Star Wars Outlaws‘ newly-appointed creative director, Drew Rechner, has revealed on Ubisoft’s official website that it is making sweeping changes to the stealth elements in the game, specifically the objectives in missions that fail the moment you’re discovered.
Player choice has always been a core focus of Star Wars Outlaws, but after listening to your feedback, we’ve realized there’s more we can do to give you even greater freedom. Restrictions like “Do not raise the alarm” or “Do not get caught” in quests were forcing players into stealthy playstyles, limiting the ability to choose whether to use combat or not. As a result, some quests could feel frustrating or unfair. We also found that detection mechanics could be unpredictable and inconsistent as well.
Related Content — Upcoming PS5 Games 2024: The Best PS5 Games Coming Soon
Our first step in expanding player choice is removing forced stealth from almost all quest objectives. This doesn’t mean that sneaking is no longer a viable or even preferable option in some cases. Rather, if you’re caught while sneaking, the objective won’t fail and reset you to the last checkpoint. Instead, you’ll seamlessly transition into combat. We know many of you enjoy the stealth approach, so it was important to us to preserve that playstyle while also giving you the freedom to decide how to tackle each mission.
Ubisoft released Star Wars Outlaws for PS5, PC, and Xbox Series X/S in August 2024, and in September the company admitted that sales of the game were ‘softer than expected.’ You can read our full review here.
[Source – Ubisoft]
