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Minecraft 2.07 PS4 Nether Update Now Available – Full Patch Notes

Minecraft Nether Update PS4

The Minecraft 2.07 PS4 Nether update has been released today for PlayStation 4 and we have the full patch notes for you from developer Mojang. In addition a massive number of new features for the Nether update, the Minecraft 2.07 PS4 update also brings with it a slew of fixes and tweaks that you can see below:

Minecraft 2.07 PS4 Nether Update Full Patch Notes

Minecraft 2.07 PS4 Full Changelog

Additions

Blocks

All blackstone block variants.

Ancient debris
  • Can be found throughout the Nether at any altitude, though it is much more common at lower levels.
  • Can be refined into a netherite scrap by smelting in a furnace or blast furnace.
  • Same blast resistance as obsidian, but is movable with pistons.
  • Inventory item floats on lava.
  • Cannot burn in lava or fire.
  • A diamond or netherite pickaxe is required to mine it.
  • Always spawns covered by lava and/or blocks on all sides.
Basalt
Blackstone
  • Generates in basalt deltas.
  • Has a regular, polished, chiseled polished, polished brick and cracked polished brick variant.
  • Has regular, polished and polished brick slab, stair, and wall variants.
  • Has polished button and pressure plate variants.
    • Work like their stone counterparts.
  • Can be used as an alternative in place of cobblestone for crafting furnaces and stone tools.
Block of netherite
Chain
  • Generates in bastion remnants.
  • Crafted using 2 iron nuggets and 1 iron ingot in a vertical line formation.
Chiseled nether bricks
  • New variant of nether bricks.
  • Crafted from 2 nether brick slabs.
Cracked nether bricks
  • New variant of nether bricks.
  • Obtained by smelting nether bricks in a furnace.
Crimson and warped fungi
Crimson and warped nylium
Crimson and warped planks
Crimson and warped roots
Crimson and warped stems
  • Blocks that comprise the trunks of huge fungi.
  • Have animated textures.
  • Have a top texture similar to regular log blocks.
  • Can be placed directionally, similarly to logs.
  • Does not burn.
  • Have respective stripped variants.
Crying obsidian
Gilded blackstone
  • A variant of gold ore found in bastion remnant
  • Variant of blackstone
  • it has a chance to drop golden nuggets when mined with a pickaxe
    • Normal pickaxe – has a 10% chance to drop gold nuggets.
    • Fortune; Increases chances of dropping nuggets.
      • I – 14.29% (17) chance.
      • II – 25% chance.
      • III – Guaranteed drop / 100% chance.
    • Silk Touch – Always drops the ore.
    • If doesn’t drop gold nuggets, then it’ll drop itself
Hyphae
  • A variant of stems with the bark on all 6 sides.
  • Also has a stripped variant.
Lodestone
Nether gold ore
Nether sprouts
Quartz bricks
Respawn anchor
  • Crafted with 6 crying obsidian and 3 glowstone.
  • Can be used to set spawn points in the Nether, using glowstone as charges.
  • A maximum of 4 charges can be set at once, and one charge is depleted with each respawn.
  • Emits a slight amount of light, which gets stronger for each charge added.
  • Using it in The End or the Overworld causes it to explode and set fire to surrounding blocks similar to beds in the nether/end.
  • Can be charged using a dispenser.
  • The portal animation on the top texture is inverted from the nether portal texture.[3]
  • Has an advancement called Not Quite “Nine” Lives. To complete, a respawn anchor must be charged to its maximum (four).
Shroomlight
  • Emits a light level of 15, similarly to glowstone.
  • Can be mined with any tool, but hoes are the most effective.
  • Generate as a part of huge fungi.
Soul campfire
  • Soul variant of the normal campfire.
  • Has a blue flame instead of orange.
  • Gives off a light level of 10, with the normal campfire giving off 15.
  • Hay bales can increase smoke particle height.
  • Deals double damage compared to the normal campfire.
  • Crafted with soul sand or soul soil instead of coal.
  • Piglins are repelled by soul campfires.
Soul fire
Soul lantern
  • Gives off a light level of 10.
  • Crafted similarly to a normal lantern, using a soul torch instead of a normal torch.
  • Has an animated texture, just like its overworld counterpart.
Soul torch
  • Gives off a light level of 10.
  • Crafted similarly to a normal torch, with soul soil or soul sand being placed under the stick.
  • Gives off a lower light level than a normal torch.
Soul soil
Target
  • Redstone component that can be activated by shooting projectiles into it.
    • Signal is stronger depending on how close the projectile is to the center of the block. The signal strength goes up to 15.
  • Can be crafted using a hay bale and 4 redstone dust.
  • Can be mined with any tool, but hoes are the most effective.
  • Does not need a redstone comparator to send a signal strength.
Twisting vines
  • Generates in the warped forest.
  • Is placed on top of a block and grows upward, like kelp.
  • Can be climbed, like normal vines.
  • Growth can be accelerated with bone meal.
  • Can be used in composters.
Warped wart block
  • A variation of the nether wart block, but cannot be crafted.
  • Generates as a part of huge warped fungi. Sometimes generates in the ground replacing the warped nylium in the warped forest biome.
  • Can be used in composters.
Weeping vines
  • Generates in the crimson forest.
  • Is placed on the bottom of a block and grows downward.
  • Can be climbed, like other vines.
  • Growth can be accelerated with bone meal.
  • Can be used in composters.

The 2 variations of the new nether-themed colored blocks, crimson (right) and warped (left), along with a soul lantern.

