4A Games has announced it’s beavering away on a new project following the completion of Metro Redux.
Speaking with DigitalFoundry, the studio’s CTO, Oles, Shishkovstov, revealed that gamers can expect something less linear than previous titles, and as such will offer “a more sandbox-style experience.”
“We had the production resource free to handle Redux while the next project was in early pre-production," said Shishkovstov, "although now the Redux team are needed on the next project as we ramp up!
"For the game we are working on now, our designers have shifted to a more sand-box-style experience – less linear but still hugely story-driven. I will not go into details, but it requires some work from programmers as well.
"Also, we are improving graphics in very different aspects, like recently we did a physically-based global ambient occlusion (instead of local, like SSAO). I will not talk about PBR (physically-based rendering) here, because here we are at the stage when artists are still adapting their mentality to it."
However, he noted that the new game is unlikely to hit the 60fps mark previously achieved with Metro Redux.
“Actually for the next unannounced project, the designers want more and more of everything (as usual)," he said, "and quite possibly we will target 30fps."
Stay tuned to PSU for more details.