The Minecraft 2.07 PS4 Nether update has been released today for PlayStation 4 and we have the full patch notes for you from developer Mojang. In addition a massive number of new features for the Nether update, the Minecraft 2.07 PS4 update also brings with it a slew of fixes and tweaks that you can see below:
Minecraft 2.07 PS4 Nether Update Full Patch Notes
Minecraft 2.07 PS4 Full Changelog
Additions
Blocks
All blackstone block variants.
- Can be found throughout the Nether at any altitude, though it is much more common at lower levels.
- Can be refined into a netherite scrap by smelting in a furnace or blast furnace.
- Same blast resistance as obsidian, but is movable with pistons.
- Inventory item floats on lava.
- Cannot burn in lava or fire.
- A diamond or netherite pickaxe is required to mine it.
- Always spawns covered by lava and/or blocks on all sides.
- Makes up basalt pillars.
- Generates in soul sand valleys and basalt deltas.
- Can be placed directionally, similarly to logs.
- Has a polished variant, obtained through the stonecutter or crafted from in a 2×2 grid, similar to other polished blocks.
- Generates whenever lava touches blue ice while flowing over soul soil.
- Generates in basalt deltas.
- Has a regular, polished, chiseled polished, polished brick and cracked polished brick variant.
- Has regular, polished and polished brick slab, stair, and wall variants.
- Has polished button and pressure plate variants.
- Work like their stone counterparts.
- Can be used as an alternative in place of cobblestone for crafting furnaces and stone tools.
- Can be crafted with 9 netherite ingots.
- Can be used as a beacon base.
- Item entity floats on lava.
- Cannot burn in lava or fire.
- Same blast resistance as obsidian, but is movable with pistons.
- Generates in bastion remnants.
- Crafted using 2 iron nuggets and 1 iron ingot in a vertical line formation.
- New variant of nether bricks.
- Crafted from 2 nether brick slabs.
- New variant of nether bricks.
- Obtained by smelting nether bricks in a furnace.
- Generate in crimson and warped forests.
- Can be placed on dirt, coarse dirt, farmland, podzol, nylium, soul soil, and grass blocks, and can also be placed in flower pots.
- Bone meal can be used on fungi to grow it into the respective huge fungi when placed on the same type of nylium.
- Unlike mushrooms, fungi do not spread over time.
- Can be used in composters.
- Resemble grass blocks.
- Can be spread to netherrack by using bonemeal on a netherrack block next to a nylium block.
- Can be right-clicked with bone meal to generate roots, nether sprouts, and fungi.
- Wooden planks that don’t burn.
- Crafted from the respective stem.
- Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors and trapdoors.
- Cannot be used as furnace fuel, since they do not burn.
- Foliage that generates in both crimson and warped forest biomes, as well as soul sand valleys.
- Can be placed into flower pots.
- Can be used in composters.
- Blocks that comprise the trunks of huge fungi.
- Have animated textures.
- Have a top texture similar to regular log blocks.
- Can be placed directionally, similarly to logs.
- Does not burn.
- Have respective stripped variants.
- Used to craft respawn anchors.
- Can be found in ruined portals and bastion remnant loot chests.
- Can be obtained by bartering with piglins.
- Has a light level of 10.
- Emits purple particles, resembling tears.
- Has the same blast resistance as obsidian.
- Programmer Art texture is the old texture from 2011.
- A variant of gold ore found in bastion remnant
- Variant of blackstone
- it has a chance to drop golden nuggets when mined with a pickaxe
- Normal pickaxe – has a 10% chance to drop gold nuggets.
- Fortune; Increases chances of dropping nuggets.
- I – 14.29% (1⁄7) chance.
- II – 25% chance.
- III – Guaranteed drop / 100% chance.
- Silk Touch – Always drops the ore.
- If doesn’t drop gold nuggets, then it’ll drop itself
- A variant of stems with the bark on all 6 sides.
- Also has a stripped variant.
- Crafted with a netherite ingot and chiseled stone bricks.
- Using a compass on one creates a lodestone compass, which points to that lodestone block.
- Its functionality applies in all dimensions.
- A variant of gold ore found in the Nether.
- Drops 2-6 gold nuggets when mined.
- This is affected by Fortune the same way other ores are, for a maximum possible drop of 24 golden nuggets with Fortune III.
- Nether gold ore, obtained with Silk Touch, can still be smelted into a single gold ingot.
- Can be mined with any pickaxe.
- Also drops experience orbs.
- Foliage that generates in warped forests.
- Resembles grass from the Overworld.
- Requires shears to be obtained.
- Can be used in composters.
- Crafted from four blocks of quartz.
- Used as a decorative block.
- Crafted with 6 crying obsidian and 3 glowstone.
- Can be used to set spawn points in the Nether, using glowstone as charges.
- A maximum of 4 charges can be set at once, and one charge is depleted with each respawn.
- Redstone comparators can track how much it is charged.
- Emits a slight amount of light, which gets stronger for each charge added.
- Using it in The End or the Overworld causes it to explode and set fire to surrounding blocks similar to beds in the nether/end.
- Can be charged using a dispenser.
- The portal animation on the top texture is inverted from the nether portal texture.[3]
- Has an advancement called Not Quite “Nine” Lives. To complete, a respawn anchor must be charged to its maximum (four).
- Emits a light level of 15, similarly to glowstone.
- Can be mined with any tool, but hoes are the most effective.
- Generate as a part of huge fungi.
- Soul variant of the normal campfire.
- Has a blue flame instead of orange.
- Gives off a light level of 10, with the normal campfire giving off 15.
- Hay bales can increase smoke particle height.
- Deals double damage compared to the normal campfire.
- Crafted with soul sand or soul soil instead of coal.
- Piglins are repelled by soul campfires.
- Blue variant of fire.
- Fire lit on soul soil or soul sand turns into soul fire regardless of dimension.
- Burns forever, similarly to netherrack and magma blocks.
- Generates naturally in the soul sand valley biome in the Nether.
- Deals damage at a rate of 2
per second as opposed to the 1
per second of regular fire.
- Does not extinguish when in the rain.[4]
- Gives off a light level of 10.
- Crafted similarly to a normal lantern, using a soul torch instead of a normal torch.
- Has an animated texture, just like its overworld counterpart.
- Gives off a light level of 10.
- Crafted similarly to a normal torch, with soul soil or soul sand being placed under the stick.
- Gives off a lower light level than a normal torch.
- Generates in the soul sand valley, alongside conventional soul sand.
- Fire lit on soul soil is blue, and is called soul fire.
- The player does not sink and is not slowed when walking in soul soil.
- Considered a full block, unlike soul sand.
- Can be used to summon the wither.
- Redstone component that can be activated by shooting projectiles into it.
- Signal is stronger depending on how close the projectile is to the center of the block. The signal strength goes up to 15.
- Can be crafted using a hay bale and 4 redstone dust.
