Final Fantasy XIV patch notes Final Fantasy XIV Update 9.51 News PS4 PS5 square enix

Final Fantasy XIV Update 9.51 Arrives With Bug Fixes, Adjustments PvP Actions

Square Enix has announced the Final Fantasy XIV update 9.51 patch notes for your viewing pleasure, which come with a number of bug fixes and adjustments to PvP actions.

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These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.

These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.

These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.

These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.

These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

PvP

The following adjustments have been made to PvP actions:

* The balance changes made to PvP actions are based on the win rates and playability of each job.

Further adjustments requiring changes to action functionality will be made in Patch 6.15.

Gunbreaker

Action Adjustment

  • Rough Divide Increased damage and healing potency of the additional effect No Mercy has been changed from 10% to 20%.
  • Relentless Rush The additional effect “reduces damage taken by 25%” has been added.

Bard

Action Adjustment

  • Powerful Shot Base potency has been increased from 3,000 to 4,000.
  • Empyreal Arrow Potency has been increased from 3,000 to 4,000.

Machinist

Action Adjustment

  • Drill Potency has been increased from 9,000 to 10,000.
  • Potency when under the effect of Analysis has been increased from 18,000 to 20,000.
  • Bioblaster Damage over time effect duration has been increased from 9 to 12 seconds.
  • Chain Saw Potency has been increased from 10,000 to 12,000.

Dancer

Action Adjustment

  • Honing Dance The additional effect “reduces damage taken by 20%” has been added.
  • Fan Dance Potency has been increased from 4,000 to 5,000.

Black Mage

Action Adjustment

  • Fire Astral Fire II effect duration has been increased from 15 to 30 seconds.
  • Blizzard Umbral Ice II effect duration has been increased from 15 to 30 seconds.
  • Burst Potency has been increased from 12,000 to 16,000.
  • Barrier potency has been increased from 12,000 to 16,000.
  • Paradox Now a charged action with a maximum of 2 charges.
  • Night Wing Half-asleep effect now also reduces movement speed by 50%.
  • Half-asleep effect duration has been reduced from 4 to 3 seconds.
  • Sleep effect duration has been reduced from 4 to 3 seconds.
  • Fire IV Cast time has been reduced from 1.92 to 1.44 seconds.
  • Astral Fire III effect duration has been increased from 15 to 30 seconds.
  • Flare Cast time has been reduced from 1.92 to 1.44 seconds.
  • Damage dealt to primary target has been increased from 8,000 to 12,000.
  • Blizzard IV Cast time has been reduced from 1.92 to 1.44 seconds.
  • Umbral Ice III effect duration has been increased from 15 to 30 seconds.
  • Freeze Cast time has been reduced from 1.92 to 1.44 seconds.
  • Damage dealt to primary target has been increased from 8,000 to 12,000.
  • Soul Resonance Now grants Apocatastasis, reducing damage taken by 20% with a duration of 15 seconds.

Summoner

Action Adjustment

  • Slipstream Potency has been increased from 6,000 to 8,000.
  • Windstorm potency has been increased from 3,000 to 4,000.
  • Radiant Aegis Damage reduction has been increased from 10% to 20%.
  • Barrier potency has been increased from 8,000 to 10,000.
  • Mountain Buster Potency has been increased from 2,000 to 4,000.
  • Revelation Potency has been increased from 3,000 to 6,000.

Red Mage

Action Adjustment

  • Corps-a-corps Damage reduction has been changed from 20% to 10%.

Astrologian

Action Adjustment

Aspected Benefic Base cure potency has been increased from 4,000 to 5,000.

  • Maximum cure potency has been reduced from 12,000 to 10,000.

* The help text in Patch 6.11 was erroneous, listing a base potency of 4,000 and maximum potency of 8,000.

Crystalline Conflict

When registering for a match in Crystalline Conflict, players in the Crystal tier can now be matched with players who are Diamond 3 (with 1 Rising Star) or higher.

* The matching system will be adjusted further in future updates.

Players will no longer be logged out automatically after 30 minutes of inactivity.

* This applies to all areas including the Firmament.

The following issues have been addressed.

An issue when playing as paladin in PvE wherein the potency of Holy Spirit and Holy Circle did not increase when the player had one stack of Requiescat.

An issue wherein the description of the warrior PvP action Primal Scream failed to note the potency of Primal Rend and Chaotic Cyclone is increased while under the effect of Inner Release.

* This is an issue only in the description. The action functions as intended.

An issue when playing as gunbreaker in PvP wherein the description of certain actions after executing Continuation while under the effect of Junction Healer failed to note the range of its healing effect is 15 yalms.

* This is an issue only in the descriptions. The actions function as intended.

An issue wherein the description of the ninja PvP action Three Mudra failed to note the action changes to Meisui while under the effect of Three Mudra.

* This is an issue only in the description. The action functions as intended.

An issue wherein attempting to execute the bard PvE action Wanderer’s Minuet multiple times in quick succession prevented players from queueing another action for execution.

An issue wherein the barrier potency listed in the description of the machinist PvP action Bishop Autoturret was incorrect.

* This is an issue only in the description. The action functions as intended.

An issue wherein the description of the gunbreaker PvP action Terminal Trigger, the dancer PvP action Honing Dance, and the machinist PvP action Wildfire failed to note their attack radius is 5 yalms.

* This is an issue only in the descriptions. The actions function as intended.

An issue in PvP wherein the additional effect of the redmage action Displacement erroneously increased the healing potency of the limit break Southern Cross.

Other minor text issues have also been addressed.