Items

Lodestone compass
  • Created by right-clicking a lodestone with a compass.
    • Will point towards that lodestone.
      • Will keep them stacked.
  • Entering another dimension other than the one containing the right-clicked lodestone will cause the compass to shake uncontrollably.
Music discs
Netherite armor
  • Upgraded using a smithing table with a netherite ingot and the respective diamond item.
  • Does not burn in lava, as a dropped item or when worn (players equipping netherite armor, however, can still take burning damage).
  • Floats in lava.
  • Tougher than diamond armor.
  • Has higher durability and enchantability than diamond, but not higher enchantability than gold.
Netherite axe, hoe, pickaxe, shovel, and sword
  • Upgraded using a smithing table with a netherite ingot and the respective diamond item.
  • Does not burn in lava.
  • Floats in lava.
  • Have higher item durability, mining level, breaking multiplier, and enchantability than diamond, but not higher than gold.
  • All items, except the hoe, deal 1 more damage than their diamond counterparts.
Netherite ingot
Netherite scrap
Snout banner pattern
  • New pattern for banners, the Snout.
  • Used in the loom to apply the Snout pattern to the banner.
  • Can be found in bastions.
Spawn eggs
Warped fungus on a stick
  • Crafted with a fishing rod and warped fungus.
  • Can be used to control striders in the same way as a carrot on a stick controls pigs.
    • Right-clicking while riding a strider will temporarily boost its speed, similarly to riding pigs, taking 1 damage whenever the strider’s speed is boosted.
  • Has 100 durability as opposed to the carrot on a stick‘s durability of 25.
  • Mending and Unbreaking can be applied using an anvil.

Mobs

Hoglins
Piglins
Striders
  • Have 20♥ × 10 health.
  • A passive mob that spawns in the Nether on lava oceans.
  • Drops strings.
  • Can be saddled and controlled with a warped fungus on a stick.
  • Moves in and out of lava.
    • Shivers and turns blueish-purple when out of lava.
    • Moves significantly slower out of lava.
  • Is damaged by water and rain.
  • Has a baby variant.
  • Can be bred using warped fungi.
  • Adults can spawn with baby striders riding them.
  • Can spawn with zombified piglins riding them.
    • If they spawn with a zombified piglin, they will also have a saddle equipped.
Zoglins
  • Have 40♥ × 20 health.
  • A zombified variant of the hoglin.
  • Created when a hoglin is brought into the Overworld.
  • Unlike hoglins, they cannot be bred or fed, and they do not flee from warped fungi.
  • Attack most mobs on sight, except for creepers and other zoglins.
  • Drops rotten flesh.
  • Takes more damage with Smite, as it is considered an undead mob.

World generation

Biomes
Structures
  • Bastion remnants
    • Generate in all Nether biomes, except basalt deltas.
    • Four types of structures generate; Bridge, Hoglin Stable, Housing Units, and Treasure Room.
    • Are the only source of the “Pigstep” music disc.
    • Piglins and hoglins spawn here.
    • Spawners that spawn magma cubes can be found in bastion remnants.
    • Piglins have more gold armor parts if spawn here.

Gameplay

Advancements
  • Added 11 new advancements:
  • All of these advancements are located in the “Nether” tab, except “Bullseye”, which is located in the “Adventure” tab.
    • “Bullseye”, “Cover Me in Debris”, and “Hot Tourist Destinations” are challenge advancements, while the others are “normal” advancements.
  • Added a smokey property to the location trigger which checks if the location is closely above a campfire.
  • Added thrown_item_picked_up_by_entity advancement trigger.
    • item matches the thrown item which was picked up.
    • entity matches the entity which picked up the item.
  • Added player_generates_container_loot advancement trigger.
    • loot_table matches the resource location of the generated loot table.
  • Added item_used_on_block advancement trigger.
    • location matches the location at the center of the block the item was used on.
    • item matches the item used on the block.
  • Added player_interacted_with_entity advancement trigger.
    • item matches the item which was in the player’s hand during interaction.
    • entity matches the entity which was interacted with.
Bartering
  • Added new bartering mechanic, through which the player can trade items with piglins.
  • Bartering is done by right-clicking piglins with gold ingots or dropping them on the ground, which makes the piglin drop at least one item or block in return, with different blocks and items having varying rarities.
Death messages
  • Added a new death message for being killed by another player’s firework using a crossbow.
    • “[player] went off with a bang due to a firework fired from [item] by [player/mob]”
Enchanting
Loot tables
Materials
  • Added seven new material colors:
    • #bd3031 CRIMSON_NYLIUM
    • #943f61 CRIMSON_STEM
    • #5c191d CRIMSON_HYPHAE
    • #167e86 WARPED_NYLIUM
    • #3a8e8c WARPED_STEM
    • #562c3e WARPED_HYPHAE
    • #14b485 WARPED_WART_BLOCK
Recipe book
Sounds
  • New unique block sounds for most of the newly added blocks have been added.[more information needed]
  • Some blocks already in the game such as netherrack, bone blocks, and nether bricks sounds have been changed.
Statistics
  • Added a statistic for distance by strider.

General

Accessibility
  • Chat line spacing can now be adjusted.
  • A chat delay can be set between 0 (default) and 6 seconds.
Ambience
  • Added new ambient sounds to the Nether.
    • Different sounds play in each Nether biome.
  • Added 3 new soundtracks to the Nether, composed by Lena Raine: “Rubedo”, “Chrysopoeia” and “So Below”.
Customized worlds
  • Added experimental support for new custom worlds.
  • The “Edit World” menu now has an option to export world settings to a JSON file.
    • Previously exported world settings can be imported during world creation.
  • Many new parameters are exposed but marked as experimental, meaning they can be used but may later be removed.