- Can be mined with any tool, but hoes are the most effective.
- Does not need a redstone comparator to send a signal strength.
- Generates in the warped forest.
- Is placed on top of a block and grows upward, like kelp.
- Can be climbed, like normal vines.
- Growth can be accelerated with bone meal.
- Can be used in composters.
- A variation of the nether wart block, but cannot be crafted.
- Generates as a part of huge warped fungi. Sometimes generates in the ground replacing the warped nylium in the warped forest biome.
- Can be used in composters.
- Generates in the crimson forest.
- Is placed on the bottom of a block and grows downward.
- Can be climbed, like other vines.
- Growth can be accelerated with bone meal.
- Can be used in composters.
The 2 variations of the new nether-themed colored blocks, crimson (right) and warped (left), along with a soul lantern.
Items
- Created by right-clicking a lodestone with a compass.
- Will point towards that lodestone.
- Will keep them stacked.
- Will point towards that lodestone.
- Entering another dimension other than the one containing the right-clicked lodestone will cause the compass to shake uncontrollably.
- Added the “Pigstep” music disc, composed by Lena Raine.
- Can only be found in bastion remnants.
- Has a red disc color instead of black.
- When played in a jukebox, a redstone comparator output will produce a signal strength of 13.
- Upgraded using a smithing table with a netherite ingot and the respective diamond item.
- Does not burn in lava, as a dropped item or when worn (players equipping netherite armor, however, can still take burning damage).
- Floats in lava.
- Tougher than diamond armor.
- Has higher durability and enchantability than diamond, but not higher enchantability than gold.
- Upgraded using a smithing table with a netherite ingot and the respective diamond item.
- Does not burn in lava.
- Floats in lava.
- Have higher item durability, mining level, breaking multiplier, and enchantability than diamond, but not higher than gold.
- All items, except the hoe, deal 1 more damage than their diamond counterparts.
- Created with 4 gold ingots and 4 netherite scraps.
- Can be used to upgrade diamond tools and armor in a smithing table.
- Floats in lava.
- Cannot burn in lava.
- Created by smelting ancient debris in a furnace or blast furnace.
- Used to create netherite ingots.
- Floats in lava.
- Cannot burn in lava.
- New pattern for banners, the Snout.
- Used in the loom to apply the Snout pattern to the banner.
- Can be found in bastions.
- Crafted with a fishing rod and warped fungus.
- Can be used to control striders in the same way as a carrot on a stick controls pigs.
- Right-clicking while riding a strider will temporarily boost its speed, similarly to riding pigs, taking 1 damage whenever the strider’s speed is boosted.
- Has 100 durability as opposed to the carrot on a stick‘s durability of 25.
- Mending and Unbreaking can be applied using an anvil.
Mobs
- Have 40
× 20 health.
- Spawn in crimson forests.
- Are a hostile mob.
- Drop raw porkchop and leather.
- Have an adult and baby variant.
- Can be bred with crimson fungi.
- Are hunted by adult piglins.
- Baby hoglins are not hunted and baby piglins do not hunt hoglins.
- Avoid placed warped fungi, nether portals and respawn anchors.
- Will convert into zoglins when in the Overworld or the End.
- Have an
IsImmuneToZombification
data value that prevents them from zombifying in the Overworld.
- Have an
- Have 16
× 8 health.
- Spawn in crimson forests and nether wastes biomes.
- Randomly spawns with golden sword or crossbow.
- Adults are hostile; babies are passive.
- Will not attack players wearing at least one piece of golden armor.
- Adult piglins turn aggressive when a player is mining blocks of gold or opening/breaking chests, even if they are wearing gold armor.
- The player can barter with them by right-clicking with gold ingots or dropping them on the ground, which makes them drop at least one item or block in return.
- Attack adult hoglins.
- Baby piglins do not attack and adult piglins will not attack baby hoglins.
- Up to 3 baby piglins can ride on the back of baby hoglins.
- Adults attack wither skeletons on sight.
- Avoids soul fire, soul torches, soul lanterns, soul campfires, zombified piglins, and zoglins.
- Can spawn with golden armor.
- Will convert to a zombified piglin when in the Overworld or The End.
- Have an
IsImmuneToZombification
data value that prevents them from zombifying in the Overworld.
- Have an
- Have 20
× 10 health.
- A passive mob that spawns in the Nether on lava oceans.
- Drops strings.
- Can be saddled and controlled with a warped fungus on a stick.
- Moves in and out of lava.
- Shivers and turns blueish-purple when out of lava.
- Moves significantly slower out of lava.
- Is damaged by water and rain.
- Has a baby variant.
- Can be bred using warped fungi.
- Adults can spawn with baby striders riding them.
- Can spawn with zombified piglins riding them.
- If they spawn with a zombified piglin, they will also have a saddle equipped.
- Have 40
× 20 health.
- A zombified variant of the hoglin.
- Created when a hoglin is brought into the Overworld.
- Unlike hoglins, they cannot be bred or fed, and they do not flee from warped fungi.
- Attack most mobs on sight, except for creepers and other zoglins.
- Drops rotten flesh.
- Takes more damage with Smite, as it is considered an undead mob.
World generation
- Basalt deltas
- A volcanic biome in the Nether. Filled with pillars of basalt and large areas of blackstone. The air is filled with a light gray ash-like particle.
- Ghasts, magma cubes, and striders may spawn here.
- Crimson forests
- A dense forest with huge crimson fungi. Nether wart blocks and fungi are found in patches on the ground and weeping vines are found under the trees and nether wart “stalactites”. Fog effects are very similar to the Nether wastes biome.
- Zombified piglins, piglins, and hoglins may spawn here.
- Warped forests
- A blue color variation of the crimson forest, but with somewhat different vegetation and blue particles and fog effects.
- Endermen and striders may spawn here.
- Basalt pillars
- Floor to ceiling pillars of basalt that generate in soul sand valleys.
- Bastion remnants
- Generate in all Nether biomes, except basalt deltas.
- Four types of structures generate; Bridge, Hoglin Stable, Housing Units, and Treasure Room.
- Are the only source of the “Pigstep” music disc.
- Piglins and hoglins spawn here.
- Spawners that spawn magma cubes can be found in bastion remnants.
- Piglins have more gold armor parts if spawn here.
- Huge crimson fungi and huge warped fungi
- New structures resembling trees found in crimson and warped forests, respectively. They resemble trees in the Overworld.
- Made of crimson and warped stem blocks as well as nether wart blocks and warped wart blocks. Resembles leaves in Overworld.
- Can be grown from their respective fungi.
- Nether fossils
- New fossil structures have been added for the soul sand valley.
- Ruined portals
- Shattered remains of nether portals.
- Generate in both the Nether and the Overworld.
- Can be buried underground or underwater.
- A loot chest can be found beside the portal.
Gameplay
- Added 11 new advancements:
- “Bullseye”
- Hit the center of a target block from at least 30 blocks away.
