Monolith unleashes its Orc-slaying sequel Middle-earth Shadow of War on October 10 for PlayStation 4, PC, and Xbox One.
Shadow of War seeks to expand upon its predecessor in every conceivable area. The fantasy-RPG offers an expansive game world to explore, which clocks in at roughly three times larger than Shadow of Mordor.
In addition, the famed Nemesis system has also been given a solid boost, offering more personality to the legions of Orc foes that you’ll come across. It also means you’ll need to adopt fresh strategies in hopes of taking down Warchiefs and their bodyguards.
One of the biggest new additions is Sieges, allowing you to storm enemy strongholds with your army to secure more ground in the Land of Shadow. Orc Tribes also give a more unique flavor to the servants of the Dark Lord as you seek to conquer Mordor using your newly-forged Ring of Power.
Shadow of War sees Talion, the former ranger now possessed by the wraith of Celebrimbor, returning to overthrow Sauron and his minions. Wielding a new Ring of Power, Talion is now able to command armies of Orc followers to wage war across Mordor, in events that bridge the gap between The Hobbit and The Lord of the Rings.
We’ve put the game through its paces in our Middle earth Shadow of War review. Check out what other critics thought of the game below.
Middle-earth Shadow of War reviews roundup
God is a Geek – 10/10
Game Informer – 9.5/10
COG – 94/100
GamesRadar – 4.5/5
IGN – 9/10
WCCFTech – 8.9/10
USGamer – 4/5
Polygon – 7.5/10
GameSpot – 7/10