The new datapack selection menu.

Data packs
  • Added a new “Data Packs” button on the “Create World” screen.
    • Allows the player to select datapacks to be enabled in the world.
    • Supports drag-and-drop.
  • Dimensions and dimension types can now be added and changed by data packs.
  • Smithing recipes can now be added and changed by data packs.
entity_properties
  • Now has vehicle and targetedEntity properties, which match the vehicle or the entity targeted by a mob.
Graphics
  • Added new “Fabulous!” graphics option
    • Uses per-pixel blending layers for some transparent elements.
Options
  • Added an “Entity Distance” scale option ranging from 50% to 500%.
    • Sets the distance at which mobs render into the frame.
Particles
  • Added ash, crimson_spore, soul_fire_flame, and warped_spore particles.
  • Added three particles for crying obsidian: dripping_obsidian_tear, falling_obsidian_tear, and landing_obsidian_tear.
  • Added a new particle type: soul.
Settings
  • Added functionality to import/export world settings.
Splash
  • Added new splashes:
    • This parrot is no more! It has ceased to be!
    • Honey, I grew the bees!
    • Find your claw!
    • Everybody do the Leif!
    • <3 Max & 99 & Ducky!
    • Bushy eyebrows!
    • Edit is a name!
    • From free range developers!
    • Music by Lena Raine!
    • Aww man!
    • #minecraftfarms
    • And my pickaxe!
    • Envision! Create! Share!
    • Fabulous graphics!
    • Also try Minecraft Dungeons!
    • Vanilla!
    • May contain traces of citrus!
    • Zoglin!?
Sound events
Subtitles
  • Added a subtitle for traveling through a nether portal, “Portal noise fades”.
  • Added a subtitle for activating a nether portal, “Portal noise intensifies”.
  • Added a subtitle for cat purring, “Cat purrs”.
  • Added a subtitle for donkey eating, “Donkey eats”.
  • Added a subtitle for fox teleporting, “Fox teleports”.
  • Added subtitles for mules neighing and eating; “Mule neighs” and “Mule eats”, respectively.
  • Added subtitles for parrots imitating hoglins, piglins, and zoglins; “Parrot growls”, “Parrot snorts”, and “Parrot growls”, respectively.
  • Added subtitles for zombies attacking and breaking wooden doors; “Door shakes” and “Door breaks”, respectively.
  • Added subtitles for using cartography tables, looms, and stonecutters; “Map drawn”, “Loom used”, and “Stonecutter used”, respectively.
  • Several of these subtitles do not show up in game, but are specified in sounds.json.
Tags
  • Added block tag beacon_base_blocks.
  • Added item tag beacon_payment_items.
  • Added block tag campfires .
    • Contains campfires and soul campfires.
    • Bees, parrots, and turtles will view blocks in this tag as dealing fire damage and pathfind accordingly.
    • Campfires use this tag to determine if they are lit or not.
    • Flint and steel & fire charges use this tag to determine if they can light campfires.
  • Added block tag climbable.
  • Added item tag creeper_drop_music_discs.
    • Contains all music discs except “Pigstep”.
    • Used to determine what music discs creepers can drop.
  • Added block and item tags crimson_stems.
  • Added block tag fence_gates.
    • Contains all 8 fence gate types.
  • Added block tag fire.
    • Contains fire and soul fire.
    • Used in defining various fire-related behaviors, such as mob pathfinding and splash water extinguishing.
  • Added item tag furnace_materials.
    • Contains blackstone and cobblestone.
    • Items in this tag can be used to craft furnaces and will unlock the recipe in the recipe book.
  • Added block and item tag gold_ores.
  • Added block tag guarded_by_piglins.
  • Added block tag hoglin_repellents.
  • Added entity tag impact_projectiles.
  • Added block tag infiniburn_end.
    • Contains the #infiniburn_overworld block tag as well as bedrock.
    • Fire will burn infinitely on blocks in this tag in the end.
  • Added block tag infiniburn_nether.
    • Contains the #infiniburn_overworld block tag.
    • Fire will burn infinitely on blocks in this tag in the nether.
  • Added block tag infiniburn_overworld.
    • Contains netherrack and magma blocks.
    • Fire will burn infinitely on blocks in this tag in the overworld.
  • Added block and item tag logs_that_burn.
    • Contains the dark_oak_logs, oak_logs, acacia_logs, birch_logs, jungle_logs, and spruce_logs block and item tags, respectively.
  • Added block and item tag non_flammable_wood.
    • Contains crimson and warped stems, hyphae, planks, and other woodblocks, as well as stripped variants where applicable.
    • Items in the item tag cannot be used as fuel in a furnace.
  • Added block tag nylium.
  • Added item tag piglin_loved.
    • Contains gold ingots, gold tools, gold armor, golden apples, enchanted golden apples, golden horse armor, golden carrots, blocks of gold, the gold_ores item tag, gilded blackstone, light weighted pressure plates, bells, glistering melon slices, and clocks.
    • Piglins “love” items in this tag, meaning they will actively seek them out. They will also view players holding an item in this tag as holding a “loved” item.
    • Used in the “Oh Shiny” advancement.
  • Added block and item tag piglin_repellents.
  • Added block tag pressure_plates
  • Added block tag prevent_mob_spawning_inside.
    • Contains the #rails block tag.
    • Mobs cannot spawn in blocks in this tag.
  • Added block and item tag soul_fire_base_blocks.
  • Added block tag soul_speed_blocks.
  • Added block tag stone_pressure_plates
    • Contains stone and polished blackstone pressure plates.
  • Added item tag stone_tool_materials.
    • Contains cobblestone and blackstone.
    • Items in this tag can be used to craft stone tools and will unlock the recipes in the recipe book.
  • Added block tag strider_warm_blocks.
    • Contains lava.
    • Unless a strider is in a block in this tag, it will turn purple and shiver.
  • Added block tag unstable_bottom_center.
    • Contains the #fence_gates block tag.
    • Blocks in this tag cannot support lanterns or bells on their bottom side even if they would otherwise be able to.
  • Added block tag wall_post_override.
  • Added block and item tags warped_stems.
  • Added block tag wart_blocks.
  • Added block tag wither_summon_base_blocks.
Text
  • Added text which was missing for two death messages and were displaying raw translation strings.[5][6]
World creation