- “Hidden in the Depths”
- Obtain ancient debris.
- “Cover Me in Debris”
- Get a full suit of Netherite armor.
- “Country Lode, Take Me Home”
- “Who is Cutting Onions?”
- Obtain crying obsidian.
- “Not Quite “Nine” Lives”
- Fully charge a respawn anchor.
- “This Boat Has Legs”
- Ride a strider with a warped fungus on a stick.
- “Hot Tourist Destinations”
- “Those Were The Days”
- Enter a bastion remnant.
- “War Pigs”
- Open a chest in a bastion remnant.
- “Oh Shiny”
- Distract an aggressive piglin with any item piglins “love” while not wearing any golden armor.
- “Bullseye”
- All of these advancements are located in the “Nether” tab, except “Bullseye”, which is located in the “Adventure” tab.
- “Bullseye”, “Cover Me in Debris”, and “Hot Tourist Destinations” are challenge advancements, while the others are “normal” advancements.
- Added a
smokey
property to thelocation
trigger which checks if the location is closely above a campfire. - Added
thrown_item_picked_up_by_entity
advancement trigger.item
matches the thrown item which was picked up.entity
matches the entity which picked up the item.
- Added
player_generates_container_loot
advancement trigger.loot_table
matches the resource location of the generated loot table.
- Added
item_used_on_block
advancement trigger.location
matches the location at the center of the block the item was used on.item
matches the item used on the block.
- Added
player_interacted_with_entity
advancement trigger.item
matches the item which was in the player’s hand during interaction.entity
matches the entity which was interacted with.
- Added new bartering mechanic, through which the player can trade items with piglins.
- Bartering is done by right-clicking piglins with gold ingots or dropping them on the ground, which makes the piglin drop at least one item or block in return, with different blocks and items having varying rarities.
- Added a new death message for being killed by another player’s firework using a crossbow.
- “[player] went off with a bang due to a firework fired from [item] by [player/mob]”
- Added the Soul Speed enchantment.
- A new treasure enchantment only obtainable via bartering with piglins or in chest loot found in bastion remnants.
- Only available on boots.
- Allows faster walking on soul sand and soul soil.
- There is a 4% chance that the durability of the boots goes down for each soul sand or soul soil block stepped on.
- Cannot be obtained from enchanting tables, fishing, or trading.
- Added a loot table for the nether portal block.
- Added seven new material colors:
- #bd3031
CRIMSON_NYLIUM
- #943f61
CRIMSON_STEM
- #5c191d
CRIMSON_HYPHAE
- #167e86
WARPED_NYLIUM
- #3a8e8c
WARPED_STEM
- #562c3e
WARPED_HYPHAE
- #14b485
WARPED_WART_BLOCK
- #bd3031
- Added recipe book unlocks for smithing tables.
- Sounds
- New unique block sounds for most of the newly added blocks have been added.[more information needed]
- Some blocks already in the game such as netherrack, bone blocks, and nether bricks sounds have been changed.
- Added a statistic for distance by strider.
General
- Accessibility
- Chat line spacing can now be adjusted.
- A chat delay can be set between 0 (default) and 6 seconds.
- Added new ambient sounds to the Nether.
- Different sounds play in each Nether biome.
- Added 3 new soundtracks to the Nether, composed by Lena Raine: “Rubedo”, “Chrysopoeia” and “So Below”.
- “Rubedo” plays in the nether wastes biome.
- “Chrysopoeia” plays in the crimson forest biome.
- “So Below” plays in the soul sand valley and basalt deltas biomes.
- Customized worlds
- Added experimental support for new custom worlds.
- The “Edit World” menu now has an option to export world settings to a JSON file.
- Previously exported world settings can be imported during world creation.
- Many new parameters are exposed but marked as experimental, meaning they can be used but may later be removed.
The new datapack selection menu.
- Added a new “Data Packs” button on the “Create World” screen.
- Allows the player to select datapacks to be enabled in the world.
- Supports drag-and-drop.
- Dimensions and dimension types can now be added and changed by data packs.
- Smithing recipes can now be added and changed by data packs.
entity_properties
- Now has
vehicle
andtargetedEntity
properties, which match the vehicle or the entity targeted by a mob.
- Graphics
- Added new “Fabulous!” graphics option
- Uses per-pixel blending layers for some transparent elements.
- Added an “Entity Distance” scale option ranging from 50% to 500%.
- Sets the distance at which mobs render into the frame.
- Added
ash
,crimson_spore
,soul_fire_flame
, andwarped_spore
particles. - Added three particles for crying obsidian:
dripping_obsidian_tear
,falling_obsidian_tear
, andlanding_obsidian_tear
. - Added a new particle type:
soul
.- Used when walking on soul sand or soul soil when wearing boots with the new Soul Speed enchantment.
- Added functionality to import/export world settings.
- Added new splashes:
- This parrot is no more! It has ceased to be!
- Honey, I grew the bees!
- Find your claw!
- Everybody do the Leif!
- <3 Max & 99 & Ducky!
- Bushy eyebrows!
- Edit is a name!
- From free range developers!
- Music by Lena Raine!
- Aww man!
- #minecraftfarms
- And my pickaxe!
- Envision! Create! Share!
- Fabulous graphics!
- Also try Minecraft Dungeons!
- Vanilla!
- May contain traces of citrus!
- Zoglin!?
- Added a new sound event for foxes teleporting after eating a chorus fruit.
- Added a subtitle for traveling through a nether portal, “Portal noise fades”.
- Added a subtitle for activating a nether portal, “Portal noise intensifies”.
- Added a subtitle for cat purring, “Cat purrs”.
- Added a subtitle for donkey eating, “Donkey eats”.
- Added a subtitle for fox teleporting, “Fox teleports”.
- Added subtitles for mules neighing and eating; “Mule neighs” and “Mule eats”, respectively.
- Added subtitles for parrots imitating hoglins, piglins, and zoglins; “Parrot growls”, “Parrot snorts”, and “Parrot growls”, respectively.
- Added subtitles for zombies attacking and breaking wooden doors; “Door shakes” and “Door breaks”, respectively.
- Added subtitles for using cartography tables, looms, and stonecutters; “Map drawn”, “Loom used”, and “Stonecutter used”, respectively.
- Several of these subtitles do not show up in game, but are specified in sounds.json.
- Added block tag
beacon_base_blocks
.- Contains block of diamond, block of emerald, block of gold, block of iron, and block of netherite.
- Controls what blocks can be used to build a beacon base.
- Added item tag
beacon_payment_items
.- Contains diamond, emerald, gold ingot, iron ingot, and netherite ingot.
- Controls what items can be used as payment in a beacon‘s GUI.
- Added block tag
campfires
. - Added block tag
climbable
.- Includes ladders, scaffolding, twisting vines, vines, and weeping vines.
- Used in mob pathfinding and to determine what blocks the player can climb.
