Evolution Studios’ Paul Rutschynsky has revealed that the locations seen in MotorStorm: Apocalypse were influenced by a number of West Coast cities, including the likes of San Francisco and Los Angeles.
Speaking with the folks at VG247 recently, Rutschynsky commented, “We’ve been influenced by a number of West Coast cities,” adding, “Whether it’s LA, San Francisco, it’s like our own fictional West Coast metropolis event. It’s based upon a number of American cities.”
He went on to add that the developer opted against utilizing a real-life city as it felt doing so would restrict things from a gameplay perspective.
“We didn’t actually want to have a real city because we felt it would restrict us. We didn’t [want to] have to have this series of roads or have to have these landmarks here – we can create our own landmarks and then destroy them and do whatever we want with them.”
“It basically allows us to create the best tracks this way. Can you imagine trying to create a track where you jump through skyscrapers in a real city? It’d be impossible,” he continued.
MotorStorm: Apocalypse is pencilled in for release exclusively on PS3 in early 2011.