Changes

Blocks

Bamboo saplings
  • Renamed to “Bamboo Shoot”.
Beacons
Bells
Bone blocks
Campfires
  • Can now be crafted using crimson and warped stems.
  • Now ignites when hit by any burning projectile.
  • Now drop food being cooked when put out with a shovel or water bottle.
Composter
Dispensers
Fire
Flower pots
  • Has a bottom texture when empty.
Furnaces
  • Can now be crafted with blackstone.
  • Breaking a furnace will now give the experience for the smelted things inside.
Gravel and soul sand
Jigsaw blocks
  • Can have one of 12 orientations.
  • Added new property Joint type to describe if attached piece can be rotated (rollable) or not (aligned).
  • NBT field target_pool has been renamed to pool.
  • attachement_type has been split into name (on parent block) and target (on child block).
  • Added a button in the GUI that generates a jigsaw structure starting from the jigsaw block, using a given generation depth.
  • Added a new “Keep Jigsaws” option that controls whether jigsaw blocks in the resulting structure after using “Generate” will remain jigsaw blocks or be replaced by their “Turns Into” block.
    • Defaults to “ON”.
Lava
  • Now pushes entities.
  • Now has a proper hitbox, making flowing lava blocks not full blocks anymore.
  • Visibility under lava is now slightly better when under the effect of Fire Resistance.
Nether Portal (block)
  • Now has an associated loot table.
Netherrack
Nether wart blocks
Observers
  • Now allow the placing of ladders and tripwire hooks.
  • The back texture while powered on has been changed.
Pistons and sticky pistons
  • Hardness has been increased to 1.5.
  • Pickaxes are now more effective on pistons.[7]
  • Pistons can now support non-solid blocks on its top face without them popping off when the piston retracts (Torches, levers, buttons, etc.).[8]
Potted cactus
  • Top face now uses the top texture of cactus, rather than the side texture.
  • Now no longer contains dirt.
Purpur pillars
Redstone blocks
Redstone dust
  • Now has a bottom texture.
  • A single redstone wire is now represented as a cross.
    • Right-clicking an isolated redstone toggles it between a cross and a dot.
      • A dot of redstone does not power surrounding blocks, and a cross does.
      • Redstone which is connected to anything is not toggleable.
  • Redstone will provide power to blocks on sides it shows a visual connection to, and not do so on those sides without a visual connection.
  • A wire on top of a block, which is redirected from below, will now power the sides it is redirected to.
    • Wires that redirect upwards to wires on non-conductive blocks used to only be redirected visually, now this redirection applies to their behavior as well.
  • A wire that is redirected to go over a block will now always provide power to the block. This is most noticeable when the wire has signal strength 1.
  • Redstone dust’s hitbox now better adjusts to its shape.
  • Now visually connects when traveling up soul sand, 8-layer snow stacks and the back of upside-down stairs.
  • Particles are now generated across the entire area of the redstone wire; previously they only appeared at the center.
    • This now causes the particles to appear at the incorrect positions when millions of blocks away from the spawn point, due to precision loss[9] (see Distance effects in Java Edition).
Signs
  • Changed the capitalization of “Edit sign message” to “Edit Sign Message” in the sign GUI.
Smithing tables
  • Added functionality: it is used to upgrade diamond items into their respective Netherite variations.
Smokers
Smooth quartz
  • Renamed to “smooth quartz block”.
Snow
Soul sand
Structure blocks
  • Expanded the maximum size per axis from 32 to 48, to accommodate the new Piglin Bastion Remnants.
TNT
  • Now ignites when hit by any burning projectile.
Vines
  • Now play a sound when climbed.
Walls
  • Walls in the middle of a row have longer pillars when stacked vertically.
    • Block state now uses none, low, and tall for east, west, north, and south directional values.
  • Will now connect to the bottom and sides of glass panes and iron bars.
  • Will now connect to the bottom of sea pickles.
  • Will now change into posts when pressure plates and banners are placed on them.

Items

Bone meal
Charcoal
  • Can now only be smelted from items in the logs_that_burn block tag.
    • This change does not affect gameplay, as the new tag only contains items charcoal could be smelted from.
Clay
  • Renamed to “Clay Ball”.
Compass
  • Can now be enchanted with Curse of Vanishing
  • Can now be used on the new Lodestone Block as a waypoint.
    • The compass now has LodestonePos, LodestoneDimension, and LodestoneTracked data fields. If LodestoneTracked is zero, the game will skip checking for a lodestone in the specified position.
Diamond axe, diamond boots, diamond helmet, diamond hoe, diamond leggings, diamond pickaxe, diamond shovel, diamond sword, golden hoe, golden pickaxe, wooden hoe, and wooden pickaxe
  • Changed their textures slightly.
Food
Hoes
  • Each tier has different speed at which hoes mine blocks they are effective against.
Spawn eggs
  • Using a spawn egg on a mob that does not have a baby variant now spawns an adult of that mob type.
Stone axes, hoes, pickaxes, shovels, and swords
  • Can now be crafted with Blackstone.
Water buckets
  • Can now be obtained in Creative mode when an empty bucket is used on water.
    • If a bucket of water is in the player’s inventory already, no additional water buckets are added when an empty bucket is used on water.
Zombie pigman spawn eggs
  • Renamed to zombified piglin spawn egg.