- Added item tag
creeper_drop_music_discs
.- Contains all music discs except “Pigstep”.
- Used to determine what music discs creepers can drop.
- Added block and item tags
crimson_stems
.- Contains crimson stem, stripped crimson stem, crimson hyphae and stripped crimson hyphae.
- Added block tag
fence_gates
.- Contains all 8 fence gate types.
- Added block tag
fire
. - Added item tag
furnace_materials
.- Contains blackstone and cobblestone.
- Items in this tag can be used to craft furnaces and will unlock the recipe in the recipe book.
- Added block and item tag
gold_ores
.- Contains gold ore and nether gold ore.
- Many recipes use this tag.
- Added block tag
guarded_by_piglins
.- Contains container blocks such as (barrels, chests, ender chests, the
shulker_boxes
block tag, and trapped chests), as well as gilded blackstone, gold blocks (blocks of gold, and thegold_ores
block tag). - Piglins will become hostile towards a player that destroys a block in this tag.
- Contains container blocks such as (barrels, chests, ender chests, the
- Added block tag
hoglin_repellents
.- Contains nether portals, respawn anchors, and warped fungus.
- Hoglins will avoid blocks in this tag.
- Added entity tag
impact_projectiles
.- Includes the arrows tag, dragon fireballs, eggs, fireballs, small fireballs, snowballs, tridents, and wither skulls.
- Used to determine what entities will break chorus fruit when hit.
- Added block tag
infiniburn_end
.- Contains the
#infiniburn_overworld
block tag as well as bedrock. - Fire will burn infinitely on blocks in this tag in the end.
- Contains the
- Added block tag
infiniburn_nether
.- Contains the
#infiniburn_overworld
block tag. - Fire will burn infinitely on blocks in this tag in the nether.
- Contains the
- Added block tag
infiniburn_overworld
.- Contains netherrack and magma blocks.
- Fire will burn infinitely on blocks in this tag in the overworld.
- Added block and item tag
logs_that_burn
.- Contains the
dark_oak_logs
,oak_logs
,acacia_logs
,birch_logs
,jungle_logs
, andspruce_logs
block and item tags, respectively.
- Contains the
- Added block and item tag
non_flammable_wood
.- Contains crimson and warped stems, hyphae, planks, and other woodblocks, as well as stripped variants where applicable.
- Items in the item tag cannot be used as fuel in a furnace.
- Added block tag
nylium
.- Contains crimson nylium and warped nylium.
- Added item tag
piglin_loved
.- Contains gold ingots, gold tools, gold armor, golden apples, enchanted golden apples, golden horse armor, golden carrots, blocks of gold, the
gold_ores
item tag, gilded blackstone, light weighted pressure plates, bells, glistering melon slices, and clocks. - Piglins “love” items in this tag, meaning they will actively seek them out. They will also view players holding an item in this tag as holding a “loved” item.
- Used in the “Oh Shiny” advancement.
- Contains gold ingots, gold tools, gold armor, golden apples, enchanted golden apples, golden horse armor, golden carrots, blocks of gold, the
- Added block and item tag
piglin_repellents
.- Contains soul campfires, soul fire, soul lanterns and soul torches.
- Piglins will avoid, and will not attempt to pick up, blocks and items in this tag.
- Added block tag
pressure_plates
- Contains light and heavy weighted pressure plates, as well as the
#stone_pressure_plates
and#wooden_pressure_plates
block tags.
- Contains light and heavy weighted pressure plates, as well as the
- Added block tag
prevent_mob_spawning_inside
.- Contains the
#rails
block tag. - Mobs cannot spawn in blocks in this tag.
- Contains the
- Added block and item tag
soul_fire_base_blocks
.- Contains soul sand and soul soil.
- Determines what blocks can support soul fire.
- Items in this tag can be used to craft soul campfires and soul torches and will unlock the recipes in the recipe book.
- Added block tag
soul_speed_blocks
.- Contains soul sand and soul soil.
- The Soul Speed enchantment uses this tag to test for which blocks will increase speed.
- Added block tag
stone_pressure_plates
- Contains stone and polished blackstone pressure plates.
- Added item tag
stone_tool_materials
.- Contains cobblestone and blackstone.
- Items in this tag can be used to craft stone tools and will unlock the recipes in the recipe book.
- Added block tag
strider_warm_blocks
.- Contains lava.
- Unless a strider is in a block in this tag, it will turn purple and shiver.
- Added block tag
unstable_bottom_center
.- Contains the
#fence_gates
block tag. - Blocks in this tag cannot support lanterns or bells on their bottom side even if they would otherwise be able to.
- Contains the
- Added block tag
wall_post_override
.- Contains banners, pressure plates, redstone torches,
#signs
, soul torches, tripwire, and torches. - Controls what non-solid blocks can transform walls into their pillared block state.[more information needed]
- Contains banners, pressure plates, redstone torches,
- Added block and item tags
warped_stems
.- Contains stripped warped hyphae, stripped warped stem, warped hyphae and warped stem.
- Added block tag
wart_blocks
.- Contains nether wart block and warped wart block.
- Added block tag
wither_summon_base_blocks
.
- Text
- Added text which was missing for two death messages and were displaying raw translation strings.[5][6]
- World creation
- Difficulty and game rules can now be changed from the “Create World” screen.
Changes
Blocks
- Renamed to “Bamboo Shoot”.
- Netherite blocks can be used as the base of a beacon.
- Netherite ingots can be used as fuel for a beacon.
- Now rings when hit by any type of projectile.
- Now follow the same placement rules as lanterns when being placed on the undersides of blocks. As a result they can now be hung from the bottom of the following blocks:
- Anvils (all stages)
- Brewing stands
- Chains
- Chests
- Ender chests
- End rods (facing up or down)
- Fences (all types)
- Flower pots (including potted objects)
- Glass panes (including stained)
- Grindstones (ceiling attached)
- Hoppers (downwards facing)
- Iron bars
- Mob heads
- Pistons (sideways facing extended)
- Trapped chests
- Walls (all types)
- Generate as part of nether fossils in soul sand valleys.
- Now have their own sound, instead of using the default stone sound.
- Can now be crafted using crimson and warped stems.
- Now ignites when hit by any burning projectile.
- Now drop food being cooked when put out with a shovel or water bottle.
- Now allows for fungi, nether sprouts, nether wart, nether wart blocks, roots, twisting vines, warped wart blocks, and weeping vines to be composted.
- Can now saddle pigs, striders, and tamed horses, donkeys, and mules.
- Can now put horse armor on tamed horses.
- Can now put carpets on tamed llamas.
- Can now put chests on tamed llamas, donkeys, and mules.
- Can now shear mooshrooms and snow golems.
- Now has a proper hitbox (1⁄16 blocks).
- Cannot be put out by swords or tridents in Creative mode, akin to other blocks, and can be modified via the debug stick.
- Now has loot tables.
- Has a bottom texture when empty.
