Activision has deployed the latest Call of Duty Black Ops 7 patch notes, which addresses a number of issues with multiplayer and zombies maps. Chiefly, for multiplayer the update targets locations where players were able to leave the map, while for zombies, the update addresses the Astra Malorum map where the LGM-1 would have stock ammo, rather than only ammo in the magazine. You can read the full patch notes below.
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Earlier this week, Activision announced that the Call of Duty teams would no longer be releasing back-to-back instalments in the Modern Warfare and Black Ops series going forward. It also acknowledged that some fans were not entirely satisfied with this year’s entry, and pledged to continuing shaping the experience based on user feedback.
MULTIPLAYER
Maps
- Addressed locations where players could leave the intended playspace on the following maps:
- Standoff
- Fate
- Scar
- Paranoia
- Toshin
Perks
- Scout Hybrid Combat Specialty
- Addressed an issue where the effect would remain longer than intended.
Challenges
- Full Auto Mayhem
- Addressed an issue where the challenge could be completed after one kill.
- One Man Army
- Addressed an issue where the challenge could be completed after one kill.
UI
- Addressed an issue that prevented One in the Chamber from being selected as a game mode in Private Match.
- Addressed an issue where some Scorestreaks would continue to show the DEP (deployed) state in the Scorestreak widget after being used.
- Addressed an issue where loading screen stats were not displayed in Skirmish.
- Addressed an issue where selecting a favorite faction would not save after restarting.
Stability
- Added various stability fixes.
ZOMBIES
Maps
- Astra Malorum
- Addressed an issue where the LGM-1 had stock ammo, rather than only having ammo in the magazine. This led to unintended behavior when paired with the Stock Option GobbleGum or the Frenzied Fire Augment.
- Addressed an issue where players would sometimes be awarded the Main Quest completion Calling Card when failing the Final Encounter.
- Addressed an issue where O.S.C.A.R. could become stuck in the starting area.
- Ashes of the Damned
- Closed an exploit that allowed players to block zombie pathing with Ol’ Tessie.
Modes
- Dead Ops Arcade 4
- Adjusted the max amount of fungus hazards in the jungle.
- Now 4 on Casual, 5 on Standard, and 7 on Hardcore.
- Adjusted the max amount of fungus hazards in the jungle.
Enemies
- HVT Uber Klaus
- Tesla Coils now have fixed health.
- Slightly reduced damage mitigation.
- Can now be stunned.
Challenges
- Bloodstone Camo
- Adjusted the unlock requirement from “Get 20 or more consecutive kills without taking damage 30 times” to “Get 20 or more consecutive kills without taking damage 5 times”.
- Addressed an issue that prevented the Pathfinder Camo for the Maddox RFB.
- Updated Week 1 Challenge from “Kill 10 zombies with a single Scorestreak” to “Kill zombies with Scorestreaks”.
Stability
- Added various stability fixes.
CO-OP / ENDGAME
- Addressed an issue that prevented Season 1 Exotic Weapons from being obtainable.
- Addressed an issue that could prevent the Ballistic Shell Major Ability from going on cooldown when activated.
- Addressed an issue where Exotic Weapons would not progress their base Weapon Levels or Weapon Camo progress.
- Addressed an issue that prevented Dedicated Melee weapons from functioning properly with the Mega Punch Exotic Skill.
[Source – Insider Gaming]