Mobs

The revamped anger management for neutral mobs in minecraft

General
  • Now will avoid walking on magma blocks and lit campfires.
  • Mobs except wither skeletons can no longer spawn within blocks occupied by a wither rose.
  • Spawning has been tweaked to more closely follow mob caps.
    • Mobs in soul sand valleys and warped forests will create a radius around them that prevents other mobs of the same type from spawning, which gets bigger as more mobs spawn.
  • Players can no longer mount another entity when the crouch key is held down.
  • The neutral mob NBT tag AngryAt is now used when the mob is angry at any entity, not just players.
Bees
  • The maximum distance a bee can wander away from its home hive when randomly wandering has been reduced to around 22 blocks.
  • Now grow up and count down their breeding cool down when inside a beehive.
Cows
Endermen
Fish
  • Now despawn when they are further than 64 blocks away from the closest player.
    • Does not apply to fish placed or named by the player.[10]
  • Now have their own mob category and mob cap.
Ghasts
Mooshrooms
Iron golems
  • Villagers can now spawn iron golems regardless of their profession status or latest working time.
Magma cubes
Parrots
  • Parrots imitate hostile mobs less often.
  • Parrots do not randomly imitate hostile mobs when the gamemode is set to peaceful difficulty.
Shulkers
  • Shulkers with NoAI can now be summoned with rotation.
Skeletons
Skeleton horses and zombie horses
  • Can now be leashed with a lead.
Snow golems
  • Shearing a snow golem drops the pumpkin.
  • Now take damage from splash and lingering water bottles.
Villagers
  • Farmer villagers now put excess seeds in their composter.
    • Will use the bone meal received from the composter to grow crops.
  • Farmers can now share excess wheat to other farmers, allowing them to make bread.
  • Villager workstation logic changes.
    • Villagers no longer try to work at the same workstation.
    • When a workstation is placed, the most experienced nearby villager for that corresponding profession will get the workstation.
    • Villagers now have to walk to and reach the workstation before they can acquire the profession/work there.
    • Villagers will check and make sure their workstation is valid at all times of day as long as they are within 16 blocks of their workstation.
    • Villagers can no longer claim workstations/professions during raids or night time.
  • The experience bar now accurately reflects how much experience villagers have and need.
  • Clocks and compasses no longer function in the villager trading UI.
Witches
  • When a villager is struck by lightning, the witch it converts to will no longer despawn.
Withers
  • Can be summoned using soul soil as the base.
Wither skeletons
Zombie pigmen
  • Renamed to “Zombified Piglins”, and given a new model and texture.
  • Now spawn in crimson forests.
  • No longer attack players who have not attacked a zombified piglin.
  • Now will stop being angry if the targeted player dies nearby.

Non-mob entities

Item frames
  • Have two new data tags:
    • Invisible – makes item frame invisible (item inside frame remains visible).
    • Fixed – prevents item frame from breaking and the item inside from being removed (it does not prevent item rotation).
Minecarts
  • Now check dismount position height against entity height.

World generation

Ceiling
  • Alongside mushrooms, huge crimson and warped fungi can generate over y=128 in the Nether.
Floating Islands
Nether biome
  • The old “Nether” biome is now called “Nether Wastes”.
Structures
Villages
World types
Zombie villages
  • The zombie villagers that spawn in zombie villages will no longer despawn.

Gameplay

Advancements
  • The “Serious Dedication” advancement has been changed.
    • It is now awarded for obtaining a netherite hoe.
      • Changed the description from “Completely use up a diamond hoe, and then reevaluate your life choices” to “Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices.”
      • Has been renamed to obtain_netherite_hoe.json. This means progress in this advancement is not kept when upgrading to this version.
  • Changed the description of “Sweet Dreams” from “Change your respawn point” to “Sleep in a bed to change your respawn point.”
  • Changed the description of “Not Today, Thank You” from “Deflect an arrow or trident with a shield” to “Deflect a projectile with a shield.”
  • Changed the description of “Ice Bucket Challenge” from “Form and mine a block of obsidian” to “Obtain a block of obsidian.”
  • Elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can now be killed for the “Monster Hunter” advancement, and they are now required for the “Monsters Hunted” advancement.
  • Breeding hoglins and striders can unlock now “The Parrots and the Bats” advancement, and are required for the “Two by Two” advancement.
  • The advancement “Two By Two” now requires donkeys and mules as well.
    • This advancement now checks the child resulting from breeding.
  • Obtaining blackstone now also counts for the “Stone Age” advancement.
  • Removed the safely_harvest_honey advancement trigger as it was made redundant by item_used_on_block.
  • Added player check to every trigger (except impossible).
    • Due to addition of player, existing contents of location, slept_in_bed, hero_of_the_village, voluntary_exile can now be placed in location field instead of top-level object.
      • Old syntax is still supported, but deprecated.
  • Entity checks in triggers can now use loot table condition syntax.
    • All conditions in top level array must be met for whole condition to trigger
    • To access new functionality, top level element must be JSON array
      • JSON objects are interpreted as old notation
  • Full list of extended triggers:
    • New field player in every trigger
    • bred_animals: parent, partner, child
    • channeled_lightning: victims
    • cured_zombie_villager: zombie, villager
    • fishing_rod_hooked: entity
    • killed_by_crossbow: victims
    • player_killed_entity: entity
    • entity_killed_player: entity
    • player_hurt_entity: entity
    • summoned_entity: entity
    • tame_animal: entity
    • target_hit: projectile
    • villager_trade: villager
Ambience
  • New mood detection algorithm for cave sounds.
    • Aims to make ambient cave sounds play at more appropriate moments.
      • Mood increases the longer a player remains underground.
      • Mood increases the longer a player remains without or in the low sky light or block light.[more information needed]
      • Mood decreases and eventually resets the longer a player is neither underground nor in the absence of light.
    • The player can check the percentage of the mood in the sounds info section in the debug screen.
      • When the mood percentage reaches 100%, an ambient cave sound will play.
Death messages
  • Added a new death message for being killed by an entity’s wither skull projectile, “<player> was shot by a <entity>’s skull”.