- Can now be crafted with blackstone.
- Breaking a furnace will now give the experience for the smelted things inside.
- Generate in the new soul sand valley biome.
- Can have one of 12 orientations.
- Added new property
Joint type
to describe if attached piece can be rotated (rollable
) or not (aligned
). - NBT field
target_pool
has been renamed topool
. attachement_type
has been split intoname
(on parent block) andtarget
(on child block).- Added a button in the GUI that generates a jigsaw structure starting from the jigsaw block, using a given generation depth.
- Added a new “Keep Jigsaws” option that controls whether jigsaw blocks in the resulting structure after using “Generate” will remain jigsaw blocks or be replaced by their “Turns Into” block.
- Defaults to “ON”.
- Now pushes entities.
- Now has a proper hitbox, making flowing lava blocks not full blocks anymore.
- Visibility under lava is now slightly better when under the effect of Fire Resistance.
- Now has an associated loot table.
- Using bone meal on netherrack adjacent to nylium converts it into nylium.
- Generate as a part of huge crimson fungi. Sometimes generates in the ground replacing the crimson nylium in the crimson forest biome.
- Texture changed from
to
.
- Changed the texture to match the texture in Bedrock Edition.
- Can now be used in composters.
- Now allow the placing of ladders and tripwire hooks.
- The back texture while powered on has been changed.
- Hardness has been increased to 1.5.
- Pickaxes are now more effective on pistons.[7]
- Pistons can now support non-solid blocks on its top face without them popping off when the piston retracts (Torches, levers, buttons, etc.).[8]
- Top face now uses the top texture of cactus, rather than the side texture.
- Now no longer contains dirt.
- Changed the top texture to match the texture in Bedrock Edition.
- Now allow the placing of ladders and tripwire hooks.
- Now has a bottom texture.
- A single redstone wire is now represented as a cross.
- Right-clicking an isolated redstone toggles it between a cross and a dot.
- A dot of redstone does not power surrounding blocks, and a cross does.
- Redstone which is connected to anything is not toggleable.
- Right-clicking an isolated redstone toggles it between a cross and a dot.
- Redstone will provide power to blocks on sides it shows a visual connection to, and not do so on those sides without a visual connection.
- A wire on top of a block, which is redirected from below, will now power the sides it is redirected to.
- Wires that redirect upwards to wires on non-conductive blocks used to only be redirected visually, now this redirection applies to their behavior as well.
- A wire that is redirected to go over a block will now always provide power to the block. This is most noticeable when the wire has signal strength 1.
- Redstone dust’s hitbox now better adjusts to its shape.
- Now visually connects when traveling up soul sand, 8-layer snow stacks and the back of upside-down stairs.
- Particles are now generated across the entire area of the redstone wire; previously they only appeared at the center.
- This now causes the particles to appear at the incorrect positions when millions of blocks away from the spawn point, due to precision loss[9] (see Distance effects in Java Edition).
- Changed the capitalization of “Edit sign message” to “Edit Sign Message” in the sign GUI.
- Added functionality: it is used to upgrade diamond items into their respective Netherite variations.
- Enchantments on the diamond item are preserved when upgrading into Netherite.
- Can now be crafted using crimson or warped planks.
- Renamed to “smooth quartz block”.
- Buttons, doors, pressure plates, rails, redstone dust, and torches can now be placed on a full-block of snow layers.
- Soul sand with a rail on top no longer slows down minecarts.
- Buttons, doors, pressure plates, rails, redstone dust, and torches can now be placed on it.
- Walking/running speed on soul sand now can be sped up if wearing Soul Speed boots.
- Expanded the maximum size per axis from 32 to 48, to accommodate the new Piglin Bastion Remnants.
- Now ignites when hit by any burning projectile.
- Now play a sound when climbed.
- Walls in the middle of a row have longer pillars when stacked vertically.
- Block state now uses
none
,low
, andtall
foreast
,west
,north
, andsouth
directional values.
- Block state now uses
- Will now connect to the bottom and sides of glass panes and iron bars.
- Will now connect to the bottom of sea pickles.
- Will now change into posts when pressure plates and banners are placed on them.
Items
- Can now be used to grow kelp, twisting vines, and weeping vines.
- Fungi, nether sprouts, and roots now grow on nylium if bone meal is used on a nylium block.
- Can now only be smelted from items in the
logs_that_burn
block tag.- This change does not affect gameplay, as the new tag only contains items charcoal could be smelted from.
- Renamed to “Clay Ball”.
- Can now be enchanted with Curse of Vanishing
- Can now be used on the new Lodestone Block as a waypoint.
- The compass now has
LodestonePos
,LodestoneDimension
, andLodestoneTracked
data fields. IfLodestoneTracked
is zero, the game will skip checking for a lodestone in the specified position.
- The compass now has
- Diamond axe, diamond boots, diamond helmet, diamond hoe, diamond leggings, diamond pickaxe, diamond shovel, diamond sword, golden hoe, golden pickaxe, wooden hoe, and wooden pickaxe
- Changed their textures slightly.
- Can now be placed on unlit campfires.
- Can now be enchanted with Efficiency, Fortune and Silk Touch.
- Now mine sponges, wet sponges, dried kelp blocks, nether wart blocks, targets, shroomlights, leaves, and hay bales faster than other tools.
- Mining with a hoe does not cause leaves to drop like mining with shears does.
- As hoes can now be enchanted with Fortune or Silk Touch, these enchantments will now affect leaves when mined with a hoe.
- Each tier has different speed at which hoes mine blocks they are effective against.
- Using a spawn egg on a mob that does not have a baby variant now spawns an adult of that mob type.
- Can now be crafted with Blackstone.
- Can now be obtained in Creative mode when an empty bucket is used on water.
- If a bucket of water is in the player’s inventory already, no additional water buckets are added when an empty bucket is used on water.
- Zombie pigman spawn eggs
- Renamed to zombified piglin spawn egg.
Mobs
The revamped anger management for neutral mobs in minecraft
- General
- Now will avoid walking on magma blocks and lit campfires.
- Mobs except wither skeletons can no longer spawn within blocks occupied by a wither rose.
- Spawning has been tweaked to more closely follow mob caps.
- Mobs in soul sand valleys and warped forests will create a radius around them that prevents other mobs of the same type from spawning, which gets bigger as more mobs spawn.
- Players can no longer mount another entity when the crouch key is held down.
- The neutral mob NBT tag
AngryAt
is now used when the mob is angry at any entity, not just players.
- The maximum distance a bee can wander away from its home hive when randomly wandering has been reduced to around 22 blocks.
- Now grow up and count down their breeding cool down when inside a beehive.
- Can now be milked in Creative mode.
- Now spawn in soul sand valleys and warped forests.
- Can now pick up nylium, roots, and fungi variants.
- Will no longer pick up netherrack.
- No longer despawn when holding a block.
- Now despawn when they are further than 64 blocks away from the closest player.
- Now have their own mob category and mob cap.
- Sounds are now heard at a shorter range.
- Now spawn in soul sand valleys and basalt deltas.
- Can now be milked in Creative mode.
- Mushroom stew and suspicious stew can now be obtained in creative mode.
- Villagers can now spawn iron golems regardless of their profession status or latest working time.
- Now spawn commonly in basalt deltas.
- Parrots imitate hostile mobs less often.
- Parrots do not randomly imitate hostile mobs when the gamemode is set to peaceful difficulty.
- Shulkers with
NoAI
can now be summoned with rotation.
- Now spawn in soul sand valleys.
- Can now be leashed with a lead.
- Shearing a snow golem drops the pumpkin.
- Now take damage from splash and lingering water bottles.
- Farmer villagers now put excess seeds in their composter.
- Will use the bone meal received from the composter to grow crops.
- Farmers can now share excess wheat to other farmers, allowing them to make bread.
- Villager workstation logic changes.
- Villagers no longer try to work at the same workstation.
- When a workstation is placed, the most experienced nearby villager for that corresponding profession will get the workstation.
- Villagers now have to walk to and reach the workstation before they can acquire the profession/work there.
- Villagers will check and make sure their workstation is valid at all times of day as long as they are within 16 blocks of their workstation.
- Villagers can no longer claim workstations/professions during raids or night time.
- The experience bar now accurately reflects how much experience villagers have and need.
- Clocks and compasses no longer function in the villager trading UI.
- When a villager is struck by lightning, the witch it converts to will no longer despawn.
- Can be summoned using soul soil as the base.
- Now attack piglins on sight.
- Renamed to “Zombified Piglins”, and given a new model and texture.
- Now spawn in crimson forests.
- No longer attack players who have not attacked a zombified piglin.
- Now will stop being angry if the targeted player dies nearby.
Non-mob entities
- Have two new data tags:
- Now check dismount position height against entity height.
World generation
- Ceiling
- Alongside mushrooms, huge crimson and warped fungi can generate over y=128 in the Nether.
- Floating Islands
- The old “Nether” biome is now called “Nether Wastes”.
- Shipwrecks and ocean ruins are now less common.
- Fossils will no longer overlap desert temples.
- Intersecting dungeons will no longer replace spawners with cobblestone.
- Fossils, ocean ruins, and dungeons will no longer overlap end portals.
- World types
- Buffet worlds can no longer be created from server.properties.
- The zombie villagers that spawn in zombie villages will no longer despawn.
Gameplay
- The “Serious Dedication” advancement has been changed.
- It is now awarded for obtaining a netherite hoe.
- Changed the description from “Completely use up a diamond hoe, and then reevaluate your life choices” to “Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices.”
- Has been renamed to
obtain_netherite_hoe.json
. This means progress in this advancement is not kept when upgrading to this version.
- It is now awarded for obtaining a netherite hoe.
- Changed the description of “Sweet Dreams” from “Change your respawn point” to “Sleep in a bed to change your respawn point.”
- Changed the description of “Not Today, Thank You” from “Deflect an arrow or trident with a shield” to “Deflect a projectile with a shield.”
- Changed the description of “Ice Bucket Challenge” from “Form and mine a block of obsidian” to “Obtain a block of obsidian.”
- Elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can now be killed for the “Monster Hunter” advancement, and they are now required for the “Monsters Hunted” advancement.
- Breeding hoglins and striders can unlock now “The Parrots and the Bats” advancement, and are required for the “Two by Two” advancement.
- The advancement “Two By Two” now requires donkeys and mules as well.
- This advancement now checks the child resulting from breeding.
- Obtaining blackstone now also counts for the “Stone Age” advancement.
- Removed the
safely_harvest_honey
advancement trigger as it was made redundant byitem_used_on_block
. - Added
player
check to every trigger (exceptimpossible
).- Due to addition of
player
, existing contents oflocation
,slept_in_bed
,hero_of_the_village
,voluntary_exile
can now be placed inlocation
field instead of top-level object.- Old syntax is still supported, but deprecated.
- Due to addition of
- Entity checks in triggers can now use loot table condition syntax.
- All conditions in top level array must be met for whole condition to trigger
- To access new functionality, top level element must be JSON array
- JSON objects are interpreted as old notation
- Full list of extended triggers:
- New field
player
in every trigger bred_animals
:parent
,partner
,child
channeled_lightning
:victims
cured_zombie_villager
:zombie
,villager
fishing_rod_hooked
:entity
killed_by_crossbow
:victims
player_killed_entity
:entity
entity_killed_player
:entity
player_hurt_entity
:entity
summoned_entity
:entity
tame_animal
:entity
target_hit
:projectile
villager_trade
:villager
- New field
- New mood detection algorithm for cave sounds.
- Aims to make ambient cave sounds play at more appropriate moments.
- Mood increases the longer a player remains underground.
- Mood increases the longer a player remains without or in the low sky light or block light.[more information needed]
- Mood decreases and eventually resets the longer a player is neither underground nor in the absence of light.
- The player can check the percentage of the mood in the sounds info section in the debug screen.
- When the mood percentage reaches 100%, an ambient cave sound will play.
- Aims to make ambient cave sounds play at more appropriate moments.
- Added a new death message for being killed by an entity’s wither skull projectile, “<player> was shot by a <entity>’s skull”.
- Item can be swapped into the off-hand from any open inventory, instead from only the hotbar.
- If the player has the Mending enchantment on any items, XP will now always go to healing the items before going to the XP bar.
- Before, the enchantment would randomly choose an item when XP was received. If the item was fully healed, the XP would go to the XP bar.
- When fishing, treasure loot can now only be obtained by fishing in open waters.
- A fishing location is considered to be open water if each layer in the 5x4x5 area around the bobber meets one and only one of the following criteria:
- Have only water source blocks, waterlogged blocks without collision, or bubble columns.
- Have only air or lily pads.
- A fishing location is considered to be open water if each layer in the 5x4x5 area around the bobber meets one and only one of the following criteria:
- Lily pads are now considered junk fishing loot rather than treasure.
- Knockback resistance
- Is now a scale of the amount of knockback taken instead of a probability to take no knockback.
- The cartography table recipe now unlocks with paper instead of string.
- Stained glass pane recipes now only unlock when the player has the same color of stained glass in their inventory.
- Charcoal now unlocks using the
logs_that_burn
item tag. - Clocks and compasses no longer function in the recipe book menu.
- Blackstone can now be used to repair stone tools.
- Updated block sounds for bone blocks, netherrack, nether bricks (and variants), nether quartz ore, nether wart blocks, and soul sand.
block.portal.travel
andblock.portal.trigger
sounds are now part of the “ambient/environment” sound category adjustable in options.- Shearing sound category was changed from “friendly creatures” to “players” for players using shears and to “blocks” for dispensers using shears.