 

Dual wield
  • Item can be swapped into the off-hand from any open inventory, instead from only the hotbar.
Enchantments
  • If the player has the Mending enchantment on any items, XP will now always go to healing the items before going to the XP bar.
    • Before, the enchantment would randomly choose an item when XP was received. If the item was fully healed, the XP would go to the XP bar.
Fishing
  • When fishing, treasure loot can now only be obtained by fishing in open waters.
    • A fishing location is considered to be open water if each layer in the 5x4x5 area around the bobber meets one and only one of the following criteria:
  • Lily pads are now considered junk fishing loot rather than treasure.
Knockback resistance
  • Is now a scale of the amount of knockback taken instead of a probability to take no knockback.
Patrols
  • Patrols no longer spawn when the player is close to any intact village.
Recipe book
  • The cartography table recipe now unlocks with paper instead of string.
  • Stained glass pane recipes now only unlock when the player has the same color of stained glass in their inventory.
  • Charcoal now unlocks using the logs_that_burn item tag.
  • Clocks and compasses no longer function in the recipe book menu.
Repairing
  • Blackstone can now be used to repair stone tools.
Sounds
Spawn
  • Players can reset their spawn point using a bed when hostile mobs are near, although players still cannot sleep when hostile mobs are near.
Subtitles
  • Changed the subtitle for zombified piglins angry grunts from “Zombified Piglin angers” to “Zombified Piglin grunts angrily”.
  • Changed the subtitle for zombie villagers converting from “Zombie vociferates” to “Zombie Villager vociferates”.
  • Changed the subtitle for zombie villagers being cured from “Zombie snuffles” to “Zombie Villager snuffles”.
  • Changed the subtitle for stripping logs and wood from “Debarking log” to “Axe scrapes”.
  • Changed the capitalization of “Blast furnace crackles” to “Blast Furnace crackles”.
  • Changed the capitalization of “Enchanting table used” to “Enchanting Table used”.
  • Changed the capitalization of “Turtle egg breaks” to “Turtle Egg breaks”.
  • Changed the capitalization of “Turtle egg cracks” to “Turtle Egg cracks”.
  • Changed the capitalization of “Turtle egg hatches” to “Turtle Egg hatches”.
  • Removed the subtitle “Horse lands”.

General

Animations
  • Hand animations have been added for the following:
    • Entering a boat[12]
    • Shearing sheep (a regression from 1.15.2).[13]
    • Feeding a brown mooshroom.[14]
    • Using a spawn egg on a mob to spawn a baby variant, if there wouldn’t also be a block within reach through said mob.[15]
  • Hand animations for the following have been removed:
Attributes
  • Items and entities no longer keep unknown attributes.
  • Attribute names are now namespaced.
  • Names of some attributes have been renamed to meet namespaced ID requirements (i.e., lowercase separated by underscores instead of camelCase).
    • Changed generic.maxHealth to generic.max_health.
    • Changed zombie.spawnReinforcements to zombie.spawn_reinforcements.
    • Changed horse.jumpStrength to horse.jump_strength.
    • Changed generic.followRange to generic.follow_range.
    • Changed generic.knockbackResistance to generic.knockback_resistance.
    • Changed generic.movementSpeed to generic.movement_speed.
    • Changed generic.flyingSpeed to generic.flying_speed.
    • Changed generic.attackDamage to generic.attack_damage
    • Changed generic.attackKnockback to generic.attack_knockback
    • Changed generic.attackSpeed to generic.attack_speed
    • Changed generic.armorToughness to generic.armor_toughness.
Block storage format
  • Block storage format in chunks has been slightly changed to speed up various tasks (rendering, pathfinding, world generation, etc.).
    • BlockStates in Sections elements no longer contain values stretching over multiple 64-bit fields.
      • If the number of bits per block is not power of two (i.e. single 64-bit value can’t fill whole number of blockstates) some bits will not be used.
      • For example, if a single block state takes 5 bits, the highest 4 bits of every 64-bit field will be unused. That also means a slight increase in storage size (in case of 5 bits, from 320 to 342 64-bit fields).
Chat
  • Changed the capitalization of “Click to copy to Clipboard” to “Click to Copy to Clipboard”.
  • Changed “Your home bed was missing or obstructed” to “You have no home bed or charged respawn anchor, or it was obstructed”.
client.jar
  • Removed Realms code from the client, but its assets remain.
Collision
  • Minor optimizations in collision detection.
Credits
  • Updated the credits.
Data packs
  • Slightly changed datapack loading to prevent custom datapacks from crashing.
  • If datapack reload fails, changes will not be applied and the game will continue using previous data.
  • Changes to datapack list are stored only after successful reload.
  • If existing datapacks prevent world from loading, the game will give option to load world in safe mode, which loads only vanilla datapack.
  • Added --safeMode option for servers to load only with vanilla datapack.
  • Game will detect any critical datapack issues, such as required tags being missing, and prevent the world from being loaded.
  • Entering the world in an unknown dimension (caused by disabling a data pack which added said dimension) now puts the player in the Overworld at the same coordinates.
Debug menu
  • When outside the world’s vertical area, the debug menu no longer lists ‘minecraft:the_void’ as the biome.
    • Instead, it simply hides the biome information.
Floating-point precision
Bone meal particles being generated at the corner of the block instead of at the mushroom, one of many precision loss bugs fixed by 1.16.
  • As a result, the effects appear in the correct places even if the player is far away from the spawn point (with effects being the most extreme when over 16,777,216 blocks away). See Distance effects in Java Edition for a further explanation and history of such effects.
  • The following precision loss errors are fixed:
    • Bone meal particles should now appear at the right position.[19]
    • Lava embers and popping sounds should now originate from the correct positions.[20]
    • Campfire embers should now be generated at the correct position.[21]
    • Particles from redstone repeaters should now appear at the correct position.[22]
    • Particles from nether biomes should now appear at the correct position.[23]
    • Particles from adding eye of enders to end portal frames should now appear at the correct position.[24]
    • Particles dripping from leaves during rain will no longer snap to block corners and are correctly randomized across the underside of the block.[25]
    • The book of the enchanting table now opens properly at high distances; previously there were cases where the player could be pressed right up to the block, yet the book would not acknowledge them.[26]
    • TNT ignited by other explosions now appears at the right locations at high distances.[27]
    • Detector rails at high distances were not always being correctly powered and depowered, which has been fixed.[28]
    • Mob spawning would also break down, spawning mobs at block corners and sometimes inside of other blocks.[29]
    • Generation of minecart with chests in mineshafts will now spawn them at the intended positions.[30].
Hitboxes
  • Fire now has a hitbox, unlike previously, where it did not, when putting out fire required targeting its base blocks.
  • Redstone dust’s hitbox now correctly confirms to its shape, much like the hitboxes of fences, walls, glass panes and iron bars.
    • This also includes when the redstone is traveling up a vertical surface, so the upwards portion can be targeted without hitting the block underlying.
Loot tables
  • Entity Predicate
    • Added fishing_hook sub-predicate.
  • fishing_hook
    • Check properties of the fishing hook.
    • in_open_water parameter matches whether the fishing location is open water fishing or not.
    • Can be set to “false” in-game files to make AFK fishing farms work again. This will remove the restriction of only being able to obtain loot from normal waters.
Main menu
  • The main menu background is now set in the Nether.
  • The “Singleplayer” button will jump directly to “Create World” screen if there are no worlds to select.
Materials
  • Added new nether wood material.
    • Uses the wood material color.
    • Uses default properties.
  • Whether or not a block requires a tool is no now longer a property of a material and is now assigned on a block-by-block basis.

New Mojang Studios logo on the loading screen.