- Players can reset their spawn point using a bed when hostile mobs are near, although players still cannot sleep when hostile mobs are near.
- Changed the subtitle for zombified piglins angry grunts from “Zombified Piglin angers” to “Zombified Piglin grunts angrily”.
- Changed the subtitle for zombie villagers converting from “Zombie vociferates” to “Zombie Villager vociferates”.
- Changed the subtitle for zombie villagers being cured from “Zombie snuffles” to “Zombie Villager snuffles”.
- Changed the subtitle for stripping logs and wood from “Debarking log” to “Axe scrapes”.
- Changed the capitalization of “Blast furnace crackles” to “Blast Furnace crackles”.
- Changed the capitalization of “Enchanting table used” to “Enchanting Table used”.
- Changed the capitalization of “Turtle egg breaks” to “Turtle Egg breaks”.
- Changed the capitalization of “Turtle egg cracks” to “Turtle Egg cracks”.
- Changed the capitalization of “Turtle egg hatches” to “Turtle Egg hatches”.
- Removed the subtitle “Horse lands”.
General
- Hand animations have been added for the following:
- Hand animations for the following have been removed:
- Items and entities no longer keep unknown attributes.
- Attribute names are now namespaced.
- Names of some attributes have been renamed to meet namespaced ID requirements (i.e., lowercase separated by underscores instead of camelCase).
- Changed
generic.maxHealth
togeneric.max_health
. - Changed
zombie.spawnReinforcements
tozombie.spawn_reinforcements
. - Changed
horse.jumpStrength
tohorse.jump_strength
. - Changed
generic.followRange
togeneric.follow_range
. - Changed
generic.knockbackResistance
togeneric.knockback_resistance
. - Changed
generic.movementSpeed
togeneric.movement_speed
. - Changed
generic.flyingSpeed
togeneric.flying_speed
. - Changed
generic.attackDamage
togeneric.attack_damage
- Changed
generic.attackKnockback
togeneric.attack_knockback
- Changed
generic.attackSpeed
togeneric.attack_speed
- Changed
generic.armorToughness
togeneric.armor_toughness
.
- Changed
- Block storage format
- Block storage format in chunks has been slightly changed to speed up various tasks (rendering, pathfinding, world generation, etc.).
BlockStates
inSections
elements no longer contain values stretching over multiple 64-bit fields.- If the number of bits per block is not power of two (i.e. single 64-bit value can’t fill whole number of blockstates) some bits will not be used.
- For example, if a single block state takes 5 bits, the highest 4 bits of every 64-bit field will be unused. That also means a slight increase in storage size (in case of 5 bits, from 320 to 342 64-bit fields).
- Chat
- Changed the capitalization of “Click to copy to Clipboard” to “Click to Copy to Clipboard”.
- Changed “Your home bed was missing or obstructed” to “You have no home bed or charged respawn anchor, or it was obstructed”.
- Removed Realms code from the client, but its assets remain.
- Collision
- Minor optimizations in collision detection.
- Credits
- Updated the credits.
- Slightly changed datapack loading to prevent custom datapacks from crashing.
- If datapack reload fails, changes will not be applied and the game will continue using previous data.
- Changes to datapack list are stored only after successful reload.
- If existing datapacks prevent world from loading, the game will give option to load world in safe mode, which loads only vanilla datapack.
- Added
--safeMode
option for servers to load only with vanilla datapack. - Game will detect any critical datapack issues, such as required tags being missing, and prevent the world from being loaded.
- Entering the world in an unknown dimension (caused by disabling a data pack which added said dimension) now puts the player in the Overworld at the same coordinates.
- When outside the world’s vertical area, the debug menu no longer lists ‘minecraft:the_void’ as the biome.
- Instead, it simply hides the biome information.
- As a result, the effects appear in the correct places even if the player is far away from the spawn point (with effects being the most extreme when over 16,777,216 blocks away). See Distance effects in Java Edition for a further explanation and history of such effects.
- The following precision loss errors are fixed:
- Bone meal particles should now appear at the right position.[19]
- Lava embers and popping sounds should now originate from the correct positions.[20]
- Campfire embers should now be generated at the correct position.[21]
- Particles from redstone repeaters should now appear at the correct position.[22]
- Particles from nether biomes should now appear at the correct position.[23]
- Particles from adding eye of enders to end portal frames should now appear at the correct position.[24]
- Particles dripping from leaves during rain will no longer snap to block corners and are correctly randomized across the underside of the block.[25]
- The book of the enchanting table now opens properly at high distances; previously there were cases where the player could be pressed right up to the block, yet the book would not acknowledge them.[26]
- TNT ignited by other explosions now appears at the right locations at high distances.[27]
- Detector rails at high distances were not always being correctly powered and depowered, which has been fixed.[28]
- Mob spawning would also break down, spawning mobs at block corners and sometimes inside of other blocks.[29]
- Generation of minecart with chests in mineshafts will now spawn them at the intended positions.[30].
- Hitboxes
- Fire now has a hitbox, unlike previously, where it did not, when putting out fire required targeting its base blocks.
- Redstone dust’s hitbox now correctly confirms to its shape, much like the hitboxes of fences, walls, glass panes and iron bars.
- This also includes when the redstone is traveling up a vertical surface, so the upwards portion can be targeted without hitting the block underlying.
- Entity Predicate
- Added
fishing_hook
sub-predicate.
- Added
fishing_hook
- Check properties of the fishing hook.
in_open_water
parameter matches whether the fishing location is open water fishing or not.- Can be set to “false” in-game files to make AFK fishing farms work again. This will remove the restriction of only being able to obtain loot from normal waters.
- The main menu background is now set in the Nether.
- The “Singleplayer” button will jump directly to “Create World” screen if there are no worlds to select.
- Added new nether wood material.
- Uses the wood material color.
- Uses default properties.
- Whether or not a block requires a tool is no now longer a property of a material and is now assigned on a block-by-block basis.
- Updated Mojang Studios and Minecraft logos.
- Miscellaneous
- Added a JMX MBean to monitor dedicated server tick times.[more information needed]
- All “block states” files have improved spacing, and now define the namespace when referring to the model.
- All model files now define the namespace when referring to a different model.
- Multiplayer screen
- Changed “Online play is not rated” to “Caution: Third-Party Online Play”.
- Changed “During online play you may be exposed to chat messages or other types of user generated content that has not been rated, and may not be suitable for all ages.” to “Caution: Online play is offered by third-party servers that are not owned, operated, or supervised by Mojang or Microsoft. During online play, you may be exposed to unmoderated chat messages or other types of user-generated content that may not be suitable for everyone.”
- The
Dimension
NBT tag is now a namespaced ID string instead of a number, which is used in player.dat.
- Obsidian platform now can get regenerated when a non-player entity enters the End through an end portal.
- Optimizing Worlds
- The progress bar when optimizing worlds are now color-coded according to the type of dimension, and the ratio is calculated according to the number of chunks to optimize for each.