Menu screen
Miscellaneous
Models
  • All “block states” files have improved spacing, and now define the namespace when referring to the model.
  • All model files now define the namespace when referring to a different model.
Multiplayer screen
  • Changed “Online play is not rated” to “Caution: Third-Party Online Play”.
  • Changed “During online play you may be exposed to chat messages or other types of user generated content that has not been rated, and may not be suitable for all ages.” to “Caution: Online play is offered by third-party servers that are not owned, operated, or supervised by Mojang or Microsoft. During online play, you may be exposed to unmoderated chat messages or other types of user-generated content that may not be suitable for everyone.”
NBT tags
  • The Dimension NBT tag is now a namespaced ID string instead of a number, which is used in player.dat.
Obsidian platform
  • Obsidian platform now can get regenerated when a non-player entity enters the End through an end portal.
Optimizing Worlds
  • The progress bar when optimizing worlds are now color-coded according to the type of dimension, and the ratio is calculated according to the number of chunks to optimize for each.
Options
  • The localization key for the offhand keybinding was changed from key.swapHands to key.swapOffhand.
  • Changed the description of the offhand swap key in the controls section from “Swap Item In Hands” to “Swap Item With Offhand”.
  • Changed the description of fancy graphics to “‘Fancy’ graphics balances performance and quality for the majority of machines. [New line] Weather, clouds and particles may not appear behind translucent blocks or water.”
    • Was previously “‘Fancy’ graphics balances performance and quality for the majority of machines.”
Particles
  • Glint.png Bone meal particles
    • Now use 64-bit floats for spawning, not 32-bit.
      • This means that using bone meal at high distances from the world origin (notably greater than 17 million) will cause the particles to appear in expected places, and not far away from the target.
Pathfinding
  • Cached repeated block type lookups and collisions during pathfinding for increased performance.
Predicates
  • Top-level element in predicate file can now be array (all contents will be ANDed).
Realms
  • Removed translation strings of:
    • mco.create.world.seed.
    • mco.trial.title.
    • mco.trial.unavailable.
Recipe book
  • There is now a text that says “Search…” in the recipe book.
Region files
  • Region files are now only opened in synchronous mode on Windows, not on other operating systems. Status of this feature can be manually controlled by following options:
    • For dedicated servers: sync-chunk-writes within server.properties.
    • For clients: syncChunkWrites within options.txt.
Rendering
  • Improved entity shadows to the ground.
  • Made experimental changes to graphics rendering.
  • Added shader support for accessing the depth buffer.
  • The renderer now uses per-pixel blending layers for some transparent elements.
Servers
  • Added a enable-status option to the server.properties file which if set to false will suppress replies to status requests from clients.
    • This makes the server appear offline in the multiplayer screen.
  • Added control over how much entity data a server sends to clients: entity-broadcast-range-percentage server property, controlling how close entities need to be before being sent to clients.
    • Higher values mean entities are visible further away from players but cause more network traffic.
    • Specifies a percentage of the default value so, for example, 50 specifies half of the default range.
Splash
  • The splash “Sexy!” was changed to “Moderately attractive!”
  • Removed some splashes:
    • Undocumented!
    • Down with O.P.P.!
    • Lewd with two dudes with food!
    • Switches and ores!
    • Huge tracts of land!
    • Totally forgot about Dre!
    • Popping tags!
    • Getting ready to show!
    • Getting ready to know!
    • Getting ready to drop!
    • Getting ready to shock!
    • Getting ready to freak!
    • Getting ready to speak!
Statistics
  • General statistics are now ordered alphabetically in the statistics menu.
Superflat
  • Removed structure settings from flat level preset strings as it was broken due to the addition of customizable worlds.
Tags
  • Added crimson and warped wooden items to the planks, standing_signs, wall_signs, wooden_buttons, wooden_doors, wooden_fences, wooden_pressure_plates, wooden_slabs, wooden_stairs, and wooden_trapdoors block tags.
  • Added crimson and warped wooden items to the planks, signs, wooden_buttons, wooden_doors, wooden_fences, wooden_pressure_plates, wooden_slabs, wooden_stairs, and wooden_trapdoors item tags.
  • Added polished blackstone, and (where applicable) blackstone blocks and items to the buttons, slabs, stairs, and walls block and item tags.
  • Added potted crimson fungus, crimson roots, warped fungus, and warped roots to the flower_pots block tag.
  • Added crying obsidian and respawn anchors to the dragon_immune block tag.
  • Updated block tag enderman_holdable.
  • The slabs block and item tags now use the respective wooden_slabs tag.
  • Changed the logs block and item tags to use the logs_that_burn, crimson_stems, and warped_stems block and item tags, respectively.
  • Changed the music_discs item tag to use the creeper_drop_music_discs item tag and the Pigstep music disc.
  • Changed the stairs block and item tags to use their respective wooden_stairs tag.
  • The sand block tag is now used to determine whether turtle eggs can hatch on a block.
The Nether
  • Changed the ambient lighting in the Nether; it is now much darker.
UUIDs
  • UUIDs of the owners of projectiles, such as arrows or snowballs, are now stored as an array of four integers. All UUIDs will be stored in this format in the future.
  • UUIDs stored in NBT are also represented as an array of four integers.
    • Example: {UUID:[I;1498693494,1027158888,1898994005,860320107]}
    • Renamed a couple of fields:
      • OwnerUUID of tamed animals, area effect clouds, evoker fangs and projectiles is now simply Owner.
      • TrustedUUIDs of foxes is now Trusted.
      • target_uuid of conduits is now Target.
Worlds
  • Old customized worlds now say “Old Customized” in the world selection screen.
World creation
  • A loading screen is now displayed while the game is reading world data for loading, creating or re-creating a world.
  • Gamerule descriptions now span multiple lines if needed on the game rules screen.
  • Changed the capitalization of some strings.
    • “Create backup and load” was changed to “Create Backup and Load”.
    • “Edit game rules” was changed to “Edit Game Rules”.
    • “Floating islands” was changed to “Floating Islands”.
    • “Go back” was changed to “Go Back”.
    • “Reset to default” was changed to “Reset to Default”.
World save files
  • Region files are now opened in synchronous mode to increase prevent data loss and corruption after a crash.
    • Dedicated servers can disable that by changing sync-chunk-writes inside server.properties.
World selection
  • Changed “Failed to access level” to “Failed to access world”.
  • Changed “Failed to delete level” to “Failed to delete world”.

Minecraft PS4 Nether Update – What’s New?

Bringing out the darker side of Minecraft, the Minecraft Nether update for PS4 provides players with access to all-new fiery biomes, mobs and blocks. Stuffed with ancient caves, the Minecraft Nether update also introduces pure netherite – the strongest material in the Minecraft universe which can only be obtained by salvaging netherite scrap from ancient debris.

The Minecraft PS4 Nether Update also introduces the Piglins – a race of subterranean pig folk who will either trade with you or fight against you depending on how aggressive you are. Quite frankly, they look like good friends to have honestly.

Minecraft Nether Update Piglins PS4
Beware the Piglins in the Minecraft PS4 Nether Update – they can make great friends but even greater enemies!

Then you have the Hoglins. Massive cave-dwelling hogs, these beasts represent a stout challenge and can be farmed for their tasty meat – or, simply ran away from because fighting them is a tall order indeed.

Finally, the Minecraft PS4 Nether Update brings the new target block which allows you to make your redstone blocks a lot more flexible than before.

Related Content – PS5 FAQ – Everything You Need To Know (Honest)

In short, this is one chonker of a Minecraft PS4 update that all players will want to play.

In addition to the full Minecraft PS4 1.16 Nether update patch notes as seen above, developer Mojang has also released a cool trailer for the Minecraft Nether update on PlayStation 4.

You can catch it below:

Latest Minecraft PS4 News