- Green for the overworld, brown for the nether, and light orange for the end.
- This applies even with custom dimensions.
- Options
- The localization key for the offhand keybinding was changed from
key.swapHands
tokey.swapOffhand
. - Changed the description of the offhand swap key in the controls section from “Swap Item In Hands” to “Swap Item With Offhand”.
- Changed the description of fancy graphics to “‘Fancy’ graphics balances performance and quality for the majority of machines. [New line] Weather, clouds and particles may not appear behind translucent blocks or water.”
- Was previously “‘Fancy’ graphics balances performance and quality for the majority of machines.”
Bone meal particles
- Now use 64-bit floats for spawning, not 32-bit.
- This means that using bone meal at high distances from the world origin (notably greater than 17 million) will cause the particles to appear in expected places, and not far away from the target.
- Now use 64-bit floats for spawning, not 32-bit.
- Pathfinding
- Cached repeated block type lookups and collisions during pathfinding for increased performance.
- Top-level element in predicate file can now be array (all contents will be
AND
ed).
- Removed translation strings of:
mco.create.world.seed
.mco.trial.title
.mco.trial.unavailable
.
- There is now a text that says “Search…” in the recipe book.
- Region files are now only opened in synchronous mode on Windows, not on other operating systems. Status of this feature can be manually controlled by following options:
- For dedicated servers:
sync-chunk-writes
withinserver.properties
. - For clients:
syncChunkWrites
withinoptions.txt
.
- For dedicated servers:
- Rendering
- Improved entity shadows to the ground.
- Made experimental changes to graphics rendering.
- Added shader support for accessing the depth buffer.
- The renderer now uses per-pixel blending layers for some transparent elements.
- Servers
- Added a
enable-status
option to the server.properties file which if set tofalse
will suppress replies to status requests from clients.- This makes the server appear offline in the multiplayer screen.
- Added control over how much entity data a server sends to clients:
entity-broadcast-range-percentage
server property, controlling how close entities need to be before being sent to clients.- Higher values mean entities are visible further away from players but cause more network traffic.
- Specifies a percentage of the default value so, for example,
50
specifies half of the default range.
- The splash “Sexy!” was changed to “Moderately attractive!”
- Removed some splashes:
- Undocumented!
- Down with O.P.P.!
- Lewd with two dudes with food!
- Switches and ores!
- Huge tracts of land!
- Totally forgot about Dre!
- Popping tags!
- Getting ready to show!
- Getting ready to know!
- Getting ready to drop!
- Getting ready to shock!
- Getting ready to freak!
- Getting ready to speak!
- General statistics are now ordered alphabetically in the statistics menu.
- Removed structure settings from flat level preset strings as it was broken due to the addition of customizable worlds.
- Added crimson and warped wooden items to the
planks
,standing_signs
,wall_signs
,wooden_buttons
,wooden_doors
,wooden_fences
,wooden_pressure_plates
,wooden_slabs
,wooden_stairs
, andwooden_trapdoors
block tags. - Added crimson and warped wooden items to the
planks
,signs
,wooden_buttons
,wooden_doors
,wooden_fences
,wooden_pressure_plates
,wooden_slabs
,wooden_stairs
, andwooden_trapdoors
item tags. - Added polished blackstone, and (where applicable) blackstone blocks and items to the
buttons
,slabs
,stairs
, andwalls
block and item tags. - Added potted crimson fungus, crimson roots, warped fungus, and warped roots to the
flower_pots
block tag. - Added crying obsidian and respawn anchors to the
dragon_immune
block tag. - Updated block tag
enderman_holdable
.- Added fungi, nylium variants, and roots.
- Removed netherrack variant.
- The
slabs
block and item tags now use the respectivewooden_slabs
tag. - Changed the
logs
block and item tags to use thelogs_that_burn
,crimson_stems
, andwarped_stems
block and item tags, respectively. - Changed the
music_discs
item tag to use thecreeper_drop_music_discs
item tag and the Pigstep music disc. - Changed the
stairs
block and item tags to use their respectivewooden_stairs
tag.- This has effectively made crimson stairs and warped stairs a part of this tag.
- The
sand
block tag is now used to determine whether turtle eggs can hatch on a block.
- Changed the ambient lighting in the Nether; it is now much darker.
- UUIDs
- UUIDs of the owners of projectiles, such as arrows or snowballs, are now stored as an array of four integers. All UUIDs will be stored in this format in the future.
- UUIDs stored in NBT are also represented as an array of four integers.
- Example:
{UUID:[I;1498693494,1027158888,1898994005,860320107]}
- Renamed a couple of fields:
OwnerUUID
of tamed animals, area effect clouds, evoker fangs and projectiles is now simplyOwner
.TrustedUUIDs
of foxes is nowTrusted
.target_uuid
of conduits is nowTarget
.
- Example:
- Old customized worlds now say “Old Customized” in the world selection screen.
- World creation
- A loading screen is now displayed while the game is reading world data for loading, creating or re-creating a world.
- Gamerule descriptions now span multiple lines if needed on the game rules screen.
- Changed the capitalization of some strings.
- “Create backup and load” was changed to “Create Backup and Load”.
- “Edit game rules” was changed to “Edit Game Rules”.
- “Floating islands” was changed to “Floating Islands”.
- “Go back” was changed to “Go Back”.
- “Reset to default” was changed to “Reset to Default”.
- World save files
- Region files are now opened in synchronous mode to increase prevent data loss and corruption after a crash.
- Dedicated servers can disable that by changing sync-chunk-writes inside server.properties.
- World selection
- Changed “Failed to access level” to “Failed to access world”.
- Changed “Failed to delete level” to “Failed to delete world”.
Minecraft PS4 Nether Update – What’s New?
Bringing out the darker side of Minecraft, the Minecraft Nether update for PS4 provides players with access to all-new fiery biomes, mobs and blocks. Stuffed with ancient caves, the Minecraft Nether update also introduces pure netherite – the strongest material in the Minecraft universe which can only be obtained by salvaging netherite scrap from ancient debris.
The Minecraft PS4 Nether Update also introduces the Piglins – a race of subterranean pig folk who will either trade with you or fight against you depending on how aggressive you are. Quite frankly, they look like good friends to have honestly.
Then you have the Hoglins. Massive cave-dwelling hogs, these beasts represent a stout challenge and can be farmed for their tasty meat – or, simply ran away from because fighting them is a tall order indeed.
Finally, the Minecraft PS4 Nether Update brings the new target block which allows you to make your redstone blocks a lot more flexible than before.
Related Content – PS5 FAQ – Everything You Need To Know (Honest)
In short, this is one chonker of a Minecraft PS4 update that all players will want to play.
In addition to the full Minecraft PS4 1.16 Nether update patch notes as seen above, developer Mojang has also released a cool trailer for the Minecraft Nether update on PlayStation 4.
You can catch it below: